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Convert Lable to Text


InVision

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Hello I'm try to convert this script to draw a number, instead of a gui lable...

How do I do this? tried multiple times but just got so frustrated... It's a community script, so it's free to edit.

hamburgerPositions = { {372.82,-65.68,1001.51,10}, {380.44,-8.65,1001.85,9}, {379.42,-119.65,1001.49,5} } -- The positions for the hamburger, in the style: x,y,z,interior 
--[[ 
  
This is the hunger script. You can add hamburgers by adding it in hamburgerPositions. 
It works easy, just a after it, and filling in! 
  
{x,y,z,interiorID} 
When it isn't the last position, it needs a "," after it 
  
]]-- 
  
-- DONT CHANGE ANYTHING AFTER THIS WITHOUT KNOWLEDGE! 
addEventHandler ("onClientResourceStart",getResourceRootElement(getThisResource()), 
function () 
  hungerProcess = guiCreateProgressBar(0.7763,0.28,0.1775,0.04,true) 
  guiMoveToBack (hungerProcess) 
  guiProgressBarSetProgress(hungerProcess,100) 
  hungerLabel = guiCreateLabel(0.7775,0.2817,0.1737,0.0367,"Hunger State",true) 
  guiLabelSetColor(hungerLabel,255,255,255) 
  guiLabelSetVerticalAlign(hungerLabel,"center") 
  guiLabelSetHorizontalAlign(hungerLabel,"center",false) 
  guiSetFont(hungerLabel,"default-small") 
  for i,v in ipairs (hamburgerPositions) do 
    local hamburger = createPickup (v[1],v[2],v[3],3,2768,100) 
    local hamburgerMarker = createMarker (v[1],v[2],v[3],"corona",1,255,255,0,80) 
    setElementData (hamburgerMarker,"HAMBURGER!",true) 
    setElementInterior (hamburgerMarker,v[4]) 
    setElementInterior (hamburger,v[4]) 
  end 
  setTimer (dropDownHungerState,45000,0,getLocalPlayer()) 
end) 
  
function setHungerState (player,hungerState) 
  if (player == getLocalPlayer()) then 
    guiProgressBarSetProgress(hungerProcess,hungerState) 
  end 
end  
  
function getHungerState (player) 
  if (player == getLocalPlayer()) then 
    return guiProgressBarGetProgress(hungerProcess) 
  end 
end 
  
function dropDownHungerState (player) 
  if (player == getLocalPlayer()) then 
    guiProgressBarSetProgress(hungerProcess,guiProgressBarGetProgress(hungerProcess) -1) 
    if (guiProgressBarGetProgress(hungerProcess) == 0) then 
      setElementHealth (player,getElementHealth (player) -25) 
      --outputChatBox ("FAST! You'll get die when you don't eat!",255,0,0,false) 
    elseif (guiProgressBarGetProgress(hungerProcess) == 10) then 
      --outputChatBox ("Warning! You begin to become hungry!",255,0,0,false) 
    end 
  end 
end  
  
addEventHandler ("onClientPlayerSpawn",getRootElement(), 
function (team) 
  setHungerState (source,100) 
end) 
  
addEventHandler ("onClientMarkerHit",getRootElement(), 
function(hitEle,dim) 
  if (getLocalPlayer() == hitEle) and (getElementData (source,"HAMBURGER!") == true) then 
    if (getHungerState (hitEle) < 50) then 
      setHungerState (hitEle,100) 
      outputChatBox ("HAMBURGER POWER!",255,0,255,false) 
      outputChatBox ("You haven't got hunger any more \"{SMILIES_PATH}/icon_biggrin.gif\" alt=\"\" title=\"Very Happy\" />",255,0,255,false) 
    else 
      outputChatBox ("You don't need to eat!",255,0,255,false) 
    end 
  end 
end) 
  
-- Made by JasperNL=D  

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hamburgerPositions = { {372.82,-65.68,1001.51,10}, {380.44,-8.65,1001.85,9}, {379.42,-119.65,1001.49,5} } -- The positions for the hamburger, in the style: x,y,z,interior 
  
labelTableNumbers = guiCreateLabel( 0.5, 0.5, 0.5, 0.5, tonumber(unpack(hanburgerPositions)), true ) -- added new line HERE. 
--[[ 
  
This is the hunger script. You can add hamburgers by adding it in hamburgerPositions. 
It works easy, just a after it, and filling in! 
  
