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Mods for MTA


What do you think about this suggestion?  

8 members have voted

  1. 1. What do you think about this suggestion?

    • I think is useless
      7
    • I support this suggestion
      1


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Introduction

Read all before voting!!!!

I think everybody knows what happen when you enter much mods in you gta3.img? of cours everybody does know you continius crashing and is unplayble game.

Suggestion

First of all this is a client side suggestion not for servers

I'm not scripter but this is what i want suggest beging able to enter mods in your MTA since MTA is 5000x stronger than GTA because stearm memory fix etc... MTA really support strong mods example: there are much servers with a complete new re-textured map in HD (SRT-3) and maybe you get lag but you don't crash. So the suggestion is begin able to enter mods in MTA.

How will this work?

When you install MTA there will create a folder called mods (obviusly in the directory you installed MTA) and inside this there will be 3 folders called: gta_int, gta3, player (each folder for according the mod you want enter)

Tipical question and "why this 3 folders"?

Each folder representate the .img files of GTA if you want enter a mod of any vehicle you enter your mod in the folder gta3 if you want a mod of CJ clothes you enter the mod in the folder "player" if you want a mod of a new re-textured interior enter it in gta_int.

Ok, so this is all thanks for reading. I expect that you would like my suggestion.

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Please re-read the topic linked above because it explains my answer. Your approach to allowing custom game files will not fix any of the issues, they are caused by MTA and doing that will not help it at all.

MTA:Eir is a project which aims to fix the Blue core code base and it's known as the mod which fixed custom models support - it allows to load whole custom cities without having to worry about unstability. The_GTA is commiting patches to MTA:BLUE and it might eventually merge with 2.0.

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