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help me guys


abdalbaset

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MY script not working idk why

    markerpv = createMarker( 1566.9652099609, -1610.640625, 12.3828125, "cylinder", 2, 0, 0, 255, 255 ) 
    markerpv = createMarker( 3112.8000488281, -703.59997558594, 10.5, "cylinder", 2, 0, 0, 255, 255 ) 
    markerpv = createMarker( 2256.3000488281, 2443.8999023438, 10.800000190735, "cylinder", 2, 0, 0, 255, 255 ) 
    markerpv = createMarker( -1599.8000488281, 651.79998779297, 7.1999998092651, "cylinder", 2, 0, 0, 255, 255 ) 
  
     
    local vehicles = {} 
      
    function spawnVehp(id) 
        local x, y, z = getElementPosition(source) 
        if isElement(vehicles[source]) then destroyElement(vehicles[source]) end 
        vehicles[source] = createVehicle(id, x + 2, y, z) 
        warpPedIntoVehicle(source, vehicles[source]) 
    end 
    addEvent("CreVehicePv",true) 
    addEventHandler("CreVehicePv", root, spawnVehp) 
      
    addEventHandler("onPlayerQuit", root, 
    function() 
         if isElement(vehicles[source]) then 
              destroyElement(vehicles[source]) 
              vehicles[source] = nil 
         end 
    end) 
  
function showGUIpv(hitPlayer) 
    if hitPlayer and getElementType(hitPlayer) == "player" then 
        if ( getPlayerTeam ( hitPlayer ) == getTeamFromName ( "police" ) ) then 
            triggerClientEvent (hitPlayer,"showGUIpv",getRootElement(),hitPlayer) 
        else 
            warnText("vehicles for police only!",hitPlayer) 
        end 
    end 
end  
addEventHandler("onMarkerHit",markerpv,showGUIpv) 
  

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    markerpv = createMarker( 1566.9652099609, -1610.640625, 12.3828125, "cylinder", 2, 0, 0, 255, 255 ) 
    markerpv = createMarker( 3112.8000488281, -703.59997558594, 10.5, "cylinder", 2, 0, 0, 255, 255 ) 
    markerpv = createMarker( 2256.3000488281, 2443.8999023438, 10.800000190735, "cylinder", 2, 0, 0, 255, 255 ) 
    markerpv = createMarker( -1599.8000488281, 651.79998779297, 7.1999998092651, "cylinder", 2, 0, 0, 255, 255 ) 

wtf is this?

marker is being created and deleted 4 times?

Use different variables

    markerpv_1 = createMarker( 1566.9652099609, -1610.640625, 12.3828125, "cylinder", 2, 0, 0, 255, 255 ) 
    markerpv_2 = createMarker( 3112.8000488281, -703.59997558594, 10.5, "cylinder", 2, 0, 0, 255, 255 ) 
    markerpv_3 = createMarker( 2256.3000488281, 2443.8999023438, 10.800000190735, "cylinder", 2, 0, 0, 255, 255 ) 
    markerpv_4 = createMarker( -1599.8000488281, 651.79998779297, 7.1999998092651, "cylinder", 2, 0, 0, 255, 255 ) 

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what the worong now? :cry:

Screen_Hunter_06_Sep_12_16_09.jpg

    markerpv_1 = createMarker( 1566.9652099609, -1610.640625, 12.3828125, "cylinder", 2, 0, 0, 255, 255 ) 
    markerpv_2 = createMarker( 3112.8000488281, -703.59997558594, 10.5, "cylinder", 2, 0, 0, 255, 255 ) 
    markerpv_3 = createMarker( 2256.3000488281, 2443.8999023438, 10.800000190735, "cylinder", 2, 0, 0, 255, 255 ) 
    markerpv_4 = createMarker( -1599.8000488281, 651.79998779297, 7.1999998092651, "cylinder", 2, 0, 0, 255, 255 ) 
  
     
    local vehicles = {} 
      
    function spawnVehp(id) 
        local x, y, z = getElementPosition(source) 
        if isElement(vehicles[source]) then destroyElement(vehicles[source]) end 
        vehicles[source] = createVehicle(id, x + 2, y, z) 
        warpPedIntoVehicle(source, vehicles[source]) 
    end 
    addEvent("CreVehicePv",true) 
    addEventHandler("CreVehicePv", root, spawnVehp) 
      
    addEventHandler("onPlayerQuit", root, 
    function() 
         if isElement(vehicles[source]) then 
              destroyElement(vehicles[source]) 
              vehicles[source] = nil 
         end 
    end) 
  
function showGUIpv(hitPlayer) 
    if hitPlayer and getElementType(hitPlayer) == "player" then 
        if ( getPlayerTeam ( hitPlayer ) == getTeamFromName ( "police" ) ) then 
            triggerClientEvent (hitPlayer,"showGUIpv",getRootElement(),hitPlayer) 
        else 
            warnText("vehicles for police only!",hitPlayer) 
        end 
    end 
end  
addEventHandler("onMarkerHit",markerpv,showGUIpv) 
  
  
  

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