FuriouZ Posted August 14, 2013 Posted August 14, 2013 Hello! I have problem with guiSetFont ...debugscript says warnings WARNING: Shodown\c_arena.lua:40: Bad argument @ 'guiSetFont' [Expected gui-font at argument 2,got nil] Fonts (line 19-21) --'fonts' local SignPainter45 = guiCreateFont("fonts/SignPainter.ttf", 45) local ForzaLight15 = guiCreateFont("fonts/ForzaLight.ttf", 15) Problem (line 38-42) --SELECT WORLD LABEL GUIEditor.label[1] = guiCreateLabel(0.27, 0.02, 0.47, 0.12, "Select World", true, GUIEditor.staticimage[1]) guiSetFont(GUIEditor.label[1], SignPainter45) --line 40 guiLabelSetHorizontalAlign(GUIEditor.label[1], "center", false) guiLabelSetVerticalAlign(GUIEditor.label[1], "center") Thanks for helping Homepage @ http://rageresources.blogspot.com/ Offical Facebook @ https://www.facebook.com/pages/Rage-Scr ... fref=photo
tosfera Posted August 14, 2013 Posted August 14, 2013 The fonts you created are displayed as Local, are they in the same function or another function? If it are 2 different functions, remove the local infront of the font names. If you want to contact me directly concerning Advanced-Gaming, please contact me at [email protected]
FuriouZ Posted August 14, 2013 Author Posted August 14, 2013 They are in same function Homepage @ http://rageresources.blogspot.com/ Offical Facebook @ https://www.facebook.com/pages/Rage-Scr ... fref=photo
tosfera Posted August 14, 2013 Posted August 14, 2013 Give me the entire script. If you want to contact me directly concerning Advanced-Gaming, please contact me at [email protected]
FuriouZ Posted August 14, 2013 Author Posted August 14, 2013 No,i don't want give whole code,but i give start where are these fonts --'fonts' local SignPainter45 = guiCreateFont("fonts/SignPainter.ttf", 45) local ForzaLight15 = guiCreateFont("fonts/ForzaLight.ttf", 15) GUIEditor = { button = {}, staticimage = {}, label = {} } ------------- --World Gui-- ------------- addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.staticimage[1] = guiCreateStaticImage(0.00, 0.00, 1.00, 1.00, "img/backround.png", true) showCursor(true) --SELECT WORLD LABEL GUIEditor.label[1] = guiCreateLabel(0.27, 0.02, 0.47, 0.12, "Select World", true, GUIEditor.staticimage[1]) guiSetFont(GUIEditor.label[1], SignPainter45) guiLabelSetHorizontalAlign(GUIEditor.label[1], "center", false) guiLabelSetVerticalAlign(GUIEditor.label[1], "center") --TOTAL PLAYERS LABEL GUIEditor.label[2] = guiCreateLabel(0.38, 0.89, 0.24, 0.06, "Total players:", true, GUIEditor.staticimage[1]) guiSetFont(GUIEditor.label[2], ForzaLight15) guiLabelSetHorizontalAlign(GUIEditor.label[2], "center", false) guiLabelSetVerticalAlign(GUIEditor.label[2], "center") I hope,it is enough Homepage @ http://rageresources.blogspot.com/ Offical Facebook @ https://www.facebook.com/pages/Rage-Scr ... fref=photo
tosfera Posted August 14, 2013 Posted August 14, 2013 Like I said, remove the local's. that will fix 1 part. Cause it has to work without the local's, if that doesn't work try this; GUIEditor = { button = {}, staticimage = {}, label = {} } ------------- --World Gui-- ------------- addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.staticimage[1] = guiCreateStaticImage(0.00, 0.00, 1.00, 1.00, "img/backround.png", true) showCursor(true) -- labels SignPainter45 = guiCreateFont("fonts/SignPainter.ttf", 45) ForzaLight15 = guiCreateFont("fonts/ForzaLight.ttf", 15) --SELECT WORLD LABEL GUIEditor.label[1] = guiCreateLabel(0.27, 0.02, 0.47, 0.12, "Select World", true, GUIEditor.staticimage[1]) guiSetFont(GUIEditor.label[1], SignPainter45) guiLabelSetHorizontalAlign(GUIEditor.label[1], "center", false) guiLabelSetVerticalAlign(GUIEditor.label[1], "center") --TOTAL PLAYERS LABEL GUIEditor.label[2] = guiCreateLabel(0.38, 0.89, 0.24, 0.06, "Total players:", true, GUIEditor.staticimage[1]) guiSetFont(GUIEditor.label[2], ForzaLight15) guiLabelSetHorizontalAlign(GUIEditor.label[2], "center", false) guiLabelSetVerticalAlign(GUIEditor.label[2], "center") If you want to contact me directly concerning Advanced-Gaming, please contact me at [email protected]
