tosfera Posted August 13, 2013 Posted August 13, 2013 just try this, is this what you want? addEventHandler( "onClientResourceStart", getRootElement(), function() addEventHandler("onClientPreRender", getRootElement(), timestart) if isTimer(timer) then killTimer(timer) end timer = setTimer(function() removeEventHandler("onClientPreRender", getRootElement(), timestart) end,1000000,1) end) function timestart() guiSetText(label, "Time: "); label = guiCreateLabel(0.0, 0.95, 0.1, 0.1, "Time: ".. convertMS(math.ceil(getTimerDetails(timer) / 1000)), true); end function convertMS( timeMs ) local minutes = math.floor( timeMs / 60 ) local timeMs = timeMs - minutes * 60; local seconds = math.floor( timeMs / 60 ) local ms = timeMs - seconds * 60; return string.format( '%02d :%3d', minutes, ms ); end This is wrong. You are creating every frame a label... Use this: addEventHandler( "onClientResourceStart", getRootElement(), function() label = guiCreateLabel(0.0, 0.95, 0.1, 0.1, "Time: ", true); addEventHandler("onClientRender", getRootElement(), timestart) if isTimer(timer) then killTimer(timer) end timer = setTimer(function() removeEventHandler("onClientRender", getRootElement(), timestart) end,1000000,1) end) function timestart() guiSetText(label, "Time: " ..convertMS(math.ceil(getTimerDetails(timer) / 1000)) ) end function convertMS( timeMs ) local minutes = math.floor( timeMs / 60 ) local timeMs = timeMs - minutes * 60; local seconds = math.floor( timeMs / 60 ) local ms = timeMs - seconds * 60; return string.format( '%02d :%3d', minutes, ms ); end yes I was, and I did that because the onClientPreRender kept placing new characters into the screen and it became unable to read. If you want to contact me directly concerning Advanced-Gaming, please contact me at [email protected]
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