pa3ck Posted October 18, 2013 Share Posted October 18, 2013 Hello there, I'm making a little job ( I'm bored ) and was wondering if I could simplify my code, but I could not find a way. Here is the code: marker1 = createMarker (2363.59326, -1667.18665, 12.6, "cylinder", 0.8, 0, 255, 0) marker2 = createMarker (2363.97681, -1650.78491, 12.6, "cylinder", 0.8, 0, 255, 0) marker3 = createMarker (2383.69360, -1667.21069, 12.6, "cylinder", 0.8, 0, 255, 0) marker4 = createMarker (2395.30908 ,-1650.56726, 12.6, "cylinder", 0.8, 0, 255, 0) marker5 = createMarker (2408.49097, -1667.32104, 12.6, "cylinder", 0.8, 0, 255, 0) marker6 = createMarker (2415.36792, -1650.27344, 12.9, "cylinder", 0.8, 0, 255, 0) addEventHandler('onClientMarkerHit', marker1, function(hitPlayer) if hitPlayer == getLocalPlayer() then hitMarker = setTimer(function() outputChatBox('You got your money.') givePlayerMoney(hitPlayer, 500) destroyElement(marker1) end, 5000, 1) end end) addEventHandler('onClientMarkerLeave', marker1, function(leavingPlayer) if leavingPlayer == getLocalPlayer() and isTimer(hitMarker) then outputChatBox('Wait a few seconds please!') killTimer(hitMarker) end end) I don't want to write a 'onClientMarkerHit' function for each of the markers, is there anyway to do this? I don't know if you get what I'm trying to say here. Link to comment
BieHDC Posted October 18, 2013 Share Posted October 18, 2013 not tested and you should give the player money on serverside! local marker1 = createMarker (2363.59326, -1667.18665, 12.6, "cylinder", 0.8, 0, 255, 0) local marker2 = createMarker (2363.97681, -1650.78491, 12.6, "cylinder", 0.8, 0, 255, 0) local marker3 = createMarker (2383.69360, -1667.21069, 12.6, "cylinder", 0.8, 0, 255, 0) local marker4 = createMarker (2395.30908 ,-1650.56726, 12.6, "cylinder", 0.8, 0, 255, 0) local marker5 = createMarker (2408.49097, -1667.32104, 12.6, "cylinder", 0.8, 0, 255, 0) local marker6 = createMarker (2415.36792, -1650.27344, 12.9, "cylinder", 0.8, 0, 255, 0) local hitmarker = nil addEventHandler('onClientMarkerHit', resourceRoot, function(hitPlayer) if hitPlayer == localPlayer then if source == marker1 then hitMarker = setTimer(function() outputChatBox('You got your money.') givePlayerMoney(hitPlayer, 500) destroyElement(marker1) end, 5000, 1) elseif source == marker2 then --ADD THIS FOR EVERY MARKER AND IF YOU WANNA DO THE SAME FOR ALL YOU DONT NEED WHAT MARKER IS HIT, BECAUSE THIS ONLY WORKS THEN FOR MARKERS CREATED BY THIS RESOURCE end end end) Link to comment
pa3ck Posted October 18, 2013 Author Share Posted October 18, 2013 Yea, thats what I thought of, but I did not know it takes the markers that are created in that resource only. Thanks for the answer! Link to comment
darhal Posted October 18, 2013 Share Posted October 18, 2013 I advise you to use tables it s will make your work easy Link to comment
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