Narutimmy Posted July 25, 2013 Share Posted July 25, 2013 Hola bueno entre a un servidor y vi un script que me gusto en la mayoria de los juegos online tienen algo similar y este me gusto. Basicamente cada nose 30 mins sale una letra en el chat Ejemplo X--- y en otros 30 mins: X-B- 30mins... XCB- Y al completarse el codigo al primer usuario que lo introdusca en el chat recibe un arma al azar ... creo se hace con tablas y match random o algo asi pero nose, me ayudan? Link to comment
Anyelberth Posted July 25, 2013 Share Posted July 25, 2013 Es Mi Script y Mi Server --setTimer --outputChatBox --math.random --tablas --onPlayerChat --giveWeapon -- cancelEvent y comparadores. Link to comment
Narutimmy Posted July 25, 2013 Author Share Posted July 25, 2013 Es Mi Script y Mi Server --setTimer --outputChatBox --math.random --tablas --onPlayerChat --giveWeapon -- cancelEvent y comparadores. me das un ejemplo? tengo una idea pero no se por donde comenzar Link to comment
Alexs Posted July 25, 2013 Share Posted July 25, 2013 @Anyelberth edito este recurso publico para su servidor, pero no se si te sirve ya que no hace lo mismo que tu explicas, de todas formas, prueba. Link to comment
Narutimmy Posted July 25, 2013 Author Share Posted July 25, 2013 @Anyelberth edito este recurso publico para su servidor, pero no se si te sirve ya que no hace lo mismo que tu explicas, de todas formas, prueba. mmm alguna idea de como que debo modificar? Sv: --***********************************-- --***********************************-- -- Random Words -- -- By Al3grab -- --***********************************-- --***********************************-- ---- Changeable captchaNums = 5 -- captcha letters length wordTimeInSec = 25 --- the time before the word disappear in seconds [ default 11 seconds ] prizefrom,prizeto = 500,800 -- the prize random num timerfrom,timerto = 1.5,5.5 -- the random timer that shows the word [ default from 3 to 15 minutes ] ---- unChangeable wordOn = false theWord = nil thePrize = nil wordTime = wordTimeInSec * 1000 -- outputDebugString("Random Words By Al3grab | Started") -- function createCode(code,prize) for k,v in ipairs( getElementsByType("player") ) do exports.easytext:displayMessageForPlayer(v,1, "=========", wordTime, 0.07, 0.5, 0, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,2, "Word : "..code.."", wordTime, 0.07, 0.533, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,3, "Prize : "..prize.."$", wordTime, 0.07, 0.563, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,4, "=========", wordTime, 0.07, 0.593, 0, 255, 0, 255, 1.6) end outputChatBox("- Random Words : #FFFF00Enter the word shown below to win the prize.",root,0,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("Word : "..code.."",root,255,255,0,true) outputChatBox("Prize : "..prize.."$",root,255,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("- #FFFF00You can see the word down on your screen.",root,0,255,0,true) -- startCodeTimer() wordOn = true end function makeRandomCode(Word,Prize) if ( Word and Prize ) then theWord = Word thePrize = Prize else theWord = makeCaptcha(captchaNums) thePrize = math.random(prizefrom,prizeto) end if ( tostring(theWord) and tonumber(thePrize) ) then createCode(theWord,thePrize) end end function startCodeTimer() codeTimer = setTimer( function () removeCode() outputChatBox("- #FFFF00No one won the prize",root,0,255,0,true) end , wordTime , 1 ) end function removeCode() for k,v in ipairs( getElementsByType("player") ) do exports.easytext:clearMessageForPlayer(v,1) exports.easytext:clearMessageForPlayer(v,2) exports.easytext:clearMessageForPlayer(v,3) exports.easytext:clearMessageForPlayer(v,4) end if isTimer ( codeTimer ) then killTimer(codeTimer) end theWord = nil thePrize = nil wordOn = false end function makeCaptcha(capNumz) theC = "" tCode = { "a","A", "b","B", "c","C", "d","D", "e","E", "f","F", "g","G", "h","H", "j","J", "k","K", "l","L", "m","L", "n","N", "o","O", "p","P", "q","Q", "r","R", "s","S", "t","T", "u","U", "v","V", "x","X", "y","Y", "z","Z", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "!", "@", "#", "?" } for k=1,capNumz or 5 do randomCode = math.random (#tCode ) theC = ""..theC..""..tCode[randomCode].."" end return theC end function onPlayerWin(player) outputChatBox("* "..getPlayerName(player).." #FFFF00Has won the Prize #00FF00$"..thePrize,root,255,255,0,true) givePlayerMoney(player,thePrize) removeCode() end function detcetChatMessage(msg,msgtype) if ( wordOn == true and msg and msgtype == 0 ) then if msg == theWord then onPlayerWin(source) end end end addEventHandler("onPlayerChat",root,detcetChatMessage) addEventHandler("onResourceStop",resourceRoot,function() removeCode() end ) function setRandomTimer() setTimer(function() if not wordOn then makeRandomCode() end setRandomTimer() end , math.random(timerfrom,timerto) * 60 * 1000 , 1 ) end addEventHandler("onResourceStart",resourceRoot,function() setRandomTimer() easytext = getResourceFromName("easytext") if ( easytext ) then if getResourceState(easytext) == "loaded" then startResource(easytext) end else outputChatBox("* Error , need for easytext resource to start") cancelEvent() end end ) for k,v in ipairs ( {"randomcode","randomword","rw","rd"} ) do addCommandHandler(v,function(plr,cmd,prize,...) if plr and hasObjectPermissionTo(plr,"function.kickPlayer") then if ( not prize ) then makeRandomCode() else word = table.concat({...}, " ") if ( word ) then makeRandomCode(word,prize) end end end end ) end Link to comment
Anyelberth Posted July 25, 2013 Share Posted July 25, 2013 @Anyelberth edito este recurso publico para su servidor, pero no se si te sirve ya que no hace lo mismo que tu explicas, de todas formas, prueba. Solo me guie en una de sus partes... Si Estudias Bien El Script Se Te Ara un Poco Mas Facil. Link to comment
Alexs Posted July 25, 2013 Share Posted July 25, 2013 @Anyelberth edito este recurso publico para su servidor, pero no se si te sirve ya que no hace lo mismo que tu explicas, de todas formas, prueba. mmm alguna idea de como que debo modificar? Sv: --***********************************-- --***********************************-- -- Random Words -- -- By Al3grab -- --***********************************-- --***********************************-- ---- Changeable captchaNums = 5 -- captcha letters length wordTimeInSec = 25 --- the time before the word disappear in seconds [ default 11 seconds ] prizefrom,prizeto = 500,800 -- the prize random num timerfrom,timerto = 1.5,5.5 -- the random timer that shows the word [ default from 3 to 15 minutes ] ---- unChangeable wordOn = false theWord = nil thePrize = nil wordTime = wordTimeInSec * 1000 -- outputDebugString("Random Words By Al3grab | Started") -- function createCode(code,prize) for k,v in ipairs( getElementsByType("player") ) do exports.easytext:displayMessageForPlayer(v,1, "=========", wordTime, 0.07, 0.5, 0, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,2, "Word : "..code.."", wordTime, 0.07, 0.533, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,3, "Prize : "..prize.."$", wordTime, 0.07, 0.563, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,4, "=========", wordTime, 0.07, 0.593, 0, 255, 0, 255, 1.6) end outputChatBox("- Random Words : #FFFF00Enter the word shown below to win the prize.",root,0,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("Word : "..code.."",root,255,255,0,true) outputChatBox("Prize : "..prize.."$",root,255,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("- #FFFF00You can see the word down on your screen.",root,0,255,0,true) -- startCodeTimer() wordOn = true end function makeRandomCode(Word,Prize) if ( Word and Prize ) then theWord = Word thePrize = Prize else theWord = makeCaptcha(captchaNums) thePrize = math.random(prizefrom,prizeto) end if ( tostring(theWord) and tonumber(thePrize) ) then createCode(theWord,thePrize) end end function startCodeTimer() codeTimer = setTimer( function () removeCode() outputChatBox("- #FFFF00No one won the prize",root,0,255,0,true) end , wordTime , 1 ) end function removeCode() for k,v in ipairs( getElementsByType("player") ) do exports.easytext:clearMessageForPlayer(v,1) exports.easytext:clearMessageForPlayer(v,2) exports.easytext:clearMessageForPlayer(v,3) exports.easytext:clearMessageForPlayer(v,4) end if isTimer ( codeTimer ) then killTimer(codeTimer) end theWord = nil thePrize = nil wordOn = false end function makeCaptcha(capNumz) theC = "" tCode = { "a","A", "b","B", "c","C", "d","D", "e","E", "f","F", "g","G", "h","H", "j","J", "k","K", "l","L", "m","L", "n","N", "o","O", "p","P", "q","Q", "r","R", "s","S", "t","T", "u","U", "v","V", "x","X", "y","Y", "z","Z", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "!", "@", "#", "?" } for k=1,capNumz or 5 do randomCode = math.random (#tCode ) theC = ""..theC..""..tCode[randomCode].."" end return theC end function onPlayerWin(player) outputChatBox("* "..getPlayerName(player).." #FFFF00Has won the Prize #00FF00$"..thePrize,root,255,255,0,true) givePlayerMoney(player,thePrize) removeCode() end function detcetChatMessage(msg,msgtype) if ( wordOn == true and msg and msgtype == 0 ) then if msg == theWord then onPlayerWin(source) end end end addEventHandler("onPlayerChat",root,detcetChatMessage) addEventHandler("onResourceStop",resourceRoot,function() removeCode() end ) function setRandomTimer() setTimer(function() if not wordOn then makeRandomCode() end setRandomTimer() end , math.random(timerfrom,timerto) * 60 * 1000 , 1 ) end addEventHandler("onResourceStart",resourceRoot,function() setRandomTimer() easytext = getResourceFromName("easytext") if ( easytext ) then if getResourceState(easytext) == "loaded" then startResource(easytext) end else outputChatBox("* Error , need for easytext resource to start") cancelEvent() end end ) for k,v in ipairs ( {"randomcode","randomword","rw","rd"} ) do addCommandHandler(v,function(plr,cmd,prize,...) if plr and hasObjectPermissionTo(plr,"function.kickPlayer") then if ( not prize ) then makeRandomCode() else word = table.concat({...}, " ") if ( word ) then makeRandomCode(word,prize) end end end end ) end Pues el recurso recompensa con dinero, si quieres cambiar eso cambias givePlayerMoney por giveWeapon y las recompensas por armas, nada difícil. Link to comment
Narutimmy Posted July 25, 2013 Author Share Posted July 25, 2013 @Anyelberth edito este recurso publico para su servidor, pero no se si te sirve ya que no hace lo mismo que tu explicas, de todas formas, prueba. mmm alguna idea de como que debo modificar? Sv: --***********************************-- --***********************************-- -- Random Words -- -- By Al3grab -- --***********************************-- --***********************************-- ---- Changeable captchaNums = 5 -- captcha letters length wordTimeInSec = 25 --- the time before the word disappear in seconds [ default 11 seconds ] prizefrom,prizeto = 500,800 -- the prize random num timerfrom,timerto = 1.5,5.5 -- the random timer that shows the word [ default from 3 to 15 minutes ] ---- unChangeable wordOn = false theWord = nil thePrize = nil wordTime = wordTimeInSec * 1000 -- outputDebugString("Random Words By Al3grab | Started") -- function createCode(code,prize) for k,v in ipairs( getElementsByType("player") ) do exports.easytext:displayMessageForPlayer(v,1, "=========", wordTime, 0.07, 0.5, 0, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,2, "Word : "..code.."", wordTime, 0.07, 0.533, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,3, "Prize : "..prize.."