Sande Posted July 15, 2013 Share Posted July 15, 2013 I am thinking how i can add 1 star pr = 2kill to this system. Now when i kill i get only 1 star, but then kill again and nothing. ** COPS cant get wanted stars if he didn´t start the "fight".** Thaanks. --KILL REWARD PER STAR kreward = 250 --WANTED LEVEL IF A PLAYER IS MURDERED BY A NON-COP, OR IF AN INNOCENT PERSON IS MURDERED BY A COP function aplayerdied( ammo, attacker, weapon, bodypart ) local glevel = getPlayerWantedLevel ( source ) if glevel > 0 then destroyBlipsAttachedTo(source) end if ( attacker ) then local wlevel = getPlayerWantedLevel( source ) if wlevel > 0 then theTeam = getPlayerTeam ( attacker ) if getTeamName( theTeam ) == "Police" or getTeamName( theTeam ) == "SWAT" or getTeamName( theTeam ) == "FBI" or getTeamName( theTeam ) == "Army" then setPlayerWantedLevel( source, 0 ) local thisreward = wlevel*kreward givePlayerMoney ( attacker, thisreward ) return end end if ( getElementType( attacker ) == "player" ) then local wlevel = getPlayerWantedLevel( attacker ) if wlevel < 2 then setPlayerWantedLevel( attacker, wlevel+1 ) if wlevel == 1 then local wblip = createBlipAttachedTo( source, 56 ) end elseif wlevel == 6 then end elseif ( getElementType( attacker ) == "vehicle" ) then thekiller = getVehicleController( attacker ) if ( thekiller ) then local wlevel = getPlayerWantedLevel ( thekiller ) if wlevel < 2 then setPlayerWantedLevel( thekiller, wlevel+1 ) if wlevel == 1 then local wblip = createBlipAttachedTo( source, 56 ) end end end end end --[[setPlayerWantedLevel( source, 0 )--]] end addEventHandler ( "onPlayerWasted", getRootElement(), aplayerdied ) --FUNCTION TO CLEAR BLIPS function destroyBlipsAttachedTo(player) if not isElement(player) then return false end local attached = getAttachedElements ( player ) for k,element in ipairs(attached) do if isElement ( element ) and getElementType ( element ) == "blip" then destroyElement ( element ) end end end --WANTED LEVEL IF A POLICE OFFICER IS ATTACKED function assaultinganofficer ( attacker, weapon, bodypart, loss ) theTeam = getPlayerTeam ( source ) if getTeamName( theTeam ) == "Police" or getTeamName( theTeam ) == "SWAT" or getTeamName( theTeam ) == "FBI" or getTeamName( theTeam ) == "Army" then if ( attacker ) then if ( getElementType( attacker ) == "player" ) then theTeam = getPlayerTeam ( attacker ) if getTeamName( theTeam ) == "Police" or getTeamName( theTeam ) == "SWAT" or getTeamName( theTeam ) == "FBI" or getTeamName( theTeam ) == "Army" then return end elseif ( getElementType( attacker ) == "vehicle" ) then thedriver = getVehicleController( attacker ) if ( thedriver ) then theTeam = getPlayerTeam ( thedriver ) if getTeamName( theTeam ) == "Police" or getTeamName( theTeam ) == "SWAT" or getTeamName( theTeam ) == "FBI" or getTeamName( theTeam ) == "Army" then return end end end if (getElementData ( source, "justdamaged" ) ~= "yes") and (source ~= attacker) then setElementData ( source, "justdamaged", "yes" ) local damagereset = setTimer ( resethurt, 20000, 1, source ) if ( getElementType( attacker ) == "player" ) then local wlevel = getPlayerWantedLevel( attacker ) if wlevel < 1 then setPlayerWantedLevel( attacker, wlevel+1 ) if wlevel == 1 then local wblip = createBlipAttachedTo( source, 56 ) end end elseif ( getElementType( attacker ) == "vehicle" ) then local thekiller = getVehicleController( attacker ) if (thekiller) then local wlevel = getPlayerWantedLevel ( thekiller ) if wlevel < 1 then setPlayerWantedLevel( thekiller, wlevel+1 ) if wlevel == 1 then local wblip = createBlipAttachedTo( source, 56 ) end end end end end end end end addEventHandler ( "onPlayerDamage", getRootElement(), assaultinganofficer ) function resethurt(source) if (source) then setElementData ( source, "justdamaged", nil ) end end --WANTED LEVEL IF SOMEONE OTHER THAN A COP JACKS SOMEONE function carjackcheck(theVehicle, seat, jacker) if (jacker) then theTeam = getPlayerTeam ( jacker ) if getTeamName( theTeam ) == "Police" or getTeamName( theTeam ) == "SWAT" or getTeamName( theTeam ) == "FBI" or getTeamName( theTeam ) == "Army" then return end local wlevel = getPlayerWantedLevel( jacker ) if wlevel < 2 then setPlayerWantedLevel( jacker, wlevel+1 ) if wlevel == 1 then local wblip = createBlipAttachedTo( jacker, 56 ) end end end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), carjackcheck ) --WANTED LEVEL IF NON-COP TRIES TO USE A COP CAR function copcarcheck(theVehicle, seat, jacked) theTeam = getPlayerTeam ( source ) if getTeamName( theTeam ) == "Police" or getTeamName( theTeam ) == "SWAT" or getTeamName( theTeam ) == "FBI" or getTeamName( theTeam ) == "Army" then return else local carid = getVehicleID( theVehicle ) if carid == 598 or carid == 596 or carid == 597 or carid == 427 then local wlevel = getPlayerWantedLevel( source ) if wlevel < 2 then setPlayerWantedLevel( source, wlevel+1 ) end end end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), copcarcheck ) --STUFF TO MAKE BRIBE PICKUPS WORK function pickedUpWantedCheck ( player ) if isElement ( source ) and ( getElementType(source) == "pickup" ) then if getPickupType ( source ) == 3 then if (getElementData ( source, "model" ) == "1247" ) then local level = getPlayerWantedLevel(player) if ( level > 0 ) then setPlayerWantedLevel ( player, level-1 ) if ( level == 1 ) then destroyBlipsAttachedTo(player) end end end end end end addEventHandler ( "onPickupHit", getRootElement(), pickedUpWantedCheck ) Link to comment
iMr.3a[Z]eF Posted July 15, 2013 Share Posted July 15, 2013 The script is long, did you check for debugacript 3? Link to comment
فاّرس Posted July 15, 2013 Share Posted July 15, 2013 getVehicleID This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be an alternative (usually more generic) way of performing what it once did. Please use getElementModel Link to comment
Sande Posted July 15, 2013 Author Share Posted July 15, 2013 No errors, its just not give more stars than 2. if i kill 3 times still 2 stars Link to comment
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