-ffs-AbodyRulez Posted August 16, 2013 Share Posted August 16, 2013 Topic says it all, if a map finished after all players are dead and the next one started, couldn't find an event for that. I want to make something like a counter, i = i + 1 so i want to keep it counting till the next map, any suggestions? Link to comment
bandi94 Posted August 16, 2013 Share Posted August 16, 2013 https://wiki.multitheftauto.com/wiki/RU/Resource:Race onClientMapStarting --client side onMapStarting --server side Link to comment
-ffs-AbodyRulez Posted August 16, 2013 Author Share Posted August 16, 2013 What about Map Finishing ?? how will i save the i quantity till the next map? Link to comment
bandi94 Posted August 16, 2013 Share Posted August 16, 2013 "onClientMapStopping" or "onRaceStateChanging(state)" with "state == "NextMapVote or SomeoneWon" Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now