$", wordTime, 0.07, 0.563, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,4, "=========", wordTime, 0.07, 0.593, 0, 255, 0, 255, 1.6) end outputChatBox("- Random Words : #FFFF00Enter the word shown below to win the prize.",root,0,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("Word : "..code.."",root,255,255,0,true) outputChatBox("Prize : "..prize.."$",root,255,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("- #FFFF00You can see the word down on your screen.",root,0,255,0,true) -- startCodeTimer() wordOn = true end function makeRandomCode(Word,Prize) if ( Word and Prize ) then theWord = Word thePrize = Prize else theWord = makeCaptcha(captchaNums) thePrize = math.random(prizefrom,prizeto) end if ( tostring(theWord) and tonumber(thePrize) ) then createCode(theWord,thePrize) end end function startCodeTimer() codeTimer = setTimer( function () removeCode() outputChatBox("- #FFFF00No one won the prize",root,0,255,0,true) end , wordTime , 1 ) end function removeCode() for k,v in ipairs( getElementsByType("player") ) do exports.easytext:clearMessageForPlayer(v,1) exports.easytext:clearMessageForPlayer(v,2) exports.easytext:clearMessageForPlayer(v,3) exports.easytext:clearMessageForPlayer(v,4) end if isTimer ( codeTimer ) then killTimer(codeTimer) end theWord = nil thePrize = nil wordOn = false end function makeCaptcha(capNumz) theC = "" tCode = { "a","A", "b","B", "c","C", "d","D", "e","E", "f","F", "g","G", "h","H", "j","J", "k","K", "l","L", "m","L", "n","N", "o","O", "p","P", "q","Q", "r","R", "s","S", "t","T", "u","U", "v","V", "x","X", "y","Y", "z","Z", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "!", "@", "#", "?" } for k=1,capNumz or 5 do randomCode = math.random (#tCode ) theC = ""..theC..""..tCode[randomCode].."" end return theC end function onPlayerWin(player) outputChatBox("* "..getPlayerName(player).." #FFFF00Has won the Prize #00FF00$"..thePrize,root,255,255,0,true) givePlayerMoney(player,thePrize) removeCode() end function detcetChatMessage(msg,msgtype) if ( wordOn == true and msg and msgtype == 0 ) then if msg == theWord then onPlayerWin(source) end end end addEventHandler("onPlayerChat",root,detcetChatMessage) addEventHandler("onResourceStop",resourceRoot,function() removeCode() end ) function setRandomTimer() setTimer(function() if not wordOn then makeRandomCode() end setRandomTimer() end , math.random(timerfrom,timerto) * 60 * 1000 , 1 ) end addEventHandler("onResourceStart",resourceRoot,function() setRandomTimer() easytext = getResourceFromName("easytext") if ( easytext ) then if getResourceState(easytext) == "loaded" then startResource(easytext) end else outputChatBox("* Error , need for easytext resource to start") cancelEvent() end end ) for k,v in ipairs ( {"randomcode","randomword","rw","rd"} ) do addCommandHandler(v,function(plr,cmd,prize,...) if plr and hasObjectPermissionTo(plr,"function.kickPlayer") then if ( not prize ) then makeRandomCode() else word = table.concat({...}, " ") if ( word ) then makeRandomCode(word,prize) end end end end ) end Pues el recurso recompensa con dinero, si quieres cambiar eso cambias givePlayerMoney por giveWeapon y las recompensas por armas, nada difícil. No encuentro como hacerle Link to comment
Sasu Posted July 25, 2013 Share Posted July 25, 2013 Pues intenta. No podemos darte todo. Link to comment
Narutimmy Posted July 25, 2013 Author Share Posted July 25, 2013 Pues intenta. No podemos darte todo. Ya vi como cambiar el precio la parte que no entiendo es como hacer que salga en el chat una parte del codigo, porque el script por default te lo muestra todo Link to comment
Alexs Posted July 25, 2013 Share Posted July 25, 2013 (edited) Le hice una edición rápida, prueba: --***********************************-- --***********************************-- -- Random Words -- -- By Al3grab -- --***********************************-- --***********************************-- ---- Changeable captchaNums = 5 -- captcha letters length wordTimeInSec = 25 --- the time before the word disappear in seconds [ default 11 seconds ] prizess = { 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 } -- the prize random num timerfrom,timerto = 1.5,5.5 -- the random timer that shows the word [ default from 3 to 15 minutes ] ---- unChangeable wordOn = false theWord = nil thePrize = nil wordTime = wordTimeInSec * 1000 -- outputDebugString("Random Words By Al3grab | Started") -- function createCode(code,prize) for k,v in ipairs( getElementsByType("player") ) do exports.easytext:displayMessageForPlayer(v,1, "=========", wordTime, 0.07, 0.5, 0, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,2, "Word : "..code.."", wordTime, 0.07, 0.533, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,3, "Prize : "..getWeaponNameFromID( prize ), wordTime, 0.07, 0.563, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,4, "=========", wordTime, 0.07, 0.593, 0, 255, 0, 255, 1.6) end outputChatBox("- Random Words : #FFFF00Enter the word shown below to win the prize.",root,0,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("Word : "..code.."",root,255,255,0,true) outputChatBox("Prize : "..getWeaponNameFromID( prize ),root,255,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("- #FFFF00You can see the word down on your