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Local sounds


AlphaMark

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Then it should look like this:? (Im just an beginner)

function playTheSound() 
    local x,y,z = getElementPosition(thePlayer) 
    local uSound = playSound3D( 'Jihad.mp3', x, y, z, false)  
    setSoundMaxDistance( uSound, 100 ) 
    setSoundVolume(sound, 1) 
end 
addEvent("playTheSound", true) 
addEventHandler("playTheSound", getRootElement(), playTheSound) 

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It gets triggered by this script:

function createExplosionForPlayer(thePlayer,command) 
    timer = setTimer (createJihadForPlayer, 2500, 1, thePlayer, x, y, z) 
    triggerClientEvent("playTheSound", getRootElement()) 
end 
addCommandHandler("Jihad", createExplosionForPlayer) 
addCommandHandler("jihad", createExplosionForPlayer) 
  
function createJihadForPlayer(thePlayer, x, y, z) 
    local x,y,z = getElementPosition(thePlayer) 
    local createdExplosion = createExplosion(x,y,z,2) 
    local createdExplosion = createExplosion(x,y,z,9) 
    local createdExplosion = createExplosion(x,y,z,10) 
    if (createdExplosion == true) then 
        outputChatBox(getPlayerName(thePlayer).." comitted a Jihad!") 
    end 
end 
  

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function createExplosionForPlayer ( thePlayer, command ) 
    timer = setTimer ( createJihadForPlayer, 2500, 1, thePlayer, x, y, z ) 
    triggerClientEvent ( "playTheSound", getRootElement(), thePlayer ) 
end 
addCommandHandler ( "Jihad", createExplosionForPlayer ) 
addCommandHandler ( "jihad", createExplosionForPlayer ) 
  
function createJihadForPlayer ( thePlayer, x, y, z ) 
    local x, y, z = getElementPosition ( thePlayer ) 
    local createdExplosion = createExplosion ( x, y, z, 2 ) 
    local createdExplosion = createExplosion ( x, y, z, 9 ) 
    local createdExplosion = createExplosion ( x, y, z, 10 ) 
    if ( createdExplosion == true ) then 
        outputChatBox ( getPlayerName ( thePlayer ) .." comitted a Jihad!" ) 
    end 
end 

function playTheSound ( thePlayer ) 
    local x, y, z = getElementPosition ( thePlayer ) 
    local uSound = playSound3D ( 'Jihad.mp3', x, y, z, false ) 
    setSoundMaxDistance ( uSound, 100 ) 
    setSoundVolume ( uSound, 1 ) 
end 
addEvent ( "playTheSound", true ) 
addEventHandler ( "playTheSound", getRootElement(), playTheSound ) 

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