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CONTROL_MARGIN_RIGHT = 5 
LINE_MARGIN = 5
LINE_HEIGHT = 16
 
g_Root = getRootElement()
g_ResRoot = getResourceRootElement(getThisResource())
g_Me = getLocalPlayer()
server = createServerCallInterface()
guiSetInputMode("no_binds_when_editing")
 
---------------------------
-- Set skin window
---------------------------
function skinInit()
    setControlNumber(wndSkin, 'skinid', getElementModel(g_Me))
end
 
function showSkinID(leaf)
    if leaf.id then
        setControlNumber(wndSkin, 'skinid', leaf.id)
    end
end
 
function applySkin()
    local skinID = getControlNumber(wndSkin, 'skinid')
    if skinID then
        server.setMySkin(skinID)
        fadeCamera(true)
    end
end
 
wndSkin = {
    'wnd',
    text = 'Set skin',
    width = 250,
    x = -20,
    y = 0.3,
    controls = {
        {
            'lst',
            id='skinlist',
            width=230,
            height=290,
            columns={
                {text='Skin', attr='name'}
            },
            rows={xml='skins.xml', attrs={'id', 'name'}},
            onitemclick=showSkinID,
            onitemdoubleclick=applySkin
        },
        {'txt', id='skinid', text='', width=50},
        {'btn', id='set', onclick=applySkin},
        {'btn', id='close', closeswindow=true}
    },
    oncreate = skinInit
}
 
function setSkinCommand(cmd, skin)
    skin = skin and tonumber(skin)
    if skin then
        server.setMySkin(skin)
        fadeCamera(true)
        closeWindow(wndSpawnMap)
        closeWindow(wndSetPos)
    end
end
addCommandHandler('setskin', setSkinCommand)
addCommandHandler('ss', setSkinCommand)
 
---------------------------
--- Set animation window
---------------------------
 
function applyAnimation(leaf)
    if type(leaf) ~= 'table' then
        leaf = getSelectedGridListLeaf(wndAnim, 'animlist')
        if not leaf then
            return
        end
    end
    server.setPedAnimation(g_Me, leaf.parent.name, leaf.name, true, true)
end
 
function stopAnimation()
    server.setPedAnimation(g_Me, false)
end
 
wndAnim = {
    'wnd',
    text = 'Set animation',
    width = 250,
    x = -20,
    y = 0.3,
    controls = {
        {
            'lst',
            id='animlist',
            width=230,
            height=290,
            columns={
                {text='Animation', attr='name'}
            },
            rows={xml='animations.xml', attrs={'name'}},
            expandlastlevel=false,
            onitemdoubleclick=applyAnimation
        },
        {'btn', id='set', onclick=applyAnimation},
        {'btn', id='stop', onclick=stopAnimation},
        {'btn', id='close', closeswindow=true}
    }
}
 
addCommandHandler('anim',
    function(command, lib, name)
        server.setPedAnimation(g_Me, lib, name, true, true)
    end
)
 
---------------------------
-- Weapon window
---------------------------
 
function addWeapon(leaf, amount)
    if type(leaf) ~= 'table' then
        leaf = getSelectedGridListLeaf(wndWeapon, 'weaplist')
        amount = getControlNumber(wndWeapon, 'amount')
        if not amount or not leaf then
            return
        end
    end
    server.giveMeWeapon(leaf.id, amount)
end
 
wndWeapon = {
    'wnd',
    text = 'Give weapon',
    width = 250,
    controls = {
        {
            'lst',
            id='weaplist',
            width=230,
            height=280,
            columns={
                {text='Weapon', attr='name'}
            },
            rows={xml='weapons.xml', attrs={'id', 'name'}},
            onitemdoubleclick=function(leaf) addWeapon(leaf, 500) end
        },
        {'br'},
        {'txt', id='amount', text='500', width=60},
        {'btn', id='add', onclick=addWeapon},
        {'btn', id='close', closeswindow=true}
    }
}
 
function giveWeaponCommand(cmd, weapon, amount)
    weapon = tonumber(weapon) or getWeaponIDFromName(weapon)
    if not weapon then
        return
    end
    amount = amount and tonumber(amount) or 500
    server.giveMeWeapon(math.floor(weapon), amount)
end
addCommandHandler('give', giveWeaponCommand)
addCommandHandler('wp', giveWeaponCommand)
 
