αвυ-wαleed Posted October 13, 2013 Share Posted October 13, 2013 كم تساوي هذي 60 * 1000 وابغى 10 دقايق ؟؟ وكمان ابغى 13 دقيقة ؟؟ Link to comment
|Mr|-Talal07-| Posted October 13, 2013 Share Posted October 13, 2013 في جهازك مافي حاسبه تساوي 60000 يعني دقيقه 10 * 60000 ذي عشر دقايق 13 * 60000 13 دقيقه Link to comment
TAPL Posted October 13, 2013 Share Posted October 13, 2013 تقدر تستخدم النجمه كـ علامة ضرب في البرمجه المعروف ان الثانية الواحده تساوي 1000 ملي ثانية و الدقيقة تساوي 60 ثانية يعني يصير الـ 10 دقائق كذا 10*60*1000 تقدر تحطها كذا في التايمر setTimer(function() end, 10*60*1000, 1, end) Link to comment
aL.Kfo Posted October 14, 2013 Share Posted October 14, 2013 ي رجال قوقل ازين لك 30 minutes=milliseconds بدل 30 ب الدقايق الاي تبيها و بيطلع العدد ب وجهك Link to comment
αвυ-wαleed Posted October 14, 2013 Author Share Posted October 14, 2013 ممكن طلب تحددولي الشطر الي فيه مدة بدأ مهمة السرق هي تبدأ كل 3 دقايق ابغاها كل 10 وأبغى اعرف السطر كم TimerStart = {} TimerStop = {} AllTable = {} rRoot = getResourceRootElement(getThisResource()) r,g,b = 255,0,0 -- اللون posX,posY = 0.2, 0.5 -- المكان على الشاشة size = 2.0 -- الحجم robbertimerStart = 3 robbertimerstop = 15 robbertime = robbertimerStart * 60 * 1000 robbertimeStop = robbertimerstop * 60 * 1000 function createTeamsOnStart () outputChatBox ( "* * * تم تشغيل مود سرقة البنك ستبدأ المهمه بعد 3 دقائق * * * ", hitter, 0, 0, 255, true ) TimerStart["timer"] = setTimer ( start_Roob, robbertime,1) ---time on start roobB = createObject (2634, 308.10000610352, 2516.3999023438, 17.5, 0, 0, 186) for i,player in ipairs(getElementsByType("player")) do setElementData(player, "Marker_destoy", 0) setElementData(player, "MiissoinStart", false) end AllowUseFunctionRoob() end addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart) addEvent ("roob", true) function openRampLVSF () setElementData( source, "Marker_destoy", tonumber( getElementData( source, "Marker_destoy" ) or 0 ) + 1 ) textDisplayAddObserver ( RobberDisplay, source ) setElementData(source, "Timeleft", 10) setPedAnimation (source, "ROB_BANK", "CAT_Safe_Rob" ) setTimer(updateTimeLeft, 1000, getElementData(source, "Timeleft"), source) end addEventHandler ("roob", getRootElement(), openRampLVSF) function updateTimeLeft(player) setElementData(player, "Timeleft", getElementData(player, "Timeleft") - 1) setTextRobber("Time remaining: [" .. getElementData(player, "Timeleft").. "] :الوقت المتبقي") playSoundFrontEnd ( player, 101 ) if tonumber(getElementData(player, "Timeleft")) == 0 then setPedAnimation (player, false) if isTimer(theTimer) and isTimer(theTime) then killTimer(theTimer) end move() theTimer = setTimer(setTextRobber,50, 1 , "" ) if tonumber(getElementData(player, "Marker_destoy")) == 6 then setElementData(player, "Marker_destoy", 0) makeobject(player) textDisplayAddObserver ( RobberDisplay, player ) end end end function makeobject(plr) notrolley = getAttachedElements ( plr ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end local x,y,z = getElementPosition ( plr ) object = createObject ( 1550, x, y, z ) if object then attachElements ( object, plr, 0, -0.4, 0.4 ) --attachElements ( object, plr, -0.1, -0.20, 0.90, 0.000000, 45.000000, 0 ) local x,y,z = getElementPosition(plr) setElementCollisionsEnabled(object, false) end outputChatBox ( "* * * [D] اذهب الى حرف دي الموجود بالخريطة للأخـذ المبلغ * * * ", plr, 0, 0, 255, true ) outputChatBox ( "* * * Please GO To icon D in The Map To Get Money* * * ", plr, 0, 0, 255, true ) Finsh_Missoin(plr) end function dd(plr) notrolley = getAttachedElements ( plr ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end end function player_Quit () notrolley = getAttachedElements ( source ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end if tonumber(getElementData(source, "Marker_destoy")) >= 1 then end end addEventHandler ( "onPlayerQuit", getRootElement(), player_Quit ) function move() setTimer (moveObject, 2500, 1, roobB, 1000, 308.10000610352, 2516.3999023438, 17.5) end local Doorentry = createMarker(598.90692138672, -1245.0686035156, 18.253646850586, "cylinder", 1.5, 255, 0, 0, 255 ) function Doore ( player ) if ( source == Doorentry ) then if ( getElementType ( player ) == "player" ) then fadeCamera ( player, false, 1, 0, 0, 0 ) setTimer ( function ( player ) if ( player and isElement ( player ) ) then fadeCamera ( player, true, 1 ) setElementPosition ( player, 316.66882324219, 2509.2736816406, 29.418315887451) end end ,1000, 1, player ) --[[ local Team = getPlayerTeam ( player ) if ( Team == getTeamFromName ( "Police" ) ) then else setPlayerTeam ( player, getTeamFromName ( "Robber" ) ) textDisplayAddObserver ( RobberDisplay, player ) end --]] end end end addEventHandler ( "onMarkerHit", getRootElement(), Doore ) -- 390.7548828125, 173.8486328125, 1008.3828125 local Exitdoor = createMarker( 319.14627075195, 2509.6701660156, 28.418315887451, "cylinder", 1.5, 255, 0, 0, 255 ) function Exitd( player ) if (source == Exitdoor) then if getElementType(player) == "player" then fadeCamera ( player, false, 1, 0, 0, 0 ) textDisplayRemoveObserver ( RobberDisplay, player ) setTimer ( fadeCamera, 1000, 1, player, true, 1 ) setTimer ( setElementPosition, 1000, 1, player, 594.21179199219, -1248.2237548828, 18.187507629395) end end end addEventHandler ("onMarkerHit", getRootElement() ,Exitd ) function close() setTimer (moveObject, 500, 1, roobB, 1000, 306.10000610352, 2516, 17.299999237061) end function startRobber () if isTimer(TimerStart["timer"]) then killTimer(TimerStart["timer"]) end --kill timee --TimerStop["timer"] = setTimer ( stop_Roob, robbertimeStop,1) -- time stop if marker then destroyElement ( marker ) end close() marker = createMarker ( 306.18820, 2514.06616, 17.03035, "cylinder", 3, 0, 0, 0, 0 ) addEventHandler("onMarkerHit", marker,onHit) end function AllowUseFunctionRoob() bindRoob = 1 end function onHit(hitter) if bindRoob == 1 then if ( hitter and getElementType(hitter) == "player" ) then outputChatBox ( "* * * [Tab] اضغط تاب لسرقة البنك * * * ", hitter, 0, 0, 255, true ) outputChatBox ( "* * * Press [Tab] To Steal Bank * * * ", hitter, 0, 0, 255, true ) bind_key( hitter ) bindRoob = 0 setTimer(AllowUseFunctionRoob, 30000, 1) end end end function bind_key ( player ) bindKey ( player, "Tab", "down", "open_dooor" ) end function unbind_key ( player ) unbindKey ( player, "Tab", "down", "open_dooor" ) end function updateTimeLeftDoor(player) setElementData(player, "Timeleft", getElementData(player, "Timeleft") - 1) setTextRobber("Will try to open the door:[" .. getElementData(player, "Timeleft").. "] :سيتم محاولة فتح الباب") playSoundFrontEnd ( player, 101 ) if tonumber(getElementData(player, "Timeleft")) == 0 then setElementData(player, "Timeleft", 0) if