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Using "radar" as command name does not work


johny46

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Posted

Hi. I want to execute some function whenever a player opens his map. According to the "MTA hard-coded commands" section of Control names i should be able to use "radar" as a command. Then why this code:

addCommandHandler("radar", function() 
  outputDebugString("Command handler executed!") 
end) 

does not work? No debug string is outputted no matter if I press the F11 key or actually type "radar" on the console, but the map is shown in both situations.

Posted

Then how can I execute some code whenever a player opens his map without having to check whether isPlayerMapVisible "onClientRender"?

Posted

Then how can i know when player changes his bindings? Afaik there's no event for that so i'd have to run 'getKeyBoundToCommand' onClientRender :(

Posted

It basically is meant to hide all player blips whenever they open their map and show them again when map is closed, so it has to be fast. I think i'll make a timer to call 'getKeyBoundToCommand' every second, because I don't think it's possible to save settings, press the OK button, then press Esc and then open the map in less than one second :P thanks.

  • MTA Team
Posted

How does customblips do this?

Taking a long look at the code it looks like you will have to use a render event, but to make things more streamlined you could just use customblips.

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