InVision Posted August 22, 2013 Posted August 22, 2013 Does anyone know where I can get moon shader? I'm looking to replace a few images in the vehicle.txd, I'm brand new to this type of replacing, so any code would be absolultely helpful!
manawydan Posted August 22, 2013 Posted August 22, 2013 example: https://community.multitheftauto.com/in ... ls&id=7620
InVision Posted August 22, 2013 Author Posted August 22, 2013 example: https://community.multitheftauto.com/in ... ls&id=7620 engineApplyShaderToWorldTexture ( shaderL, "coronamoon") Coronamoon would be the file I am replacing, right?
manawydan Posted August 22, 2013 Posted August 22, 2013 wikitextureName: The name of the world texture to apply the shader to. Wildcard matching e.g. "ro?ds*" can be used to apply to more than one texture at a time.
InVision Posted August 22, 2013 Author Posted August 22, 2013 (edited) wikitextureName: The name of the world texture to apply the shader to. Wildcard matching e.g. "ro?ds*" can be used to apply to more than one texture at a time. I tried the script, but it did not work.. addEventHandler( "onClientResourceStart", resourceRoot, function() local texture = dxCreateTexture ("vehiclepoldecals128a.png") local shaderL = dxCreateShader ( "LuaShader.fx" ) dxSetShaderValue ( shaderL, "gTexture", texture ) engineApplyShaderToWorldTexture ( shaderL, "vehiclepoldecals128a") end) Edited August 22, 2013 by Guest
InVision Posted August 22, 2013 Author Posted August 22, 2013 any errors? use /debugscript 3 In the logs it give me no errors.
xXMADEXx Posted August 22, 2013 Posted August 22, 2013 any errors? use /debugscript 3 In the logs it give me no errors. Use /debugscript 3, not the logs....
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