αвυ-wαleed Posted October 13, 2013 Posted October 13, 2013 كم تساوي هذي 60 * 1000 وابغى 10 دقايق ؟؟ وكمان ابغى 13 دقيقة ؟؟
|Mr|-Talal07-| Posted October 13, 2013 Posted October 13, 2013 في جهازك مافي حاسبه تساوي 60000 يعني دقيقه 10 * 60000 ذي عشر دقايق 13 * 60000 13 دقيقه Retired.
TAPL Posted October 13, 2013 Posted October 13, 2013 تقدر تستخدم النجمه كـ علامة ضرب في البرمجه المعروف ان الثانية الواحده تساوي 1000 ملي ثانية و الدقيقة تساوي 60 ثانية يعني يصير الـ 10 دقائق كذا 10*60*1000 تقدر تحطها كذا في التايمر setTimer(function() end, 10*60*1000, 1, end)
aL.Kfo Posted October 14, 2013 Posted October 14, 2013 ي رجال قوقل ازين لك 30 minutes=milliseconds بدل 30 ب الدقايق الاي تبيها و بيطلع العدد ب وجهك
αвυ-wαleed Posted October 14, 2013 Author Posted October 14, 2013 ممكن طلب تحددولي الشطر الي فيه مدة بدأ مهمة السرق هي تبدأ كل 3 دقايق ابغاها كل 10 وأبغى اعرف السطر كم TimerStart = {} TimerStop = {} AllTable = {} rRoot = getResourceRootElement(getThisResource()) r,g,b = 255,0,0 -- اللون posX,posY = 0.2, 0.5 -- المكان على الشاشة size = 2.0 -- الحجم robbertimerStart = 3 robbertimerstop = 15 robbertime = robbertimerStart * 60 * 1000 robbertimeStop = robbertimerstop * 60 * 1000 function createTeamsOnStart () outputChatBox ( "* * * تم تشغيل مود سرقة البنك ستبدأ المهمه بعد 3 دقائق * * * ", hitter, 0, 0, 255, true ) TimerStart["timer"] = setTimer ( start_Roob, robbertime,1) ---time on start roobB = createObject (2634, 308.10000610352, 2516.3999023438, 17.5, 0, 0, 186) for i,player in ipairs(getElementsByType("player")) do setElementData(player, "Marker_destoy", 0) setElementData(player, "MiissoinStart", false) end AllowUseFunctionRoob() end addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart) addEvent ("roob", true) function openRampLVSF () setElementData( source, "Marker_destoy", tonumber( getElementData( source, "Marker_destoy" ) or 0 ) + 1 ) textDisplayAddObserver ( RobberDisplay, source ) setElementData(source, "Timeleft", 10) setPedAnimation (source, "ROB_BANK", "CAT_Safe_Rob" ) setTimer(updateTimeLeft, 1000, getElementData(source, "Timeleft"), source) end addEventHandler ("roob", getRootElement(), openRampLVSF) function updateTimeLeft(player) setElementData(player, "Timeleft", getElementData(player, "Timeleft") - 1) setTextRobber("Time remaining: [" .. getElementData(player, "Timeleft").. "] :الوقت المتبقي") playSoundFrontEnd ( player, 101 ) if tonumber(getElementData(player, "Timeleft")) == 0 then setPedAnimation (player, false) if isTimer(theTimer) and isTimer(theTime) then killTimer(theTimer) end move() theTimer = setTimer(setTextRobber,50, 1 , "" ) if tonumber(getElementData(player, "Marker_destoy")) == 6 then setElementData(player, "Marker_destoy", 0) makeobject(player) textDisplayAddObserver ( RobberDisplay, player ) end end end function makeobject(plr) notrolley = getAttachedElements ( plr ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end local x,y,z = getElementPosition ( plr ) object = createObject ( 1550, x, y, z ) if object then attachElements ( object, plr, 0, -0.4, 0.4 ) --attachElements ( object, plr, -0.1, -0.20, 0.90, 0.000000, 45.000000, 0 ) local x,y,z = getElementPosition(plr) setElementCollisionsEnabled(object, false) end outputChatBox ( "* * * [D] اذهب الى حرف دي الموجود بالخريطة للأخـذ المبلغ * * * ", plr, 0, 0, 255, true ) outputChatBox ( "* * * Please GO To icon D