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dx Text Help


golanu21

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addEventHandler("onClientMarkerHit", capitan, 
    function() 
        dxDrawText("Apasa \"F\" pentru misiune.", 756, 596, 1161, 630, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, false, false) 
        dxDrawText("Apasa \"F\" pentru misiune.", 756, 594, 1161, 628, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, false, false) 
        dxDrawText("Apasa \"F\" pentru misiune.", 754, 596, 1159, 630, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, false, false) 
        dxDrawText("Apasa \"F\" pentru misiune.", 754, 594, 1159, 628, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, false, false) 
        dxDrawText("Apasa \"F\" pentru misiune.", 755, 595, 1160, 629, tocolor(49, 250, 2, 255), 1.00, "bankgothic", "center", "center", false, false, true, false, false) 
    end 
) 

how i make that to see while sitting in the marker ?

and when i leave him how i use

"onClientMarkerLeave" 

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function dxText ( ) 
    dxDrawText("Apasa \"F\" pentru misiune.", 756, 596, 1161, 630, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, false, false) 
    dxDrawText("Apasa \"F\" pentru misiune.", 756, 594, 1161, 628, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, false, false) 
    dxDrawText("Apasa \"F\" pentru misiune.", 754, 596, 1159, 630, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, false, false) 
    dxDrawText("Apasa \"F\" pentru misiune.", 754, 594, 1159, 628, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, false, false) 
    dxDrawText("Apasa \"F\" pentru misiune.", 755, 595, 1160, 629, tocolor(49, 250, 2, 255), 1.00, "bankgothic", "center", "center", false, false, true, false, false) 
end 
  
addEventHandler ( "onClientMarkerHit", capitan, 
    function ( hitPlayer, matchingDimension ) 
        addEventHandler ( "onClientRender", root, dxText ) 
    end 
) 
  
addEventHandler ( "onClientMarkerLeave", capitan, 
    function ( leftPlayer, matchingDimension ) 
        removeEventHandler ( "onClientRender", root, dxText ) 
    end 
) 

Is that what you wanted?

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