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Ammo problem


lopezloo

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K4JQBlX.jpg

Met someone with something like this? getPedTotalAmmo() and getPedAmmoInClip() has returning different values on server (incorrect) and client (correct). This only happens when i give player grenade (by giveWeapon, slot 8 ), delete it (by takeWeapon) and give another weapon. I use it fast and I use setWeaponAmmo too after giveWeapon.

I can't reproduce it on play resource with runcode.

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