screen.",root,0,255,0,true) -- startCodeTimer() wordOn = true end function makeRandomCode(Word,Prize) if ( Word and Prize ) then theWord = Word thePrize = Prize else theWord = makeCaptcha(captchaNums) thePrize = prizess[ math.random( 1, #prizess) ] end if ( tostring(theWord) and tonumber(thePrize) ) then createCode(theWord,thePrize) end end function startCodeTimer() codeTimer = setTimer( function () removeCode() outputChatBox("- #FFFF00No one won the prize",root,0,255,0,true) end , wordTime , 1 ) end function removeCode() for k,v in ipairs( getElementsByType("player") ) do exports.easytext:clearMessageForPlayer(v,1) exports.easytext:clearMessageForPlayer(v,2) exports.easytext:clearMessageForPlayer(v,3) exports.easytext:clearMessageForPlayer(v,4) end if isTimer ( codeTimer ) then killTimer(codeTimer) end theWord = nil thePrize = nil wordOn = false end function makeCaptcha(capNumz) theC = "" tCode = { "a","A", "b","B", "c","C", "d","D", "e","E", "f","F", "g","G", "h","H", "j","J", "k","K", "l","L", "m","L", "n","N", "o","O", "p","P", "q","Q", "r","R", "s","S", "t","T", "u","U", "v","V", "x","X", "y","Y", "z","Z", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "!", "@", "#", "?" } for k=1,capNumz or 5 do randomCode = math.random (#tCode ) theC = ""..theC..""..tCode[randomCode].."" end return theC end function onPlayerWin(player) outputChatBox("* "..getPlayerName(player).." #FFFF00Has won the Prize ("..thePrize..")",root,255,255,0,true) giveWeapon(player,thePrize, 200) removeCode() end function detcetChatMessage(msg,msgtype) if ( wordOn == true and msg and msgtype == 0 ) then if msg == theWord then onPlayerWin(source) end end end addEventHandler("onPlayerChat",root,detcetChatMessage) addEventHandler("onResourceStop",resourceRoot,function() removeCode() end ) function setRandomTimer() setTimer(function() if not wordOn then makeRandomCode() end setRandomTimer() end , math.random(timerfrom,timerto) * 60 * 1000 , 1 ) end addEventHandler("onResourceStart",resourceRoot,function() setRandomTimer() easytext = getResourceFromName("easytext") if ( easytext ) then if getResourceState(easytext) == "loaded" then startResource(easytext) end else outputChatBox("* Error , need for easytext resource to start") cancelEvent() end end ) for k,v in ipairs ( {"randomcode","randomword","rw","rd"} ) do addCommandHandler(v,function(plr,cmd,prize,...) if plr and hasObjectPermissionTo(plr,"function.kickPlayer") then if ( not prize ) then makeRandomCode() else word = table.concat({...}, " ") if ( word ) then makeRandomCode(word,prize) end end end end ) end Cualquier cosa, avísame. PD: Necesitas el recurso 'easytext'. Edited July 25, 2013 by Guest Link to comment
Narutimmy Posted July 25, 2013 Author Share Posted July 25, 2013 Le hice una edición rápida, prueba: --***********************************-- --***********************************-- -- Random Words -- -- By Al3grab -- --***********************************-- --***********************************-- ---- Changeable captchaNums = 5 -- captcha letters length wordTimeInSec = 25 --- the time before the word disappear in seconds [ default 11 seconds ] prizess = { 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 } -- the prize random num timerfrom,timerto = 1.5,5.5 -- the random timer that shows the word [ default from 3 to 15 minutes ] ---- unChangeable wordOn = false theWord = nil thePrize = nil wordTime = wordTimeInSec * 1000 -- outputDebugString("Random Words By Al3grab | Started") -- function createCode(code,prize) for k,v in ipairs( getElementsByType("player") ) do exports.easytext:displayMessageForPlayer(v,1, "=========", wordTime, 0.07, 0.5, 0, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,2, "Word : "..code.."", wordTime, 0.07, 0.533, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,3, "Prize : "..prize.."$", wordTime, 0.07, 0.563, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,4, "=========", wordTime, 0.07, 0.593, 0, 255, 0, 255, 1.6) end outputChatBox("- Random Words : #FFFF00Enter the word shown below to win the prize.",root,0,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("Word : "..code.."",root,255,255,0,true) outputChatBox("Prize : "..prize.."$",root,255,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("- #FFFF00You can see the word down on your screen.",root,0,255,0,true) -- startCodeTimer() wordOn = true end function makeRandomCode(Word,Prize) if ( Word and Prize ) then theWord = Word thePrize = Prize else theWord = makeCaptcha(captchaNums) thePrize = prizess[ math.random( 1, #prizess) ] end if ( tostring(theWord) and tonumber(thePrize) ) then createCode(theWord,thePrize) end end function startCodeTimer() codeTimer = setTimer( function () removeCode() outputChatBox("- #FFFF00No one won the prize",root,0,255,0,true) end , wordTime , 1 ) end function removeCode() for k,v in ipairs( getElementsByType("player") ) do exports.easytext:clearMessageForPlayer(v,1) exports.easytext:clearMessageForPlayer(v,2) exports.easytext:clearMessageForPlayer(v,3) exports.easytext:clearMessageForPlayer(v,4) end if isTimer ( codeTimer ) then killTimer(codeTimer) end theWord = nil thePrize = nil wordOn = false end function makeCaptcha(capNumz) theC = "" tCode = { "a","A", "b","B", "c","C", "d","D", "e","E", "f","F", "g","G", "h","H", "j","J", "k","K", "l","L", "m","L", "n","N", "o","O", "p","P", "q","Q", "r","R", "s","S", "t","T", "u","U", "v","V", "x","X", "y","Y", "z","Z", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "!", "@", "#", "?" } for k=1,capNumz or 5 do randomCode = math.random (#tCode ) theC = ""..theC..""