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Timers me hizo un lió ya...


Arsilex

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Este es mi codigo..

--Server

tim = setTimer ( resetPaintballPlayer, resetTimer, 1, thePlayer ) 
triggerClientEvent ( "onaddTimers", thePlayer, thePlayer, tim, "on" ) 

--Client

function onaddTimers (player, timer, estado) 
    if estado == "on" then 
        timers[player] = timer 
        addEventHandler ( "onClientRender", root, Sombra ) 
    else 
        removeEventHandler ( "onClientRender", root, Sombra ) 
    end 
end 
addEvent( "onaddTimers", true ) 
addEventHandler( "onaddTimers", localPlayer, onaddTimers ) 

El problema es que cuando

function Sombra() 
    if timers[localPlayer] > 1 then 
        dxDrawRectangle(583, 76, 201, 40, tocolor(0, 0, 0, 200), true) 
        dxDrawText("Modo sombra restante : "..timers[localPlayer], 584, 77, 784, 116, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, true, false, false) 
    end 
end 

saco el tiempo de la tabla me da nil ._.

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