---------------------------
-- Fighting style
---------------------------
 
addCommandHandler('setstyle',
    function(cmd, style)
        style = style and tonumber(style)
        if style then
            server.setPedFightingStyle(g_Me, style)
        end
    end
)
 
---------------------------
-- Clothes window
---------------------------
function clothesInit()
    if getElementModel(g_Me) ~= 0 then
        errMsg('You must have the CJ skin set in order to apply clothes.')
        closeWindow(wndClothes)
        return
    end
    if not g_Clothes then
        triggerServerEvent('onClothesInit', g_Me)
    end
end
 
addEvent('onClientClothesInit', true)
addEventHandler('onClientClothesInit', g_Root,
    function(clothes)
        g_Clothes = clothes.allClothes
        for i,typeGroup in ipairs(g_Clothes) do
            for j,cloth in ipairs(typeGroup.children) do
                if not cloth.name then
                    cloth.name = cloth.model .. ' - ' .. cloth.texture
                end
                cloth.wearing =
                    clothes.playerClothes[typeGroup.type] and
                    clothes.playerClothes[typeGroup.type].texture == cloth.texture and
                    clothes.playerClothes[typeGroup.type].model == cloth.model
                    or false
            end
            table.sort(typeGroup.children, function(a, b) return a.name < b.name end)
        end
        bindGridListToTable(wndClothes, 'clothes', g_Clothes, false)
    end
)
 
function clothListClick(cloth)
    setControlText(wndClothes, 'addremove', cloth.wearing and 'remove' or 'add')
end
 
function applyClothes(cloth)
    if not cloth then
        cloth = getSelectedGridListLeaf(wndClothes, 'clothes')
        if not cloth then
            return
        end
    end
    if cloth.wearing then
        cloth.wearing = false
        setControlText(wndClothes, 'addremove', 'add')
        server.removePlayerClothes(g_Me, cloth.parent.type)
    else
        local prevClothIndex = table.find(cloth.siblings, 'wearing', true)
        if prevClothIndex then
            cloth.siblings[prevClothIndex].wearing = false
        end
        cloth.wearing = true
        setControlText(wndClothes, 'addremove', 'remove')
        server.addPedClothes(g_Me, cloth.texture, cloth.model, cloth.parent.type)
    end
end
 
wndClothes = {
    'wnd',
    text = 'Clothes',
    x = -20,
    y = 0.3,
    width = 350,
    controls = {
        {
            'lst',
            id='clothes',
            width=
Link to comment
آسف, نحن لا نساعد على الفساد.

با عرض پوزش ما را برای فساد کمک نمی کند.

Sorry we don't help for corruption.

Sorry wij niet helpen wegens corruptie.

Désolé, nous n'avons pas d'aide pour la corruption.

Lo sentimos, no ayudan a la corrupción.

Maalesef biz yolsuzluk için yardımcı yoktur.

סליחה שאנחנו לא עוזרים לשחיתות.

К сожалению, мы не помогают для коррупции.

माफ करना, हम भ्रष्टाचार के लिए मदद नहीं करते.

Link to comment
آسف, نحن لا نساعد على الفساد.

با عرض پوزش ما را برای فساد کمک نمی کند.

Sorry we don't help for corruption.

Sorry wij niet helpen wegens corruptie.

Désolé, nous n'avons pas d'aide pour la corruption.

Lo sentimos, no ayudan a la corrupción.

Maalesef biz yolsuzluk için yardımcı yoktur.

סליחה שאנחנו לא עוזרים לשחיתות.

К сожалению, мы не помогают для коррупции.

माफ करना, हम भ्रष्टाचार के लिए मदद नहीं करते.

من وين جبته

خخخخ

Link to comment

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