in The Map To Get Money* * * ", plr, 0, 0, 255, true ) Finsh_Missoin(plr) end function dd(plr) notrolley = getAttachedElements ( plr ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end end function player_Quit () notrolley = getAttachedElements ( source ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end if tonumber(getElementData(source, "Marker_destoy")) >= 1 then end end addEventHandler ( "onPlayerQuit", getRootElement(), player_Quit ) function move() setTimer (moveObject, 2500, 1, roobB, 1000, 308.10000610352, 2516.3999023438, 17.5) end local Doorentry = createMarker(598.90692138672, -1245.0686035156, 18.253646850586, "cylinder", 1.5, 255, 0, 0, 255 ) function Doore ( player ) if ( source == Doorentry ) then if ( getElementType ( player ) == "player" ) then fadeCamera ( player, false, 1, 0, 0, 0 ) setTimer ( function ( player ) if ( player and isElement ( player ) ) then fadeCamera ( player, true, 1 ) setElementPosition ( player, 316.66882324219, 2509.2736816406, 29.418315887451) end end ,1000, 1, player ) --[[ local Team = getPlayerTeam ( player ) if ( Team == getTeamFromName ( "Police" ) ) then else setPlayerTeam ( player, getTeamFromName ( "Robber" ) ) textDisplayAddObserver ( RobberDisplay, player ) end --]] end end end addEventHandler ( "onMarkerHit", getRootElement(), Doore ) -- 390.7548828125, 173.8486328125, 1008.3828125 local Exitdoor = createMarker( 319.14627075195, 2509.6701660156, 28.418315887451, "cylinder", 1.5, 255, 0, 0, 255 ) function Exitd( player ) if (source == Exitdoor) then if getElementType(player) == "player" then fadeCamera ( player, false, 1, 0, 0, 0 ) textDisplayRemoveObserver ( RobberDisplay, player ) setTimer ( fadeCamera, 1000, 1, player, true, 1 ) setTimer ( setElementPosition, 1000, 1, player, 594.21179199219, -1248.2237548828, 18.187507629395) end end end addEventHandler ("onMarkerHit", getRootElement() ,Exitd ) function close() setTimer (moveObject, 500, 1, roobB, 1000, 306.10000610352, 2516, 17.299999237061) end function startRobber () if isTimer(TimerStart["timer"]) then killTimer(TimerStart["timer"]) end --kill timee --TimerStop["timer"] = setTimer ( stop_Roob, robbertimeStop,1) -- time stop if marker then destroyElement ( marker ) end close() marker = createMarker ( 306.18820, 2514.06616, 17.03035, "cylinder", 3, 0, 0, 0, 0 ) addEventHandler("onMarkerHit", marker,onHit) end function AllowUseFunctionRoob() bindRoob = 1 end function onHit(hitter) if bindRoob == 1 then if ( hitter and getElementType(hitter) == "player" ) then outputChatBox ( "* * * [Tab] اضغط تاب لسرقة البنك * * * ", hitter, 0, 0, 255, true ) outputChatBox ( "* * * Press [Tab] To Steal Bank * * * ", hitter, 0, 0, 255, true ) bind_key( hitter ) bindRoob = 0 setTimer(AllowUseFunctionRoob, 30000, 1) end end end function bind_key ( player ) bindKey ( player, "Tab", "down", "open_dooor" ) end function unbind_key ( player ) unbindKey ( player, "Tab", "down", "open_dooor" ) end function updateTimeLeftDoor(player) setElementData(player, "Timeleft", getElementData(player, "Timeleft") - 1) setTextRobber("Will try to open the door:[" .. getElementData(player, "Timeleft").. "] :سيتم محاولة فتح الباب") playSoundFrontEnd ( player, 101 ) if tonumber(getElementData(player, "Timeleft")) == 0 then setElementData(player, "Timeleft", 0) if isTimer(theTimer) and isTimer(theTime) then killTimer(theTimer) end