Jacob Lenn Posted July 31, 2013 Share Posted July 31, 2013 Hello i wanna create blips with color like palyer's nametag color. And i wanna make police invisible. I made some codes but it didn't work anyway and i'm pretty sure that i'm making it in bad way. Link to comment
xXMADEXx Posted August 1, 2013 Share Posted August 1, 2013 You'll need to edit the "playerblips" resource. Link to comment
Rockero Posted August 1, 2013 Share Posted August 1, 2013 Hello i wanna create blips with color like palyer's nametag color. And i wanna make police invisible. I made some codes but it didn't work anyway and i'm pretty sure that i'm making it in bad way. If u need help u have to post u code... Maybe u can find something usefull in the "search" Good luck. Link to comment
Jacob Lenn Posted August 1, 2013 Author Share Posted August 1, 2013 I made this local blip = { } addEventHandler ( "onPlayerSpawn", root, function ( ) if ( not isElement ( blip [ source ] ) ) then blip [ source ] = createBlipAttachedTo ( source ) end local theTeam = getPlayerTeam ( source ) if ( not theTeam ) then return end local r, g, b = getTeamColor ( theTeam ) setPlayerNametagColor ( source, r, g, b ) setBlipColor ( blip [ source ], r, g, b, 255 ) end ) addEventHandler ( "onResourceStart", resourceRoot, function () for k, v in ipairs ( getElementsByType("player") ) do if ( not isElement ( blip [ v ] ) ) then blip [ v ] = createBlipAttachedTo ( v ) end local theTeam = getPlayerTeam ( v ) if (not theTeam) then return end local r, g, b = getTeamColor ( theTeam ) setPlayerNametagColor ( v, r, g, b ) setBlipColor ( blip [ v ], r, g, b, 255 ) end ) addEventHandler ( "onPlayerQuit", root, function ( ) if isElement ( blip [ source ] ) then destroyElement ( blip [ source ] ) end end ) But it doesnt work for me. Link to comment
xXMADEXx Posted August 1, 2013 Share Posted August 1, 2013 ( ( Not Tested ) ) local blip = { } addEventHandler ( "onPlayerSpawn", root, function ( ) if ( not isElement ( blip [ source ] ) ) then blip [ source ] = createBlipAttachedTo ( source ) end local theTeam = getPlayerTeam ( source ) if ( not theTeam ) then return end if ( getTeamName ( theTeam ) == "Police" ) then return end local r, g, b = getTeamColor ( theTeam ) setPlayerNametagColor ( source, r, g, b ) setBlipColor ( blip [ source ], r, g, b, 255 ) end ) addEventHandler ( "onResourceStart", resourceRoot, function () for k, v in ipairs ( getElementsByType("player") ) do if ( not isElement ( blip [ v ] ) ) then blip [ v ] = createBlipAttachedTo ( v ) end local theTeam = getPlayerTeam ( v ) if (not theTeam) then return end if ( getTeamName ( theTeam ) == "Police" ) then return end local r, g, b = getTeamColor ( theTeam ) setPlayerNametagColor ( v, r, g, b ) setBlipColor ( blip [ v ], r, g, b, 255 ) end end ) function destroyPlayerBlip( ) if isElement ( blip [ source ] ) then destroyElement ( blip [ source ] ) end end addEventHandler ( "onPlayerQuit", root, destroyPlayerBlip ) addEventHandler ( "onPlayerWasted", root, destroyPlayerBlip ) addEventHand setTimer ( function ( ) for i,v in ipairs ( getElementsByType ( "player" ) ) do if isElement ( blip [ v ] ) then destroyElement ( blip [ v ] ) end local theTeam = getPlayerTeam ( v ) if (not theTeam) then return end if ( getTeamName ( theTeam ) == "Police" ) then return end local r, g, b = getTeamColor ( theTeam ) setPlayerNametagColor ( v, r, g, b ) setBlipColor ( blip [ v ], r, g, b, 255 ) end end, 30000, 0 ) Link to comment
Jacob Lenn Posted August 1, 2013 Author Share Posted August 1, 2013 I'm not sure why in every 30 seconds u destroy blip. Link to comment
-.Paradox.- Posted August 1, 2013 Share Posted August 1, 2013 local blip = { } addEvent ( "onPlayerTeamChanged", true ) addEventHandler ( "onPlayerTeamChanged", root, function ( theTeam ) if ( not theTeam ) then return end if ( not isElement ( blip [ source ] ) ) then blip [ source ] = createBlipAttachedTo ( source ) end local r, g, b = getTeamColor ( theTeam ) setPlayerNametagColor ( source, r, g, b ) setBlipColor ( blip [ source ], r, g, b, 255 ) end ) addEventHandler ( "onPlayerQuit", root, function ( ) if isElement ( blip [ source ] ) then destroyElement ( blip [ source ] ) end end ) Link to comment
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