..tCode[randomCode].."" end return theC end function onPlayerWin(player) outputChatBox("* "..getPlayerName(player).." #FFFF00Has won the Prize ("..thePrize..")",root,255,255,0,true) giveWeapon(player,thePrize, 200) removeCode() end function detcetChatMessage(msg,msgtype) if ( wordOn == true and msg and msgtype == 0 ) then if msg == theWord then onPlayerWin(source) end end end addEventHandler("onPlayerChat",root,detcetChatMessage) addEventHandler("onResourceStop",resourceRoot,function() removeCode() end ) function setRandomTimer() setTimer(function() if not wordOn then makeRandomCode() end setRandomTimer() end , math.random(timerfrom,timerto) * 60 * 1000 , 1 ) end addEventHandler("onResourceStart",resourceRoot,function() setRandomTimer() easytext = getResourceFromName("easytext") if ( easytext ) then if getResourceState(easytext) == "loaded" then startResource(easytext) end else outputChatBox("* Error , need for easytext resource to start") cancelEvent() end end ) for k,v in ipairs ( {"randomcode","randomword","rw","rd"} ) do addCommandHandler(v,function(plr,cmd,prize,...) if plr and hasObjectPermissionTo(plr,"function.kickPlayer") then if ( not prize ) then makeRandomCode() else word = table.concat({...}, " ") if ( word ) then makeRandomCode(word,prize) end end end end ) end Cualquier cosa, avísame. Pero ahi 1 "problema" nose como funcione pero... yo uso el comando /randomword y genera un codigo alazar todo bien... pero te muestra en pantalla el codigo al instante que lo pongo... yo quiero que cada 30mins te de 1 letra del codigo y no todo Link to comment
Alexs Posted July 25, 2013 Share Posted July 25, 2013 (edited) Pero ahi 1 "problema" nose como funcione pero... yo uso el comando /randomword y genera un codigo alazar todo bien... pero te muestra en pantalla el codigo al instante que lo pongo... yo quiero que cada 30mins te de 1 letra del codigo y no todo Es lo que te decía, no funciona tal cual lo pediste, tendrás que crear tu uno propio si quieres hacer eso. Edited July 25, 2013 by Guest Link to comment
Narutimmy Posted July 25, 2013 Author Share Posted July 25, 2013 Cualquier cosa, avísame. Pero ahi 1 "problema" nose como funcione pero... yo uso el comando /randomword y genera un codigo alazar todo bien... pero te muestra en pantalla el codigo al instante que lo pongo... yo quiero que cada 30mins te de 1 letra del codigo y no todo Es lo que te decía, no funciona tal cual lo pediste, tendrás que crear tu uno propio si quieres hacer eso. Alguna idea de que podria hacer o como? Link to comment
Alexs Posted July 25, 2013 Share Posted July 25, 2013 Cualquier cosa, avísame.Pero ahi 1 "problema" nose como funcione pero... yo uso el comando /randomword y genera un codigo alazar todo bien... pero te muestra en pantalla el codigo al instante que lo pongo... yo quiero que cada 30mins te de 1 letra del codigo y no todo Es lo que te decía, no funciona tal cual lo pediste, tendrás que crear tu uno propio si quieres hacer eso. Alguna idea de que podria hacer o como? Usa el script de @Al3grab como referencia. Link to comment
Narutimmy Posted July 25, 2013 Author Share Posted July 25, 2013 Como puedo hacer para darles un nombre? prizess = { 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 } Cada numero es un Id de arma pero al ganarle dice has ganado 22 , o 25... pero quiero que diga el nombre... osea 29 = Mp5? para que en el chat diga has ganado Mp5 Link to comment
MTA Team 0xCiBeR Posted July 25, 2013 MTA Team Share Posted July 25, 2013 Modifica el outputchatbox, y usa condicionales (IF) Link to comment
Alexs Posted July 25, 2013 Share Posted July 25, 2013 Como puedo hacer para darles un nombre? prizess = { 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 } Cada numero es un Id de arma pero al ganarle dice has ganado 22 , o 25... pero quiero que diga el nombre... osea 29 = Mp5? para que en el chat diga has ganado Mp5 Usa 'getWeaponNameFromID'. Link to comment
Narutimmy Posted July 25, 2013 Author Share Posted July 25, 2013 Como puedo hacer para darles un nombre? prizess = { 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 } Cada numero es un Id de arma pero al ganarle dice has ganado 22 , o 25... pero quiero que diga el nombre... osea 29 = Mp5? para que en el chat diga has ganado Mp5 Usa 'getWeaponNameFromID'. ya lo ise acomo me dijeron del los IF pero como usaria la que medices? prizess = { 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 } -- the prize random num Arma = getWeaponNameFromID ( prizess ) outputChatBox("Premio : "..Arma.."",root,255,255,0,true) me da error en el argumento ..como lo uso? Link to comment
Alexs Posted July 25, 2013 Share Posted July 25, 2013 --***********************************-- --***********************************-- -- Random Words -- -- By Al3grab -- --***********************************-- --***********************************-- ---- Changeable captchaNums = 5 -- captcha letters length wordTimeInSec = 25 --- the time before the word disappear in seconds [ default 11 seconds ] prizess = { 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 } -- the prize random num timerfrom,timerto = 1.5,5.5 -- the random timer that shows the word [ default from 3 to 15 minutes ] ---- unChangeable wordOn = false theWord = nil thePrize = nil wordTime = wordTimeInSec * 1000 -- outputDebugString("Random Words By Al3grab | Started") -- function createCode(code,prize) for k,v in ipairs( getElementsByType("player") ) do exports.easytext:displayMessageForPlayer(v,1, "=========", wordTime, 0.07, 0.5, 0, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,2, "Word : "..code.."", wordTime, 0.07, 0.533, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,3, "Prize : "..getWeaponNameFromID( prize ), wordTime, 0.07, 0.563, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,4, "=========", wordTime, 0.07, 0.593, 0, 255, 0, 255, 1.6) end outputChatBox("- Random Words : #FFFF00Enter the word shown below to win the prize.",root,0,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("Word : "..code.."",root,255,255,0,true) outputChatBox("Prize : "..getWeaponNameFromID( prize ),root,255,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("- #FFFF00You can see the word down on your screen.",root,0,255,0,true) -- startCodeTimer() wordOn = true end function makeRandomCode(Word,Prize) if ( Word and Prize ) then theWord = Word thePrize = Prize else theWord = makeCaptcha(captchaNums) thePrize = prizess[ math.random( 1, #prizess) ] end if ( tostring(theWord) and tonumber(thePrize) ) then createCode(theWord,thePrize) end end function startCodeTimer() codeTimer = setTimer( function () removeCode() outputChatBox("- #FFFF00No one won the prize",root,0,255,0,true) end , wordTime , 1 ) end function removeCode() for k,v in ipairs( getElementsByType("player") ) do exports.easytext:clearMessageForPlayer(v,1) exports.easytext:clearMessageForPlayer(v,2) exports.easytext:clearMessageForPlayer(v,3) exports.easytext:clearMessageForPlayer(v,4) end if isTimer ( codeTimer ) then killTimer(codeTimer) end theWord = nil thePrize = nil wordOn = false end function makeCaptcha(capNumz) theC = "" tCode = { "a","A", "b","B", "c","C", "d","D", "e","E", "f","F", "g","G", "h","H", "j","J", "k","K", "l","L", "m","L", "n","N", "o","O", "p","P", "q","Q", "r","R", "s","S", "t","T", "u","U", "v","V", "x","X", "y","Y", "z","Z", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "!", "@", "#", "?" } for k=1,capNumz or 5 do randomCode = math.random (#tCode ) theC = ""..theC..""..tCode[randomCode].."" end return theC end function onPlayerWin(player) outputChatBox("* "..getPlayerName(player).." #FFFF00Has won the Prize ("..getWeaponNameFromID(thePrize)..")",root,255,255,0,true) giveWeapon(player,thePrize, 200) removeCode() end function detcetChatMessage(msg,msgtype) if ( wordOn == true and msg and msgtype == 0 ) then if msg == theWord then onPlayerWin(source) end end end addEventHandler("onPlayerChat",root,detcetChatMessage) addEventHandler("onResourceStop",resourceRoot,function() removeCode() end ) function setRandomTimer() setTimer(function() if not wordOn then makeRandomCode() end setRandomTimer() end , math.random(timerfrom,timerto) * 60 * 1000 , 1 ) end addEventHandler("onResourceStart",resourceRoot,function() setRandomTimer() easytext = getResourceFromName("easytext") if ( easytext ) then if getResourceState(easytext) == "loaded" then startResource(easytext) end else outputChatBox("* Error , need for easytext resource to start") cancelEvent() end end ) for k,v in ipairs ( {"randomcode","randomword","rw","rd"} ) do addCommandHandler(v,function(plr,cmd,prize,...) if plr and hasObjectPermissionTo(plr,"function.kickPlayer") then if ( not prize ) then makeRandomCode() else word = table.concat({...}, " ") if ( word ) then makeRandomCode(word,prize) end end end end ) end Usa eso, hacerlo con if's es estúpido. Link to comment
Narutimmy Posted July 25, 2013 Author Share Posted July 25, 2013 --***********************************-- --***********************************-- -- Random Words -- -- By Al3grab -- --***********************************-- --***********************************-- ---- Changeable captchaNums = 5 -- captcha letters length wordTimeInSec = 25 --- the time before the word disappear in seconds [ default 11 seconds ] prizess = { 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 } -- the prize random num timerfrom,timerto = 1.5,5.5 -- the random timer that shows the word [ default from 3 to 15 minutes ] ---- unChangeable wordOn = false theWord = nil thePrize = nil wordTime = wordTimeInSec * 1000 -- outputDebugString("Random Words By Al3grab | Started") -- function createCode(code,prize) for k,v in ipairs( getElementsByType("player") ) do exports.easytext:displayMessageForPlayer(v,1, "=========", wordTime, 0.07, 0.5, 0, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,2, "Word : "..code.."", wordTime, 0.07, 0.533, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,3, "Prize : "..getWeaponNameFromID( prize ), wordTime, 0.07, 0.563, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,4, "=========", wordTime, 0.07, 0.593, 0, 255, 0, 255, 1.6) end outputChatBox("- Random Words : #FFFF00Enter the word shown below to win the prize.",root,0,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("Word : "..code.."",root,255,255,0,true) outputChatBox("Prize : "..getWeaponNameFromID( prize ),root,255,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("- #FFFF00You can see the word down on your screen.",root,0,255,0,true) -- startCodeTimer() wordOn = true end function makeRandomCode(Word,Prize) if ( Word and Prize ) then theWord = Word thePrize = Prize else theWord = makeCaptcha(captchaNums) thePrize = prizess[ math.random( 1, #prizess) ] end if ( tostring(theWord) and tonumber(thePrize) ) then createCode(theWord,thePrize) end end function startCodeTimer() codeTimer = setTimer( function () removeCode() outputChatBox("- #FFFF00No one won the prize",root,0,255,0,true) end , wordTime , 1 ) end function removeCode() for k,v in ipairs( getElementsByType("player") ) do exports.easytext:clearMessageForPlayer(v,1) exports.easytext:clearMessageForPlayer(v,2) exports.easytext:clearMessageForPlayer(v,3) exports.easytext:clearMessageForPlayer(v,4) end if isTimer ( codeTimer ) then killTimer(codeTimer) end theWord = nil thePrize = nil wordOn = false end function makeCaptcha(capNumz) theC = "" tCode = { "a","A", "b","B", "c","C", "d","D", "e","E", "f","F", "g","G", "h","H", "j","J", "k","K", "l","L", "m","L", "n","N", "o","O", "p","P", "q","Q", "r","R", "s","S", "t","T", "u","U", "v","V", "x","X", "y","Y", "z","Z", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "!", "@", "#", "?" } for k=1,capNumz or 5 do randomCode = math.random (#tCode ) theC = ""..theC..""