move() triggerClientEvent(player,"Make_Marker",root) outputChatBox ( "* * * #C0C0C0[ إذهب للدوائر لسرقة البنك ] * * * ", player, 255, 255, 255, true ) theTimer = setTimer(setTextRobber,50, 1 , "" ) if isTimer(TimerStop["timer"]) then killTimer(TimerStop["timer"]) end --kill timee TimerStop["timer"] = setTimer ( stop_Roob, robbertimeStop,1) -- time stop end end function key_bind (player) if marker then removeEventHandler("onMarkerHit", marker,onHit) destroyElement ( marker ) end triggerClientEvent(root,"roob_bank",root) outputChatBox ( "* * * * * * * * * * * * * * *", root, 255, 000, 000, true ) outputChatBox ( "#C0C0C0 يقوم بسرقه البنك [" .. getPlayerName(player) .. "] #C0C0C0 اللاعب", root, 255, 000, 000, true ) outputChatBox ( "#C0C0C0 Player [" .. getPlayerName(player) .. "]#C0C0C0 steals the bank", root, 255, 000, 000, true ) outputChatBox ( "* * * * * * * * * * * * * * *", root, 255, 000, 000, true ) setElementData(player, "MiissoinStart", true) textDisplayAddObserver ( RobberDisplay, player ) setElementData(player, "Timeleft", 10) setPlayerWantedLevel ( player, 6 ) setTimer(updateTimeLeftDoor, 1000, getElementData(player, "Timeleft"), player) end addEventHandler("onPlayerWasted", root, function() local missin = getElementData(source, "MiissoinStart") if missin then notrolley = getAttachedElements ( source ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end textDisplayRemoveObserver ( RobberDisplay, source ) if dropMarker and dropBlip then destroyElement ( dropMarker ) destroyElement ( dropBlip ) end removeEventHandler("onMarkerHit",dropMarker,onDrop) local x,y,z = getElementPosition ( source ) object_wast = createObject ( 1550, x, y, z ) marker_wast = createMarker ( x, y, z, "cylinder", 3, 0, 0, 0, 0 ) addEventHandler("onMarkerHit", marker_wast,onHiter) setElementData(source, "MiissoinStart", false) end end ) function onHiter(hitter) if ( hitter and getElementType(hitter) == "player" ) then removeEventHandler("onMarkerHit",dropMarker,onDrop) destroyElement ( source ) wasted(hitter,true)
K1NG Posted October 14, 2013 Posted October 14, 2013 ممكن طلب تحددولي الشطر الي فيه مدة بدأ مهمة السرق هي تبدأ كل 3 دقايق ابغاها كل 10 وأبغى اعرف السطر كم TimerStart = {} TimerStop = {} AllTable = {} rRoot = getResourceRootElement(getThisResource()) r,g,b = 255,0,0 -- اللون posX,posY = 0.2, 0.5 -- المكان على الشاشة size = 2.0 -- الحجم robbertimerStart = 3 robbertimerstop = 15 robbertime = robbertimerStart * 60 * 1000 robbertimeStop = robbertimerstop * 60 * 1000 function createTeamsOnStart () outputChatBox ( "* * * تم تشغيل مود سرقة البنك ستبدأ المهمه بعد 3 دقائق * * * ", hitter, 0, 0, 255, true ) TimerStart["timer"] = setTimer ( start_Roob, robbertime,1) ---time on start roobB = createObject (2634, 308.10000610352, 2516.3999023438, 17.5, 0, 0, 186) for i,player in ipairs(getElementsByType("player")) do setElementData(player, "Marker_destoy", 0) setElementData(player, "MiissoinStart", false) end AllowUseFunctionRoob() end addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart) addEvent ("roob", true) function openRampLVSF () setElementData( source, "Marker_destoy", tonumber( getElementData( source, "Marker_destoy" ) or 0 ) + 1 ) textDisplayAddObserver ( RobberDisplay, source ) setElementData(source, "Timeleft", 10) setPedAnimation (source, "ROB_BANK", "CAT_Safe_Rob" ) setTimer(updateTimeLeft, 