{x,y,z,interiorID} 
When it isn't the last position, it needs a "," after it 
  
]]-- 
  
-- DONT CHANGE ANYTHING AFTER THIS WITHOUT KNOWLEDGE! 
addEventHandler ("onClientResourceStart",getResourceRootElement(getThisResource()), 
function () 
  hungerProcess = guiCreateProgressBar(0.7763,0.28,0.1775,0.04,true) 
  guiMoveToBack (hungerProcess) 
  guiProgressBarSetProgress(hungerProcess,100) 
  hungerLabel = guiCreateLabel(0.7775,0.2817,0.1737,0.0367,"Hunger State",true) 
  guiLabelSetColor(hungerLabel,255,255,255) 
  guiLabelSetVerticalAlign(hungerLabel,"center") 
  guiLabelSetHorizontalAlign(hungerLabel,"center",false) 
  guiSetFont(hungerLabel,"default-small") 
  for i,v in ipairs (hamburgerPositions) do 
    local hamburger = createPickup (v[1],v[2],v[3],3,2768,100) 
    local hamburgerMarker = createMarker (v[1],v[2],v[3],"corona",1,255,255,0,80) 
    setElementData (hamburgerMarker,"HAMBURGER!",true) 
    setElementInterior (hamburgerMarker,v[4]) 
    setElementInterior (hamburger,v[4]) 
  end 
  setTimer (dropDownHungerState,45000,0,getLocalPlayer()) 
end) 
  
function setHungerState (player,hungerState) 
  if (player == getLocalPlayer()) then 
    guiProgressBarSetProgress(hungerProcess,hungerState) 
  end 
end 
  
function getHungerState (player) 
  if (player == getLocalPlayer()) then 
    return guiProgressBarGetProgress(hungerProcess) 
  end 
end 
  
function dropDownHungerState (player) 
  if (player == getLocalPlayer()) then 
    guiProgressBarSetProgress(hungerProcess,guiProgressBarGetProgress(hungerProcess) -1) 
    if (guiProgressBarGetProgress(hungerProcess) == 0) then 
      setElementHealth (player,getElementHealth (player) -25) 
      --outputChatBox ("FAST! You'll get die when you don't eat!",255,0,0,false) 
    elseif (guiProgressBarGetProgress(hungerProcess) == 10) then 
      --outputChatBox ("Warning! You begin to become hungry!",255,0,0,false) 
    end 
  end 
end 
  
addEventHandler ("onClientPlayerSpawn",getRootElement(), 
function (team) 
  setHungerState (source,100) 
end) 
  
addEventHandler ("onClientMarkerHit",getRootElement(), 
function(hitEle,dim) 
  if (getLocalPlayer() == hitEle) and (getElementData (source,"HAMBURGER!") == true) then 
    if (getHungerState (hitEle) < 50) then 
      setHungerState (hitEle,100) 
      outputChatBox ("HAMBURGER POWER!",255,0,255,false) 
      outputChatBox ("You haven't got hunger any more \"{SMILIES_PATH}/icon_biggrin.gif\" alt=\"\" title=\"Very Happy\" />",255,0,255,false) 
    else 
      outputChatBox ("You don't need to eat!",255,0,255,false) 
    end 
  end 
end) 
  
-- Made by JasperNL=D 

I'm not sure where to change so it shows number instead of a label, so i added new line.

If doesn't work, tell me the error or what the new label shows.

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