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Join Failed


luck.

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Posted

hi all

good, I own a joinquit that has 4 functions: join, quit, login, nick, most just quit and nick work, can someone help me?

code:

function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, left, top, clip, wordbreak, postGUI) 
    local pat = "(.-)#(%x%x%x%x%x%x)" 
    local s, e, cap, col = str:find(pat, 1) 
    local last = 1 
    while s do 
        if cap == "" and col then color = tocolor( tonumber( "0x"..col:sub( 1, 2 ) ), tonumber( "0x"..col:sub( 3, 4 ) ), 
        tonumber( "0x"..col:sub( 5, 6 ) ), 255 ) end 
        if s ~= 1 or cap ~= "" then 
            local w = dxGetTextWidth(cap, scale, font) 
            dxDrawText( cap, ax, ay, ax + w, by, color, scale, font ) 
            ax = ax + w 
            color = tocolor( tonumber( "0x"..col:sub( 1, 2 ) ), tonumber( "0x"..col:sub( 3, 4 ) ), tonumber( "0x"..col:sub( 5, 6 ) ), 255 ) 
        end 
        last = e + 1 
        s, e, cap, col = str:find( pat, last ) 
    end 
    if last <= #str then 
        cap = str:sub( last ) 
        local w = dxGetTextWidth( cap, scale, font ) 
        dxDrawText( cap, ax, ay, ax + w, by, color, scale, font, left, top, clip, wordbreak, postGUI ) 
    end 
end 
  
local messageJoin = "" 
local messageQuit = "" 
local messageNick = "" 
local messageLogin = "" 
x,y = guiGetScreenSize() 
local scaleX = x/1920 
local scaleY = y/1080 
  
function renderPlayerJoined ( ) 
    dxDrawColorText("#ffffff".. messageJoin, 1140*scaleX, 20,574.0,20.0,tocolor(200,0,0,255),1,"default-bold","left","top",false,false,false) 
    dxDrawImage (1110*scaleX, 20,16,16,"icon/join.png",0,-120) 
end 
function renderPlayerLeft ( ) 
    dxDrawColorText("#ffffff".. messageQuit, 1140*scaleX, 40,573.0,32.0,tocolor(0,0,255,170),1,"default-bold","left","top",false,false,false) 
    dxDrawImage (1110*scaleX, 40,16,16,"icon/quit.png",0,-120) 
end 
function renderPlayerNick ( ) 
    dxDrawColorText("#ffffff".. messageNick, 1140*scaleX, 60,574.0,20.0,tocolor(200,0,0,255),1,"default-bold","left","top",false,false,false) 
    dxDrawImage (1110*scaleX, 60,16,16,"icon/nick.png",0,-120) 
end 
function renderPlayerLogin ( ) 
    dxDrawColorText("#ffffff".. messageLogin, 1140*scaleX, 80,574.0,20.0,tocolor(200,0,0,255),1,"default-bold","left","top",false,false,false) 
    dxDrawImage (1110*scaleX, 80,16,16,"icon/login.png",0,-120) 
end 
  
function greetingHandler ( player, ulke ) 
    messageJoin = "#ffffff"..getPlayerName (player) .. " #ffffffhas joined the game from #00ff00 ".. tostring ( ulke ) .."" 
    addEventHandler ( "onClientRender", root, renderPlayerJoined ) 
    setTimer ( 
        function ( ) 
            removeEventHandler ( "onClientRender", root, renderPlayerJoined ) 
        end 
        ,6000,1 
    ) 
end 
addEvent( "onJoin", true ) 
addEventHandler( "onJoin", root, greetingHandler ) 
  
addEventHandler('onClientPlayerQuit', root, 
    function(reason) 
        messageQuit  = "#ffffff" ..getPlayerName(source) .. " #ffffffhas left game. [#ffffff" .. reason .. "#ffffff]" 
        addEventHandler ( "onClientRender", root, renderPlayerLeft ) 
        setTimer ( 
            function ( ) 
                removeEventHandler ( "onClientRender", root, renderPlayerLeft ) 
            end 
            ,6000,1 
        ) 
    end 
) 
  
addEventHandler ( "onClientPlayerChangeNick", root, 
    function ( oldNick, newNick ) 
        messageNick = "#ffffff" ..oldNick.. " #ffffffis now known as #ffffff" ..newNick 
        addEventHandler ( "onClientRender", root, renderPlayerNick ) 
        setTimer ( 
            function ( ) 
                removeEventHandler ( "onClientRender", root, renderPlayerNick ) 
            end 
            ,6000,1 
        ) 
    end 
) 
  
function giris ( player ) 
    messageLogin = "#ffffff"..getPlayerName (player) .. " #ffffffhas successfully logged in!" 
    addEventHandler ( "onClientRender", root, renderPlayerLogin ) 
    setTimer ( 
        function ( ) 
            removeEventHandler ( "onClientRender", root, renderPlayerLogin ) 
        end 
        ,6000,1 
    ) 
end 
addEvent( "onPlayerLogin", true ) 
addEventHandler( "onLogin", root, giris ) 
  
function cikis ( player ) 
    messageLogin = "#ffffff"..getPlayerName (player) .. " #ffffffhas successfully logged out!" 
    addEventHandler ( "onClientRender", root, renderPlayerLogin ) 
    setTimer ( 
        function ( ) 
            removeEventHandler ( "onClientRender", root, renderPlayerLogin ) 
        end 
        ,6000,1 
    ) 
end 
addEvent( "onPlayerLogout", true ) 
addEventHandler( "onLogout", root, cikis ) 
  