1000, getElementData(source, "Timeleft"), source) end addEventHandler ("roob", getRootElement(), openRampLVSF) function updateTimeLeft(player) setElementData(player, "Timeleft", getElementData(player, "Timeleft") - 1) setTextRobber("Time remaining: [" .. getElementData(player, "Timeleft").. "] :الوقت المتبقي") playSoundFrontEnd ( player, 101 ) if tonumber(getElementData(player, "Timeleft")) == 0 then setPedAnimation (player, false) if isTimer(theTimer) and isTimer(theTime) then killTimer(theTimer) end move() theTimer = setTimer(setTextRobber,50, 1 , "" ) if tonumber(getElementData(player, "Marker_destoy")) == 6 then setElementData(player, "Marker_destoy", 0) makeobject(player) textDisplayAddObserver ( RobberDisplay, player ) end end end function makeobject(plr) notrolley = getAttachedElements ( plr ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end local x,y,z = getElementPosition ( plr ) object = createObject ( 1550, x, y, z ) if object then attachElements ( object, plr, 0, -0.4, 0.4 ) --attachElements ( object, plr, -0.1, -0.20, 0.90, 0.000000, 45.000000, 0 ) local x,y,z = getElementPosition(plr) setElementCollisionsEnabled(object, false) end outputChatBox ( "* * * [D] اذهب الى حرف دي الموجود بالخريطة للأخـذ المبلغ * * * ", plr, 0, 0, 255, true ) outputChatBox ( "* * * Please GO To icon D in The Map To Get Money* * * ", plr, 0, 0, 255, true ) Finsh_Missoin(plr) end function dd(plr) notrolley = getAttachedElements ( plr ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end end function player_Quit () notrolley = getAttachedElements ( source ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end if tonumber(getElementData(source, "Marker_destoy")) >= 1 then end end addEventHandler ( "onPlayerQuit", getRootElement(), player_Quit ) function move() setTimer (moveObject, 2500, 1, roobB, 1000, 308.10000610352, 2516.3999023438, 17.5) end local Doorentry = createMarker(598.90692138672, -1245.0686035156, 18.253646850586, "cylinder", 1.5, 255, 0, 0, 255 ) function Doore ( player ) if ( source == Doorentry ) then if ( getElementType ( player ) == "player" ) then fadeCamera ( player, false, 1, 0, 0, 0 ) setTimer ( function ( player ) if ( player and isElement ( player ) ) then fadeCamera ( player, true, 1 ) setElementPosition ( player, 316.66882324219, 2509.2736816406, 29.418315887451) end end ,1000, 1, player ) --[[ local Team = getPlayerTeam ( player ) if ( Team == getTeamFromName ( "Police" ) ) then else setPlayerTeam ( player, getTeamFromName ( "Robber" ) ) textDisplayAddObserver ( RobberDisplay, player ) end --]] end end end addEventHandler ( "onMarkerHit", getRootElement(), Doore ) -- 390.7548828125, 173.8486328125, 1008.3828125 local Exitdoor = createMarker( 319.14627075195, 2509.6701660156, 28.418315887451, "cylinder", 1.5, 255, 0, 0, 255 ) function Exitd( player ) if (source == Exitdoor) then if getElementType(player) == "player" then fadeCamera ( player, false, 1, 0, 0, 0 ) textDisplayRemoveObserver ( RobberDisplay, player ) setTimer ( fadeCamera, 1000, 1, player, true, 1 ) setTimer ( setElementPosition, 1000, 1, player, 594.21179199219, -1248.2237548828, 18.187507629395) end end end addEventHandler ("onMarkerHit", getRootElement() ,Exitd ) function close() setTimer (moveObject, 500, 1, roobB, 1000, 306.10000610352, 2516, 17.299999237061) end function startRobber () if isTimer(TimerStart["timer"]) then