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An Question


K4stic

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  • Moderators
Posted

People that crash most of the time end up with Timed out.

Client data can't reach the server, so things on clientside can't saved on the server any more.

But serverside data should not be a problem, as long the receive functions start directly after he quits.

It must be something with the system, as far I know the event always got triggered.

But if I am wrong, pls let me know.

  • Moderators
Posted
like i say i use onPlayerQuit so is Server side the save system not client -.-"

Sometimes there is data that is created at client side, I didn't mention that you use some of it client.

Just in case.

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