isTimer(theTimer) and isTimer(theTime) then killTimer(theTimer) end move() triggerClientEvent(player,"Make_Marker",root) outputChatBox ( "* * * #C0C0C0[ إذهب للدوائر لسرقة البنك ] * * * ", player, 255, 255, 255, true ) theTimer = setTimer(setTextRobber,50, 1 , "" ) if isTimer(TimerStop["timer"]) then killTimer(TimerStop["timer"]) end --kill timee TimerStop["timer"] = setTimer ( stop_Roob, robbertimeStop,1) -- time stop end end function key_bind (player) if marker then removeEventHandler("onMarkerHit", marker,onHit) destroyElement ( marker ) end triggerClientEvent(root,"roob_bank",root) outputChatBox ( "* * * * * * * * * * * * * * *", root, 255, 000, 000, true ) outputChatBox ( "#C0C0C0 يقوم بسرقه البنك [" .. getPlayerName(player) .. "] #C0C0C0 اللاعب", root, 255, 000, 000, true ) outputChatBox ( "#C0C0C0 Player [" .. getPlayerName(player) .. "]#C0C0C0 steals the bank", root, 255, 000, 000, true ) outputChatBox ( "* * * * * * * * * * * * * * *", root, 255, 000, 000, true ) setElementData(player, "MiissoinStart", true) textDisplayAddObserver ( RobberDisplay, player ) setElementData(player, "Timeleft", 10) setPlayerWantedLevel ( player, 6 ) setTimer(updateTimeLeftDoor, 1000, getElementData(player, "Timeleft"), player) end addEventHandler("onPlayerWasted", root, function() local missin = getElementData(source, "MiissoinStart") if missin then notrolley = getAttachedElements ( source ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end textDisplayRemoveObserver ( RobberDisplay, source ) if dropMarker and dropBlip then destroyElement ( dropMarker ) destroyElement ( dropBlip ) end removeEventHandler("onMarkerHit",dropMarker,onDrop) local x,y,z = getElementPosition ( source ) object_wast = createObject ( 1550, x, y, z ) marker_wast = createMarker ( x, y, z, "cylinder", 3, 0, 0, 0, 0 ) addEventHandler("onMarkerHit", marker_wast,onHiter) setElementData(source, "MiissoinStart", false) end end ) function onHiter(hitter) if ( hitter and getElementType(hitter) == "player" ) then removeEventHandler("onMarkerHit",dropMarker,onDrop) destroyElement ( source ) wasted(hitter,true) Link to comment
K1NG Posted October 14, 2013 Share Posted October 14, 2013 ممكن طلب تحددولي الشطر الي فيه مدة بدأ مهمة السرق هي تبدأ كل 3 دقايق ابغاها كل 10 وأبغى اعرف السطر كم TimerStart = {} TimerStop = {} AllTable = {} rRoot = getResourceRootElement(getThisResource()) r,g,b = 255,0,0 -- اللون posX,posY = 0.2, 0.5 -- المكان على الشاشة size = 2.0 -- الحجم robbertimerStart = 3 robbertimerstop = 15 robbertime = robbertimerStart * 60 * 1000 robbertimeStop = robbertimerstop * 60 * 1000 function createTeamsOnStart () outputChatBox ( "* * * تم تشغيل مود سرقة البنك ستبدأ المهمه بعد 3 دقائق * * * ", hitter, 0, 0, 255, true ) TimerStart["timer"] = setTimer ( start_Roob, robbertime,1) ---time on start roobB = createObject (2634, 308.10000610352, 2516.3999023438, 17.5, 0, 0, 186) for i,player in ipairs(getElementsByType("player")) do setElementData(player, "Marker_destoy", 0) setElementData(player, "MiissoinStart", false) end AllowUseFunctionRoob() end addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart) addEvent ("roob", true) function openRampLVSF () setElementData( source, "Marker_destoy", tonumber( getElementData( source, "Marker_destoy" ) or 0 ) + 1 ) textDisplayAddObserver ( RobberDisplay, source ) setElementData(source, "Timeleft", 10) setPedAnimation (source, "ROB_BANK", "CAT_Safe_Rob" ) setTimer(updateTimeLeft, 1000, getElementData(source, "Timeleft"), source) end addEventHandler ("roob", getRootElement(), openRampLVSF) function updateTimeLeft(player) setElementData(player, "Timeleft", getElementData(player, "Timeleft") - 1) setTextRobber("Time remaining: [" .. getElementData(player, "Timeleft").. "] :الوقت المتبقي") playSoundFrontEnd ( player, 101 ) if tonumber(getElementData(player, "Timeleft")) == 0 then setPedAnimation (player, false) if isTimer(theTimer) and isTimer(theTime) then killTimer(theTimer) end move() theTimer = setTimer(setTextRobber,50, 1 , "" ) if tonumber(getElementData(player, "Marker_destoy")) == 6 then setElementData(player, "Marker_destoy", 0) makeobject(player) textDisplayAddObserver ( RobberDisplay, player ) end end end function makeobject(plr) notrolley = getAttachedElements ( plr ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end local x,y,z = getElementPosition ( plr ) object = createObject ( 1550, x, y, z ) if object then attachElements ( object, plr, 0, -0.4, 0.4 ) --attachElements ( object, plr, -0.1, -0.20, 0.90, 0.000000, 45.000000, 0 ) local x,y,z = getElementPosition(plr) setElementCollisionsEnabled(object, false) end outputChatBox ( "* * * [D] اذهب الى حرف دي الموجود بالخريطة للأخـذ المبلغ * * * ", plr, 0, 0, 255, true ) outputChatBox ( "* * * Please GO To icon D in The Map To Get Money* * * ", plr, 0, 0, 255, true ) Finsh_Missoin(plr) end function dd(plr) notrolley = getAttachedElements ( plr ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end end function player_Quit () notrolley = getAttachedElements ( source ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end if tonumber(getElementData(source, "Marker_destoy")) >= 1 then end end addEventHandler ( "onPlayerQuit", getRootElement(), player_Quit ) function move() setTimer (moveObject, 2500, 1, roobB, 1000, 308.10000610352, 2516.3999023438, 17.5) end local Doorentry = createMarker(598.90692138672, -1245.0686035156, 18.253646850586, "cylinder", 1.5, 255, 0, 0, 255 ) function Doore ( player ) if ( source == Doorentry ) then if ( getElementType ( player ) == "player" ) then fadeCamera ( player, false, 1, 0, 0, 0 ) setTimer ( function ( player ) if ( player and isElement ( player ) ) then fadeCamera ( player, true, 1 ) setElementPosition ( player, 316.66882324219, 2509.2736816406, 29.418315887451) end end ,1000, 1, player ) --[[ local Team = getPlayerTeam ( player ) if ( Team == getTeamFromName ( "Police" ) ) then else setPlayerTeam ( player, getTeamFromName ( "Robber" ) ) textDisplayAddObserver ( RobberDisplay, player ) end --]] end end end addEventHandler ( "onMarkerHit", getRootElement(), Doore ) -- 390.7548828125, 173.8486328125, 1008.3828125 local Exitdoor = createMarker( 319.14627075195, 2509.6701660156, 28.418315887451, "cylinder", 1.5, 255, 0, 0, 255 ) function Exitd( player ) if (source == Exitdoor) then if getElementType(player) == "player" then fadeCamera ( player, false, 1, 0, 0, 0 ) textDisplayRemoveObserver ( RobberDisplay, player ) setTimer ( fadeCamera, 1000, 1, player, true, 1 ) setTimer ( setElementPosition, 1000, 1, player, 594.21179199219, -1248.2237548828, 18.187507629395) end end end addEventHandler ("onMarkerHit", getRootElement() ,Exitd ) function close() setTimer (moveObject, 500, 1, roobB, 1000, 306.10000610352, 2516, 