killTimer(TimerStart["timer"]) end --kill timee --TimerStop["timer"] = setTimer ( stop_Roob, robbertimeStop,1) -- time stop if marker then destroyElement ( marker ) end close() marker = createMarker ( 306.18820, 2514.06616, 17.03035, "cylinder", 3, 0, 0, 0, 0 ) addEventHandler("onMarkerHit", marker,onHit) end function AllowUseFunctionRoob() bindRoob = 1 end function onHit(hitter) if bindRoob == 1 then if ( hitter and getElementType(hitter) == "player" ) then outputChatBox ( "* * * [Tab] اضغط تاب لسرقة البنك * * * ", hitter, 0, 0, 255, true ) outputChatBox ( "* * * Press [Tab] To Steal Bank * * * ", hitter, 0, 0, 255, true ) bind_key( hitter ) bindRoob = 0 setTimer(AllowUseFunctionRoob, 30000, 1) end end end function bind_key ( player ) bindKey ( player, "Tab", "down", "open_dooor" ) end function unbind_key ( player ) unbindKey ( player, "Tab", "down", "open_dooor" ) end function updateTimeLeftDoor(player) setElementData(player, "Timeleft", getElementData(player, "Timeleft") - 1) setTextRobber("Will try to open the door:[" .. getElementData(player, "Timeleft").. "] :سيتم محاولة فتح الباب") playSoundFrontEnd ( player, 101 ) if tonumber(getElementData(player, "Timeleft")) == 0 then setElementData(player, "Timeleft", 0) if isTimer(theTimer) and isTimer(theTime) then killTimer(theTimer) end move() triggerClientEvent(player,"Make_Marker",root) outputChatBox ( "* * * #C0C0C0[ إذهب للدوائر لسرقة البنك ] * * * ", player, 255, 255, 255, true ) theTimer = setTimer(setTextRobber,50, 1 , "" ) if isTimer(TimerStop["timer"]) then killTimer(TimerStop["timer"]) end --kill timee TimerStop["timer"] = setTimer ( stop_Roob, robbertimeStop,1) -- time stop end end function key_bind (player) if marker then removeEventHandler("onMarkerHit", marker,onHit) destroyElement ( marker ) end triggerClientEvent(root,"roob_bank",root) outputChatBox ( "* * * * * * * * * * * * * * *", root, 255, 000, 000, true ) outputChatBox ( "#C0C0C0 يقوم بسرقه البنك [" .. getPlayerName(player) .. "] #C0C0C0 اللاعب", root, 255, 000, 000, true ) outputChatBox ( "#C0C0C0 Player [" .. getPlayerName(player) .. "]#C0C0C0 steals the bank", root, 255, 000, 000, true ) outputChatBox ( "* * * * * * * * * * * * * * *", root, 255, 000, 000, true ) setElementData(player, "MiissoinStart", true) textDisplayAddObserver ( RobberDisplay, player ) setElementData(player, "Timeleft", 10) setPlayerWantedLevel ( player, 6 ) setTimer(updateTimeLeftDoor, 1000, getElementData(player, "Timeleft"), player) end addEventHandler("onPlayerWasted", root, function() local missin = getElementData(source, "MiissoinStart") if missin then notrolley = getAttachedElements ( source ) for k,v in pairs(notrolley) do if getElementType ( v ) == "object" then destroyElement ( v ) end end textDisplayRemoveObserver ( RobberDisplay, source ) if dropMarker and dropBlip then destroyElement ( dropMarker ) destroyElement ( dropBlip ) end removeEventHandler("onMarkerHit",dropMarker,onDrop) local x,y,z = getElementPosition ( source ) object_wast = createObject ( 1550, x, y, z ) marker_wast = createMarker ( x, y, z, "cylinder", 3, 0, 0, 0, 0 ) addEventHandler("onMarkerHit", marker_wast,onHiter) setElementData(source, "MiissoinStart", false) end end ) function onHiter(hitter) if ( hitter and getElementType(hitter) == "player" ) then
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