Posted

try this:

function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, left, top, clip, wordbreak, postGUI) 
    local pat = "(.-)#(%x%x%x%x%x%x)" 
    local s, e, cap, col = str:find(pat, 1) 
    local last = 1 
    while s do 
        if cap == "" and col then color = tocolor( tonumber( "0x"..col:sub( 1, 2 ) ), tonumber( "0x"..col:sub( 3, 4 ) ), 
        tonumber( "0x"..col:sub( 5, 6 ) ), 255 ) end 
        if s ~= 1 or cap ~= "" then 
            local w = dxGetTextWidth(cap, scale, font) 
            dxDrawText( cap, ax, ay, ax + w, by, color, scale, font ) 
            ax = ax + w 
            color = tocolor( tonumber( "0x"..col:sub( 1, 2 ) ), tonumber( "0x"..col:sub( 3, 4 ) ), tonumber( "0x"..col:sub( 5, 6 ) ), 255 ) 
        end 
        last = e + 1 
        s, e, cap, col = str:find( pat, last ) 
    end 
    if last <= #str then 
        cap = str:sub( last ) 
        local w = dxGetTextWidth( cap, scale, font ) 
        dxDrawText( cap, ax, ay, ax + w, by, color, scale, font, left, top, clip, wordbreak, postGUI ) 
    end 
end 
  
local message = {join="",quit="",nick="",login=""} 
local x,y = guiGetScreenSize() 
local scaleX = x/1920 
local scaleY = y/1080 
  
function renderPlayerJoined ( ) 
    dxDrawColorText("#ffffff".. message.join, 1140*scaleX, 20,574.0,20.0,tocolor(200,0,0,255),1,"default-bold","left","top",false,false,false) 
    dxDrawImage (1110*scaleX, 20,16,16,"icon/join.png",0,-120) 
end 
function renderPlayerLeft ( ) 
    dxDrawColorText("#ffffff".. message.quit, 1140*scaleX, 40,573.0,32.0,tocolor(0,0,255,170),1,"default-bold","left","top",false,false,false) 
    dxDrawImage (1110*scaleX, 40,16,16,"icon/quit.png",0,-120) 
end 
function renderPlayerNick ( ) 
    dxDrawColorText("#ffffff".. message.nick, 1140*scaleX, 60,574.0,20.0,tocolor(200,0,0,255),1,"default-bold","left","top",false,false,false) 
    dxDrawImage (1110*scaleX, 60,16,16,"icon/nick.png",0,-120) 
end 
function renderPlayerLogin ( ) 
    dxDrawColorText("#ffffff".. message.login, 1140*scaleX, 80,574.0,20.0,tocolor(200,0,0,255),1,"default-bold","left","top",false,false,false) 
    dxDrawImage (1110*scaleX, 80,16,16,"icon/login.png",0,-120) 
end 
  
  
addEvent( "onJoin", true ) 
addEventHandler( "onJoin", root,function( player, ulke ) 
    message.join = "#ffffff"..getPlayerName (player) .. " #ffffffhas joined the game from #00ff00 ".. tostring ( ulke ) 
    addEventHandler ( "onClientRender", root, renderPlayerJoined ) 
    setTimer(removeEventHandler,6000,1,"onClientRender", root, renderPlayerJoined ) 
end) 
  
addEventHandler('onClientPlayerQuit', root,function(reason) 
    message.quit  = "#ffffff" ..getPlayerName(source) .. " #ffffffhas left game. [#ffffff" .. reason .. "#ffffff]" 
    addEventHandler ( "onClientRender", root, renderPlayerLeft ) 
    setTimer(removeEventHandler,6000,1,"onClientRender", root, renderPlayerLeft ) 
end) 
  
addEventHandler ( "onClientPlayerChangeNick", root,function ( oldNick, newNick ) 
    message.nick = "#ffffff" ..oldNick.. " #ffffffis now known as #ffffff" ..newNick 
    addEventHandler ( "onClientRender", root, renderPlayerNick ) 
    setTimer(removeEventHandler,6000,1,"onClientRender", root, renderPlayerNick ) 
end) 
  
addEvent( "onPlayerLogin", true ) 
addEvent( "onPlayerLogout", true ) 
  
addEventHandler( "onPlayerLogin", root, function( player ) 
    message.login = "#ffffff"..getPlayerName (player) .. " #ffffffhas successfully logged in!" 
    addEventHandler ( "onClientRender", root, renderPlayerLogin ) 
    setTimer(removeEventHandler,6000,1,"onClientRender", root, renderPlayerLogin ) 
end) 
  
addEventHandler( "onPlayerLogout", root, function( player ) 
    message.login = "#ffffff"..getPlayerName (player) .. " #ffffffhas successfully logged out!" 
    addEventHandler ( "onClientRender", root, renderPlayerLogin ) 
    setTimer(removeEventHandler,6000,1,"onClientRender", root, renderPlayerLogin ) 
end) 

And where is "onJoin" triggered?

