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dxDrawImage to an other dxDrawImage


pa3ck

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You can make it with tables though, but that's just a workaround on it (simply put: you make your own drawing method by making a table that draws the elements and you can define element parents in that table). But it's just about your motivation on how far you're going to go with it.

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Making a separate drawing system is like learning a new language. It's precise and takes time. If you ever wanted to do it, learn to do the basics first.

Use the functions you can find from the drawing functions on client-side functions in Wiki. Make a script and if it doesn't work, come back.

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When I read you post I was like "Oh my God ******* it, I can't do that" then I got an idea. I cut the main image into pieces. Would it cause lag tho? What do you think? Is it bad idea?

EDIT: I got it now, cut it into several pieces and put them together ( took ages tho ).

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