Prat Posted July 31, 2013 Posted July 31, 2013 Hello guys , today i i tried to make a gui that has 2 buttons 1 button to get 200 health costs 3k , and other to close the GUI, activating this will be through "onMarkerHit" furthermore , you can tell me what is the wrong with this and fix it Client side : GUIEditor = { button = {}, window = {}, label = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(537, 244, 298, 234, "buy Health", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(9, 154, 129, 70, "Buy Health\n($3.000)", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") GUIEditor.button[2] = guiCreateButton(159, 154, 129, 70, "Close", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA") GUIEditor.label[1] = guiCreateLabel(16, 25, 262, 115, "You can buy 200 health from here.\n\n200 HP costs $3.000", false, GUIEditor.window[1]) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetColor(GUIEditor.label[1], 41, 255, 0) end ) addEventHandler ( "onClientGUIClick",root, function () HealthBuy = guiCreateButton(9, 154, 129, 70, "Buy Health\n($3.000)", false, GUIEditor.window[1]) ttriggerServerEvent ( "onHealth", localPlayer ) function OpenWin() healmarker = createMarker ( 2024.6821289063, -1411.6774902344, 16.9921875,) if guiGetVisible ( GUIEditor.window[1] ) then guiSetVisible ( GUIEditor.window[1], false ) showCursor(false) else guiSetVisible ( GUIEditor.window[1], true ) showCursor(true) end end BindKey ("F2", "down", OpenWin) server side : addEvent ("onHealth", true) addEventHandler ("onHealth", getRootElement(), function() local = getPlayerAccount ( source ) setPedStat(source, 24, 1000) setElementHealth ( source, 200 ) end some reason stopping it from working , and hope you guys help me out on this. Thank you for reading this
EstrategiaGTA Posted July 31, 2013 Posted July 31, 2013 Hello, try this. Client: addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(537, 244, 298, 234, "buy Health", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(9, 154, 129, 70, "Buy Health\n($3.000)", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") GUIEditor.button[2] = guiCreateButton(159, 154, 129, 70, "Close", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA") GUIEditor.label[1] = guiCreateLabel(16, 25, 262, 115, "You can buy 200 health from here.\n\n200 HP costs $3.000", false, GUIEditor.window[1]) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetColor(GUIEditor.label[1], 41, 255, 0) end ) function ff () triggerServerEvent ( "onHealth", localPlayer ) end addEventHandler ( "onClientGUIClick", GUIEditor.button[1], ff) addEvent("show",true) addEventHandler("show", localPlayer, function () if not guiGetVisible ( GUIEditor.window[1] ) then guiSetVisible ( GUIEditor.window[1], true ) showCursor(true) end end ) Server: addEvent ("onHealth", true) addEventHandler ("onHealth", getRootElement(), function() setPedStat(source, 24, 1000) setElementHealth ( source, 200 ) end ) themarker = createMarker ( 2024.6821289063, -1411.6774902344, 16.9921875, "cylinder", 2, 255, 0, 0 ) function lol ( ) triggerClientEvent("show", source) end addEventHandler("onMarkerHit", themarker, lol) I deleted the bindKey and put "onMarkerHit" event, because you said you want it like that. Try it.
DNL291 Posted August 1, 2013 Posted August 1, 2013 Try this: Client GUIEditor = { button = {}, window = {}, label = {} } local healmarker = createMarker( 2024.6821, -1411.6774, 16.9921, "cylinder", 2, 0, 255, 0) addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(537, 244, 298, 234, "buy Health", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(9, 154, 129, 70, "Buy Health\n($3.000)", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") GUIEditor.button[2] = guiCreateButton(159, 154, 129, 70, "Close", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA") GUIEditor.label[1] = guiCreateLabel(16, 25, 262, 115, "You can buy 200 health from here.\n\n200 HP costs $3.000", false, GUIEditor.window[1]) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetColor(GUIEditor.label[1], 41, 255, 0) addEventHandler( "onClientGUIClick", GUIEditor.button[1], buyHealth, false ) addEventHandler( "onClientGUIClick", GUIEditor.button[2], closeWindow, false ) addEventHandler( "onClientMarkerHit", healmarker, onMarkerHit ) end ) function buyHealth() triggerServerEvent( "onHealth", localPlayer ) end function closeWindow() guiSetVisible( GUIEditor.window[1], false ) showCursor(false) end function onMarkerHit() guiSetVisible( GUIEditor.window[1], true ) showCursor(true) end Server addEvent ("onHealth", true) addEventHandler ("onHealth", getRootElement(), function() setPedStat(source, 24, 999) setElementHealth ( source, 200 ) end )
Prat Posted August 1, 2013 Author Posted August 1, 2013 @EstrategiaGTA Thanks for your help but it didn't work. @DNL291 it works perfectly thanks to you , i really appreciate it bro. but one more thing , i need to take 3000$ from the player who clicks "buy" the health. i will appreciate that you helped me alot
xXMADEXx Posted August 1, 2013 Posted August 1, 2013 use: addEvent addEventHandler triggerServerEvent takePlayerMoney
Prat Posted August 1, 2013 Author Posted August 1, 2013 use: addEvent addEventHandler triggerServerEvent takePlayerMoney excuse me , i'm beginner and i cant understand what you said. i tried those functions above but didn't work, so i need explain on this. Thank you.
aim-killer Posted August 1, 2013 Posted August 1, 2013 excuse me , i'm beginner and i cant understand what you said. i tried those functions above but didn't work, so i need explain on this. Thank you. you need to create an event that takes money on serverside which has to be triggered when you click the button addEvent -- create event addEventHandler -- addEventHandler for the event created triggerServerEvent -- when button clicked trigger server event takePlayerMoney -- take money (serverside funtion) you can see exampled on wiki
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now