17.299999237061) end function startRobber () if isTimer(TimerStart["timer"]) then killTimer(TimerStart["timer"]) end --kill timee --TimerStop["timer"] = setTimer ( stop_Roob, robbertimeStop,1) -- time stop if marker then destroyElement ( marker ) end close() marker = createMarker ( 306.18820, 2514.06616, 17.03035, "cylinder", 3, 0, 0, 0, 0 ) addEventHandler("onMarkerHit", marker,onHit) end function AllowUseFunctionRoob() bindRoob = 1 end function onHit(hitter) if bindRoob == 1 then if ( hitter and getElementType(hitter) == "player" ) then outputChatBox ( "* * * [Tab] اضغط تاب لسرقة البنك * * * ", hitter, 0, 0, 255, true ) outputChatBox ( "* * * Press [Tab] To Steal Bank * * * ", hitter, 0, 0, 255, true ) bind_key( hitter ) bindRoob = 0 setTimer(AllowUseFunctionRoob, 30000, 1) end end end function bind_key ( player ) bindKey ( player, "Tab", "down", "open_dooor" ) end function unbind_key ( player ) unbindKey ( player, "Tab", "down", "open_dooor" ) end function updateTimeLeftDoor(player) setElementData(player, "Timeleft", getElementData(player, "Timeleft") - 1) setTextRobber("Will try to open the door:[" .. getElementData(player, "Timeleft").. "] :سيتم محاولة فتح الباب") playSoundFrontEnd ( player, 101 ) if tonumber(getElementData(player, "Timeleft")) == 0 then setElementData(player, "Timeleft", 0) if isTimer(theTimer) and isTimer(theTime) then killTimer(theTimer) end move() triggerClientEvent(player,"Make_Marker",root) outputChatBox ( "* * * #C0C0C0[ إذهب للدوائر لسرقة البنك ] * * * ", player, 255, 255, 255, true ) theTimer = setTimer(setTextRobber,50, 1 , "" ) if isTimer(TimerStop["timer"]) then killTimer(TimerStop["timer"]) end --kill timee TimerStop["timer"] = setTimer ( stop_Roob, robbertimeStop,1) -- time stop end end function key_bind (player) if marker then removeEventHandler("onMarkerHit", marker,onHit) destroyElement ( marker ) end triggerClientEvent(root,"roob_bank",root) outputChatBox ( "* * * * * * * * * * * * * * *", root, 255, 000, 000, true ) outputChatBox ( "#C0C0C0 يقوم بسرقه البنك [" .. getPlayerName(player) .. "] #C0C0C0 اللاعب", root, 255, 000, 000, true ) outputChatBox ( "#C0C0C0 Player [" .. getPlayerName(player) .. "]#C0C0C0 steals the bank", root, 255, 000, 000, true ) outputChatBox ( "* * * * * * * * * * * * * * *", root, 255, 000, 000, true ) setElementData(player, "MiissoinStart", true) textDisplayAddObserver ( RobberDisplay, player ) setElementData(player, "Timeleft", 10) setPlayerWantedLevel ( player, 6 ) setTimer(updateTimeLeftDoor, 1000, getElementData(player, "Timeleft"), player) end addEventHandler("onPlayerWasted", root, function() local missin = getElementData(source, "MiissoinStart") if missin then notrolley = getAttachedElements ( source ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end textDisplayRemoveObserver ( RobberDisplay, source ) if dropMarker and dropBlip then destroyElement ( dropMarker ) destroyElement ( dropBlip ) end removeEventHandler("onMarkerHit",dropMarker,onDrop) local x,y,z = getElementPosition ( source ) object_wast = createObject ( 1550, x, y, z ) marker_wast = createMarker ( x, y, z, "cylinder", 3, 0, 0, 0, 0 ) addEventHandler("onMarkerHit", marker_wast,onHiter) setElementData(source, "MiissoinStart", false) end end ) function onHiter(hitter) if ( hitter and getElementType(hitter) == "player" ) then Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now