Nortonic Posted September 10, 2013 Posted September 10, 2013 Hello, i am running a Roleplay server, ive decided to add a Rim Mod. Well, the new added rims go White. Any way to fix this? http://puu.sh/4nCan.jpg
bandi94 Posted September 10, 2013 Posted September 10, 2013 You don't loaded the .txd or they are bad .txd's or you loaded the .dff before the .txd
DeletedAccount1111 Posted September 10, 2013 Posted September 10, 2013 Load the txd first. About the id, use one of the IDs the other wheels have.
Nortonic Posted September 11, 2013 Author Posted September 11, 2013 Meta <meta> <info author="Nortonic" version="1.0.0" type="script" name="" description="Rims Mod" showInResourceBrowser="false" /> <script src="1.lua" type="client" /> <file src="wheel_gn1.dff" /> <file src="wheel_gn2.dff" /> <file src="wheel_gn3.dff" /> <file src="wheel_gn4.dff" /> <file src="wheel_gn5.dff" /> <file src="wheel_lr1.dff" /> <file src="wheel_lr2.dff" /> <file src="wheel_lr3.dff" /> <file src="wheel_lr4.dff" /> <file src="wheel_lr5.dff" /> <file src="wheel_or1.dff" /> <file src="wheel_sr1.dff" /> <file src="wheel_sr2.dff" /> <file src="wheel_sr3.dff" /> <file src="wheel_sr4.dff" /> <file src="wheel_sr5.dff" /> <file src="wheel_sr6.dff" /> </meta> 1.lua addEventHandler('onClientResourceStart', resourceRoot, function() dff = engineLoadDFF ( "wheel_gn1.dff", 1082) engineReplaceModel ( dff, 1082) dff = engineLoadDFF ( "wheel_gn2.dff", 1085) engineReplaceModel ( dff, 1085) dff = engineLoadDFF ( "wheel_gn3.dff", 1096) engineReplaceModel ( dff, 1096) dff = engineLoadDFF ( "wheel_gn4.dff", 1097) engineReplaceModel ( dff, 1097) dff = engineLoadDFF ( "wheel_gn5.dff", 1098) engineReplaceModel ( dff, 1098) dff = engineLoadDFF ( "wheel_lr1.dff", 1077) engineReplaceModel ( dff, 1077) dff = engineLoadDFF ( "wheel_lr2.dff", 1083) engineReplaceModel ( dff, 1083) dff = engineLoadDFF ( "wheel_lr3.dff", 1078) engineReplaceModel ( dff, 1078) dff = engineLoadDFF ( "wheel_lr4.dff", 1076) engineReplaceModel ( dff, 1076) dff = engineLoadDFF ( "wheel_lr5.dff", 1084) engineReplaceModel ( dff, 1084) dff = engineLoadDFF ( "wheel_or1.dff", 1025) engineReplaceModel ( dff, 1025) dff = engineLoadDFF ( "wheel_sr1.dff", 1079) engineReplaceModel ( dff, 1079) dff = engineLoadDFF ( "wheel_sr2.dff", 1075) engineReplaceModel ( dff, 1075) dff = engineLoadDFF ( "wheel_sr3.dff", 1074) engineReplaceModel ( dff, 1074) dff = engineLoadDFF ( "wheel_sr4.dff", 1081) engineReplaceModel ( dff, 1081) dff = engineLoadDFF ( "wheel_sr5.dff", 1080) engineReplaceModel ( dff, 1080) dff = engineLoadDFF ( "wheel_sr6.dff", 1073) engineReplaceModel ( dff, 1073) end )
Nortonic Posted September 11, 2013 Author Posted September 11, 2013 Do i add another LUA file for the TXD? If so, i did that, same issue.
bandi94 Posted September 12, 2013 Posted September 12, 2013 You are replacing only the .DFF , where is the .TXD ? You need to replace both
Nortonic Posted September 12, 2013 Author Posted September 12, 2013 So like this dff = engineLoadDFF ( "wheel_gn1.dff", 1082) engineReplaceModel ( dff, 1082) dff = engineLoadDFF ( "wheel_gn1.txd", 1082) engineReplaceModel ( dff, 1082) Or load ALL DFF then TXD?
DeletedAccount1111 Posted September 13, 2013 Posted September 13, 2013 txd = engineLoadTXD ( "whatevertheonlytxdyouhaveisnamed.txd", 1082) engineImportTXD ( txd, 1082) dff = engineLoadDFF ( "wheel_gn1.dff", 1082) engineReplaceModel ( dff, 1082) dff = ... I dont know what wheel pack you used, but every wheel pack has a whatevs.txd that you can load using any of the IDs of the wheels there.
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