..tCode[randomCode].."" end return theC end function onPlayerWin(player) outputChatBox("* "..getPlayerName(player).." #FFFF00Has won the Prize ("..getWeaponNameFromID(thePrize)..")",root,255,255,0,true) giveWeapon(player,thePrize, 200) removeCode() end function detcetChatMessage(msg,msgtype) if ( wordOn == true and msg and msgtype == 0 ) then if msg == theWord then onPlayerWin(source) end end end addEventHandler("onPlayerChat",root,detcetChatMessage) addEventHandler("onResourceStop",resourceRoot,function() removeCode() end ) function setRandomTimer() setTimer(function() if not wordOn then makeRandomCode() end setRandomTimer() end , math.random(timerfrom,timerto) * 60 * 1000 , 1 ) end addEventHandler("onResourceStart",resourceRoot,function() setRandomTimer() easytext = getResourceFromName("easytext") if ( easytext ) then if getResourceState(easytext) == "loaded" then startResource(easytext) end else outputChatBox("* Error , need for easytext resource to start") cancelEvent() end end ) for k,v in ipairs ( {"randomcode","randomword","rw","rd"} ) do addCommandHandler(v,function(plr,cmd,prize,...) if plr and hasObjectPermissionTo(plr,"function.kickPlayer") then if ( not prize ) then makeRandomCode() else word = table.concat({...}, " ") if ( word ) then makeRandomCode(word,prize) end end end end ) end Usa eso, hacerlo con if's es estúpido. Geneal, Gracias eres el mejor ... ahora solo me falta averiguar como hacer lo de la clave eb el chat... que solo muestre 1 letra y no todo.. Link to comment
MTA Team 0xCiBeR Posted July 25, 2013 MTA Team Share Posted July 25, 2013 --***********************************-- --***********************************-- -- Random Words -- -- By Al3grab -- --***********************************-- --***********************************-- ---- Changeable captchaNums = 5 -- captcha letters length wordTimeInSec = 25 --- the time before the word disappear in seconds [ default 11 seconds ] prizess = { 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 } -- the prize random num timerfrom,timerto = 1.5,5.5 -- the random timer that shows the word [ default from 3 to 15 minutes ] ---- unChangeable wordOn = false theWord = nil thePrize = nil wordTime = wordTimeInSec * 1000 -- outputDebugString("Random Words By Al3grab | Started") -- function createCode(code,prize) for k,v in ipairs( getElementsByType("player") ) do exports.easytext:displayMessageForPlayer(v,1, "=========", wordTime, 0.07, 0.5, 0, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,2, "Word : "..code.."", wordTime, 0.07, 0.533, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,3, "Prize : "..getWeaponNameFromID( prize ), wordTime, 0.07, 0.563, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,4, "=========", wordTime, 0.07, 0.593, 0, 255, 0, 255, 1.6) end outputChatBox("- Random Words : #FFFF00Enter the word shown below to win the prize.",root,0,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("Word : "..code.."",root,255,255,0,true) outputChatBox("Prize : "..getWeaponNameFromID( prize ),root,255,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("- #FFFF00You can see the word down on your screen.",root,0,255,0,true) -- startCodeTimer() wordOn = true end function makeRandomCode(Word,Prize) if ( Word and Prize ) then theWord = Word thePrize = Prize else theWord = makeCaptcha(captchaNums) thePrize = prizess[ math.random( 1, #prizess) ] end if ( tostring(theWord) and tonumber(thePrize) ) then createCode(theWord,thePrize) end end function startCodeTimer() codeTimer = setTimer( function () removeCode() outputChatBox("- #FFFF00No one won the prize",root,0,255,0,true) end , wordTime , 1 ) end function removeCode() for k,v in ipairs( getElementsByType("player") ) do exports.easytext:clearMessageForPlayer(v,1) exports.easytext:clearMessageForPlayer(v,2) exports.easytext:clearMessageForPlayer(v,3) exports.easytext:clearMessageForPlayer(v,4) end if isTimer ( codeTimer ) then killTimer(codeTimer) end theWord = nil thePrize = nil wordOn = false end function makeCaptcha(capNumz) theC = "" tCode = { "a","A", "b","B", "c","C", "d","D", "e","E", "f","F", "g","G", "h","H", "j","J", "k","K", "l","L", "m","L", "n","N", "o","O", "p","P", "q","Q", "r","R", "s","S", "t","T", "u","U", "v","V", "x","X", "y","Y", "z","Z", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "!", "@", "#", "?" } for k=1,capNumz or 5 do randomCode = math.random (#tCode ) theC = ""..theC..""..tCode[randomCode].."" end return theC end function onPlayerWin(player) outputChatBox("* "..getPlayerName(player).." #FFFF00Has won the Prize ("..getWeaponNameFromID(thePrize)..")",root,255,255,0,true) giveWeapon(player,thePrize, 200) removeCode() end function detcetChatMessage(msg,msgtype) if ( wordOn == true and msg and msgtype == 0 ) then if msg == theWord then onPlayerWin(source) end end end addEventHandler("onPlayerChat",root,detcetChatMessage) addEventHandler("onResourceStop",resourceRoot,function() removeCode() end ) function setRandomTimer() setTimer(function() if not wordOn then makeRandomCode() end setRandomTimer() end , math.random(timerfrom,timerto) * 60 * 1000 , 1 ) end addEventHandler("onResourceStart",resourceRoot,function() setRandomTimer() easytext = getResourceFromName("easytext") if ( easytext ) then if getResourceState(easytext) == "loaded" then startResource(easytext) end else outputChatBox("* Error , need for easytext resource to start") cancelEvent() end end ) for k,v in ipairs ( {"randomcode","randomword","rw","rd"} ) do addCommandHandler(v,function(plr,cmd,prize,...) if plr and hasObjectPermissionTo(plr,"function.kickPlayer") then if ( not prize ) then makeRandomCode() else word = table.concat({...}, " ") if ( word ) then makeRandomCode(word,prize) end end end end ) end Usa eso, hacerlo con if's es estúpido. Cuida tu temperamento @Alexs Link to comment
