sepleen Posted September 15, 2013 Share Posted September 15, 2013 Hi! I have a problem with the "Solid" or "Collision" objects whatever you call it... I have seen a video about samp server where is an building with no collisions: Skip to 1:06 to see how a player enter the building without colliding. So I need help to do same remove the doors from the building and make it enterable there is also a bug when you go to any corner inside this building you will fall down, but in the video there is same floor object which is created and is placed to block the corners. I cannot find in any map editors the same kind of floor. Is it possible that the floor objects were created by own? Any help would be appriciated, Best Regards Gilbonzo Edit: Take look at 2:05 when he exits at the roof he has a hole in the object which isn't in the object normally... is it something to do with the colliding like removing parts from an object? Link to comment
Jaysds1 Posted September 15, 2013 Share Posted September 15, 2013 It's seems as if he edited the building him self, like how a person creates car mods. Link to comment
sepleen Posted September 15, 2013 Author Share Posted September 15, 2013 (edited) It's seems as if he edited the building him self, like how a person creates car mods. So you want to tell me that he edited that building using the .DFF or .COL files of the building? Edit: Also how it is possible then, if a person creates car mod, but only the creator can see it ingame so how everyone is able to walk through the building when others hasn't the same files? Edited September 15, 2013 by Guest Link to comment
sepleen Posted September 15, 2013 Author Share Posted September 15, 2013 Yup, seems like it Edit: Also how it is possible then, if a person creates car mod, but only the creator can see it ingame so how everyone is able to walk through the building when others hasn't the same files? Link to comment
Jaysds1 Posted September 15, 2013 Share Posted September 15, 2013 Well, MTA allows the server to include mods and replace an object when your including the mod. EXAMPLE; If you wand to include a car mod in the server you would just need to use MTA World Functions and replace another car for the car you want to include. Not sure if SAMP has the same features as us, even though every time they release something it's mostly similar to ours/MTA's updates/features. Link to comment
sepleen Posted September 15, 2013 Author Share Posted September 15, 2013 Well, MTA allows the server to include mods and replace an object when your including the mod.EXAMPLE; If you wand to include a car mod in the server you would just need to use MTA World Functions and replace another car for the car you want to include. Not sure if SAMP has the same features as us, even though every time they release something it's mostly similar to ours/MTA's updates/features. The video which I posted is from SAMP server and the building is impossible to mod so others will see it modded. Everyone has own GTA files and they dont affect others if one is modding them. I am pretty sure that the building was mapped with MTA Map Editor I am not really sure, but if you have done something similar please tell me. Link to comment
sepleen Posted September 15, 2013 Author Share Posted September 15, 2013 SAMP has a feature to change objects texture "materials" from another objects texture so is it possible that he used a material on the building which makes it enterable? Or even a material for floors that has the collisions to keep players standing on the floors... Link to comment
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