Sane-Hosting Posted October 9, 2013 Posted October 9, 2013 Does anyone have a simple distance counter for taxi's which can do value per meter or mile, or anything such or like?
myonlake Posted October 9, 2013 Posted October 9, 2013 GTA III+ 3D map is measured in units. As far as I know, each unit is understood as one meter but in-game one unit looks like 0.5 meters or even less. I have made this script today just for fun as you asked for it and released it in the community. It's not precise, you can make your own algorithm to work over it and please do so. It calculates the meters each 1500 ms, and you can change that in the c_taximeter.lua if you want to. https://community.multitheftauto.com/in ... ls&id=7999
Sane-Hosting Posted October 9, 2013 Author Posted October 9, 2013 Thanks for this. I cannot thank you enough.
myonlake Posted October 9, 2013 Posted October 9, 2013 Thanks for this. I cannot thank you enough. You're welcome.
Sane-Hosting Posted October 10, 2013 Author Posted October 10, 2013 I found a few bugs, with the script. -> The counter can't be reset. -> The counter vanisishes, and have to leave for it to work again.
myonlake Posted October 10, 2013 Posted October 10, 2013 Uploaded a new version, which should fix both of them.
tosfera Posted October 10, 2013 Posted October 10, 2013 Imma have a look at it, mind if I rewrite it and use it for some other projects?
myonlake Posted October 10, 2013 Posted October 10, 2013 If you wanted to rewrite it you wouldn't have to use my resource. It's a very simple script. But go ahead. If you're using major parts of the code, leave the copyrights.
tosfera Posted October 10, 2013 Posted October 10, 2013 Just wanted to look into the converter to the distance in meters.
Sane-Hosting Posted October 10, 2013 Author Posted October 10, 2013 It work's for all vehicles, it's showing for every car, could you limit the vehicle's to then cabbie and taxi?
tosfera Posted October 10, 2013 Posted October 10, 2013 look for the; addEventHandler("onVehicleEnter", ... under the function (...) place; local model = getPedOccupiedVehicle ( thePlayer ); if ( model == or model == ) then -- the function which shows the gui etc end
myonlake Posted October 10, 2013 Posted October 10, 2013 look for the; addEventHandler("onVehicleEnter", ... under the function (...) place; local model = getPedOccupiedVehicle ( thePlayer ); if ( model == or model == ) then -- the function which shows the gui etc end That makes no sense as there is no event for that in the script, and there is no 'thePlayer' defined neither. Second of all, there is already a check for the vehicle model, but apparently I've done it wrong accidentally. There is no need to guide me, though, since I have been scripting for around 15 years.
tosfera Posted October 10, 2013 Posted October 10, 2013 look for the; addEventHandler("onVehicleEnter", ... under the function (...) place; local model = getPedOccupiedVehicle ( thePlayer ); if ( model == or model == ) then -- the function which shows the gui etc end That makes no sense as there is no event for that in the script, and there is no 'thePlayer' defined neither. Second of all, there is already a check for the vehicle model, but apparently I've done it wrong accidentally. There is no need to guide me, though, since I have been scripting for around 15 years. Didn't want to guide you, but I wanted to guide Sane-Hosting haha.
Sane-Hosting Posted October 10, 2013 Author Posted October 10, 2013 That makes no sense as there is no event for that in the script.
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