Alexs Posted July 25, 2013 Share Posted July 25, 2013 --***********************************-- --***********************************-- -- Random Words -- -- By Al3grab -- --***********************************-- --***********************************-- ---- Changeable captchaNums = 5 -- captcha letters length wordTimeInSec = 25 --- the time before the word disappear in seconds [ default 11 seconds ] prizess = { 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 } -- the prize random num timerfrom,timerto = 1.5,5.5 -- the random timer that shows the word [ default from 3 to 15 minutes ] ---- unChangeable wordOn = false theWord = nil thePrize = nil wordTime = wordTimeInSec * 1000 -- outputDebugString("Random Words By Al3grab | Started") -- function createCode(code,prize) for k,v in ipairs( getElementsByType("player") ) do exports.easytext:displayMessageForPlayer(v,1, "=========", wordTime, 0.07, 0.5, 0, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,2, "Word : "..code.."", wordTime, 0.07, 0.533, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,3, "Prize : "..getWeaponNameFromID( prize ), wordTime, 0.07, 0.563, 255, 255, 0, 255, 1.6) exports.easytext:displayMessageForPlayer(v,4, "=========", wordTime, 0.07, 0.593, 0, 255, 0, 255, 1.6) end outputChatBox("- Random Words : #FFFF00Enter the word shown below to win the prize.",root,0,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("Word : "..code.."",root,255,255,0,true) outputChatBox("Prize : "..getWeaponNameFromID( prize ),root,255,255,0,true) outputChatBox("=========",root,0,255,0,true) outputChatBox("- #FFFF00You can see the word down on your screen.",root,0,255,0,true) -- startCodeTimer() wordOn = true end function makeRandomCode(Word,Prize) if ( Word and Prize ) then theWord = Word thePrize = Prize else theWord = makeCaptcha(captchaNums) thePrize = prizess[ math.random( 1, #prizess) ] end if ( tostring(theWord) and tonumber(thePrize) ) then createCode(theWord,thePrize) end end function startCodeTimer() codeTimer = setTimer( function () removeCode() outputChatBox("- #FFFF00No one won the prize",root,0,255,0,true) end , wordTime , 1 ) end function removeCode() for k,v in ipairs( getElementsByType("player") ) do exports.easytext:clearMessageForPlayer(v,1) exports.easytext:clearMessageForPlayer(v,2) exports.easytext:clearMessageForPlayer(v,3) exports.easytext:clearMessageForPlayer(v,4) end if isTimer ( codeTimer ) then killTimer(codeTimer) end theWord = nil thePrize = nil wordOn = false end function makeCaptcha(capNumz) theC = "" tCode = { "a","A", "b","B", "c","C", "d","D", "e","E", "f","F", "g","G", "h","H", "j","J", "k","K", "l","L", "m","L", "n","N", "o","O", "p","P", "q","Q", "r","R", "s","S", "t","T", "u","U", "v","V", "x","X", "y","Y", "z","Z", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "!", "@", "#", "?" } for k=1,capNumz or 5 do randomCode = math.random (#tCode ) theC = ""..theC..""..tCode[randomCode].."" end return theC end function onPlayerWin(player) outputChatBox("* "..getPlayerName(player).." #FFFF00Has won the Prize ("..getWeaponNameFromID(thePrize)..")",root,255,255,0,true) giveWeapon(player,thePrize, 200) removeCode() end function detcetChatMessage(msg,msgtype) if ( wordOn == true and msg and msgtype == 0 ) then if msg == theWord then onPlayerWin(source) end end end addEventHandler("onPlayerChat",root,detcetChatMessage) addEventHandler("onResourceStop",resourceRoot,function() removeCode() end ) function setRandomTimer() setTimer(function() if not wordOn then makeRandomCode() end setRandomTimer() end , math.random(timerfrom,timerto) * 60 * 1000 , 1 ) end addEventHandler("onResourceStart",resourceRoot,function() setRandomTimer() easytext = getResourceFromName("easytext") if ( easytext ) then if getResourceState(easytext) == "loaded" then startResource(easytext) end else outputChatBox("* Error , need for easytext resource to start") cancelEvent() end end ) for k,v in ipairs ( {"randomcode","randomword","rw","rd"} ) do addCommandHandler(v,function(plr,cmd,prize,...) if plr and hasObjectPermissionTo(plr,"function.kickPlayer") then if ( not prize ) then makeRandomCode() else word = table.concat({...}, " ") if ( word ) then makeRandomCode(word,prize) end end end end ) end Usa eso, hacerlo con if's es estúpido. Cuida tu temperamento @Alexs No empieces con el resentimiento ni con el Off Topic, si te molesta algo que diga, mejor déjalo ahí. Link to comment
MTA Team 0xCiBeR Posted July 25, 2013 MTA Team Share Posted July 25, 2013 Lo dejo ahi.Pero no digas que es estúpido..Gracias Link to comment
Narutimmy Posted July 26, 2013 Author Share Posted July 26, 2013 Pues ahi quedo funcionando... cada tanto tiempo pone el codigo en pantalla y el primero en escribirlo se gana un arma.... pero nose como hacer lo de que no sea asi... que solo muestre una letra del codigo.... :I Link to comment
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