FuriouZ Posted August 14, 2013 Author Posted August 14, 2013 Nothing changed,still same problem If i restart script,then there isn't any problem,but if i restart again,then again fonts doesn't appear Homepage @ http://rageresources.blogspot.com/ Offical Facebook @ https://www.facebook.com/pages/Rage-Scr ... fref=photo
tosfera Posted August 14, 2013 Posted August 14, 2013 I see what you mean, I got the function from the wiki and when I use it, it also gives me an error. Not sure what it is though... I'll play around with it for a few mins. If you want to contact me directly concerning Advanced-Gaming, please contact me at [email protected]
FuriouZ Posted August 14, 2013 Author Posted August 14, 2013 Yeah lol ... but ... Homepage @ http://rageresources.blogspot.com/ Offical Facebook @ https://www.facebook.com/pages/Rage-Scr ... fref=photo
tosfera Posted August 14, 2013 Posted August 14, 2013 Yeah lol ... but ... I got it working like this; addEventHandler("onClientResourceStart", root, function () myLabel = guiCreateLabel( 100, 300, 400, 50, "GUI label", false ) myFont = guiCreateFont( "font.ttf", 20 ) -- Create GUI custom font if not ( myFont ) then myFont = guiCreateFont( "font.ttf", 20 ) -- Create GUI custom font end if not ( guiGetFont(myLabel) == myFont ) then setTimer(function () guiSetFont( myLabel, myFont ); end, 50, 1); end end ); I got another working way; addEventHandler("onClientResourceStart", root, function () myFont = guiCreateFont( "font.ttf", 20 ) -- Create GUI custom font myLabel = guiCreateLabel( 100, 300, 400, 50, "GUI label", false ) if not ( myFont ) then myFont = guiCreateFont( "font.ttf", 20 ) -- Create GUI custom font end addEventHandler("onClientPreRender", getRootElement(), setFont) end ); function setFont ( ) guiSetFont( myLabel, myFont ); end If you want to contact me directly concerning Advanced-Gaming, please contact me at [email protected]
FuriouZ Posted August 14, 2013 Author Posted August 14, 2013 Oh,i got it ! Thank you ! This is my working way addEventHandler("onClientResourceStart", root, function () SignPainter45 = guiCreateFont("fonts/SignPainter.ttf", 45) ForzaLight15 = guiCreateFont("fonts/ForzaLight.ttf", 15) if not ( SignPainter45 or ForzaLight15) then SignPainter45 = guiCreateFont("fonts/SignPainter.ttf", 45) ForzaLight15 = guiCreateFont("fonts/ForzaLight.ttf", 15) end addEventHandler("onClientPreRender", getRootElement(), setFont) end ); function setFont ( ) guiSetFont( GUIEditor.label[1], SignPainter45 ); guiSetFont( GUIEditor.label[2], ForzaLight15 ); end Homepage @ http://rageresources.blogspot.com/ Offical Facebook @ https://www.facebook.com/pages/Rage-Scr ... fref=photo
tosfera Posted August 14, 2013 Posted August 14, 2013 Oh,i got it ! Thank you ! This is my working way addEventHandler("onClientResourceStart", root, function () SignPainter45 = guiCreateFont("fonts/SignPainter.ttf", 45) ForzaLight15 = guiCreateFont("fonts/ForzaLight.ttf", 15) if not ( SignPainter45 or ForzaLight15) then SignPainter45 = guiCreateFont("fonts/SignPainter.ttf", 45) ForzaLight15 = guiCreateFont("fonts/ForzaLight.ttf", 15) end addEventHandler("onClientPreRender", getRootElement(), setFont) end ); function setFont ( ) guiSetFont( GUIEditor.label[1], SignPainter45 ); guiSetFont( GUIEditor.label[2], ForzaLight15 ); end Haha you can't do everything yourself, a little support is always welcome! No problem mate. If you want to contact me directly concerning Advanced-Gaming, please contact me at [email protected]
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now