K4stic Posted August 20, 2013 Share Posted August 20, 2013 i use Event onPlayerQuit to save the Data but if a Player have MTA Crash they not save what to do? if you can give and an example Link to comment
denny199 Posted August 20, 2013 Share Posted August 20, 2013 Thats weird, "onPlayerQuit" is server side and it will check if a player quit, with these reasons: "Unknown" "Quit" "Kicked" "Banned" "Bad Connection" "Timed out" You should try to make a ticket at https://bugs.multitheftauto.com/my_view_page.php if it happens again, try to update your server first. Link to comment
K4stic Posted August 20, 2013 Author Share Posted August 20, 2013 My server realy on newest Version Link to comment
Moderators IIYAMA Posted August 20, 2013 Moderators Share Posted August 20, 2013 People that crash most of the time end up with Timed out. Client data can't reach the server, so things on clientside can't saved on the server any more. But serverside data should not be a problem, as long the receive functions start directly after he quits. It must be something with the system, as far I know the event always got triggered. But if I am wrong, pls let me know. Link to comment
K4stic Posted August 21, 2013 Author Share Posted August 21, 2013 like i say i use onPlayerQuit so is Server side the save system not client -.-" Link to comment
ZL|LuCaS Posted August 21, 2013 Share Posted August 21, 2013 like i say i use onPlayerQuit so is Server side the save system not client -.-" https://wiki.multitheftauto.com/wiki/OnClientPlayerQuit Link to comment
Moderators IIYAMA Posted August 21, 2013 Moderators Share Posted August 21, 2013 like i say i use onPlayerQuit so is Server side the save system not client -.-" Sometimes there is data that is created at client side, I didn't mention that you use some of it client. Just in case. Link to comment
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