pa3ck Posted October 8, 2013 Posted October 8, 2013 The question is simple, is there any way to draw a dxDrawImage to an other dxDrawImage?
Castillo Posted October 8, 2013 Posted October 8, 2013 What do you mean...? like set it as parent of the other? like you can do with GUI?
Castillo Posted October 8, 2013 Posted October 8, 2013 No, you need to change the position of both images.
myonlake Posted October 8, 2013 Posted October 8, 2013 You can make it with tables though, but that's just a workaround on it (simply put: you make your own drawing method by making a table that draws the elements and you can define element parents in that table). But it's just about your motivation on how far you're going to go with it.
pa3ck Posted October 8, 2013 Author Posted October 8, 2013 (edited) Okay thanks, what I actually want to do is this: removed What dou you advise me? Edited October 8, 2013 by Guest
myonlake Posted October 8, 2013 Posted October 8, 2013 Making a separate drawing system is like learning a new language. It's precise and takes time. If you ever wanted to do it, learn to do the basics first. Use the functions you can find from the drawing functions on client-side functions in Wiki. Make a script and if it doesn't work, come back.
pa3ck Posted October 8, 2013 Author Posted October 8, 2013 When I read you post I was like "Oh my God ******* it, I can't do that" then I got an idea. I cut the main image into pieces. Would it cause lag tho? What do you think? Is it bad idea? EDIT: I got it now, cut it into several pieces and put them together ( took ages tho ).
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