Sande Posted August 25, 2013 Posted August 25, 2013 Hey, i wanna do like if player jailed, it not give reward. But now theres something wrong can someone fix=?! thanks! function finishCasinoRobbery ( ) for robber, _ in pairs ( robbers ) do if ( isElement ( robber ) ) then if exports [ "cops" ]:isPlayerJailed ( robber ) then outputChatBox("[Casino-robbery] You are in jail, so you do not get the reward.", robber, 255, 0, 0) return end if exports [ "cops" ]:isPlayerArrested ( robber ) then outputChatBox("[Casino-robbery] You are handcuffed, so you do not get the reward.", robber, 255, 0, 0) return end else givePlayerMoney ( robber, reward ) outputChatBox ( "Casino Robbery: You successfully robbed the casino, you got $".. reward ..".", robber, 0, 255, 0 ) triggerClientEvent ( "soitaMusa", robber ) end stopCasinoRobbery ( ) end end
Sande Posted August 25, 2013 Author Posted August 25, 2013 The problem is now, players who not jailed, or arrested not get money or the sound. function finishCasinoRobbery ( ) for robber, _ in pairs ( robbers ) do if ( isElement ( robber ) ) then if exports [ "cops" ]:isPlayerJailed ( robber ) then outputChatBox("[Casino-robbery] You are in jail, so you do not get the reward.", robber, 255, 0, 0) return end if exports [ "cops" ]:isPlayerArrested ( robber ) then outputChatBox("[Casino-robbery] You are handcuffed, so you do not get the reward.", robber, 255, 0, 0) return end givePlayerMoney ( robber, reward ) outputChatBox ( "Casino Robbery: You successfully robbed the casino, you got $".. reward ..".", robber, 0, 255, 0 ) triggerClientEvent ( "soitaMusa1", robber ) end stopCasinoRobbery ( ) end end
TAPL Posted August 25, 2013 Posted August 25, 2013 function finishCasinoRobbery() for robber, _ in pairs (robbers) do if isElement(robber) then if exports["cops"]:isPlayerJailed(robber) then outputChatBox("[Casino-robbery] You are in jail, so you do not get the reward.", robber, 255, 0, 0) elseif exports["cops"]:isPlayerArrested(robber) then outputChatBox("[Casino-robbery] You are handcuffed, so you do not get the reward.", robber, 255, 0, 0) else givePlayerMoney(robber, reward) outputChatBox("Casino Robbery: You successfully robbed the casino, you got $"..reward..".", robber, 0, 255, 0 ) triggerClientEvent(robber, "soitaMusa", robber) end end end stopCasinoRobbery ( ) end
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