My in-game name: Jaysds1

Retired CMG Scripter

World Of Tanks GameMode (Open-Source): https://github.com/Jaysds1/mtasa-wot-gamemode

Online GUI-Editor (WIP): https://forum.mtasa.com/topic/47678-online-gui-editor/

 

sE5Qm.png

TiV3C.png

img.php?id=0&text=Lua%20Scripter

Posted
And where is "onJoin" triggered?

sorry, do not know English very well, anyway substitutes "onPlayerJoin" even so messages Join Login and still do not work, now the messages are also frozen on the screen, I can not know what is wrong because the console shows no nothing.

function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, left, top, clip, wordbreak, postGUI) 
    local pat = "(.-)#(%x%x%x%x%x%x)" 
    local s, e, cap, col = str:find(pat, 1) 
    local last = 1 
    while s do 
        if cap == "" and col then color = tocolor( tonumber( "0x"..col:sub( 1, 2 ) ), tonumber( "0x"..col:sub( 3, 4 ) ), 
        tonumber( "0x"..col:sub( 5, 6 ) ), 255 ) end 
        if s ~= 1 or cap ~= "" then 
            local w = dxGetTextWidth(cap, scale, font) 
            dxDrawText( cap, ax, ay, ax + w, by, color, scale, font ) 
            ax = ax + w 
            color = tocolor( tonumber( "0x"..col:sub( 1, 2 ) ), tonumber( "0x"..col:sub( 3, 4 ) ), tonumber( "0x"..col:sub( 5, 6 ) ), 255 ) 
        end 
        last = e + 1 
        s, e, cap, col = str:find( pat, last ) 
    end 
    if last <= #str then 
        cap = str:sub( last ) 
        local w = dxGetTextWidth( cap, scale, font ) 
        dxDrawText( cap, ax, ay, ax + w, by, color, scale, font, left, top, clip, wordbreak, postGUI ) 
    end 
end 
  
local message = {join="",quit="",nick="",login=""} 
local x,y = guiGetScreenSize() 
local scaleX = x/1920 
local scaleY = y/1080 
  
function renderPlayerJoined ( ) 
    dxDrawColorText("#ffffff".. message.join, 1140*scaleX, 20,574.0,20.0,tocolor(200,0,0,255),1,"default-bold","left","top",false,false,false) 
    dxDrawImage (1110*scaleX, 20,16,16,"icon/join.png",0,-120) 
end 
function renderPlayerLeft ( ) 
    dxDrawColorText("#ffffff".. message.quit, 1140*scaleX, 40,573.0,32.0,tocolor(0,0,255,170),1,"default-bold","left","top",false,false,false) 
    dxDrawImage (1110*scaleX, 40,16,16,"icon/quit.png",0,-120) 
end 
function renderPlayerNick ( ) 
    dxDrawColorText("#ffffff".. message.nick, 1140*scaleX, 60,574.0,20.0,tocolor(200,0,0,255),1,"default-bold","left","top",false,false,false) 
    dxDrawImage (1110*scaleX, 60,16,16,"icon/nick.png",0,-120) 
end 
function renderPlayerLogin ( ) 
    dxDrawColorText("#ffffff".. message.login, 1140*scaleX, 80,574.0,20.0,tocolor(200,0,0,255),1,"default-bold","left","top",false,false,false) 
    dxDrawImage (1110*scaleX, 80,16,16,"icon/login.png",0,-120) 
end 
  
  
addEvent( "onPlayerJoin", true ) 
addEventHandler( "onPlayerJoin", root,function( player, ulke ) 
    message.join = "#ffffff"..getPlayerName (player) .. " #ffffffhas joined the game from #00ff00 ".. tostring ( ulke ) 
    addEventHandler ( "onClientRender", root, renderPlayerJoined ) 
    setTimer(removeEventHandler,6000,1,"onClientRender", root, renderPlayerJoined ) 
end) 
  
addEventHandler('onClientPlayerQuit', root,function(reason) 
    message.quit  = "#ffffff" ..getPlayerName(source) .. " #ffffffhas left game. [#ffffff" .. reason .. "#ffffff]" 
    addEventHandler ( "onClientRender", root, renderPlayerLeft ) 
    setTimer(removeEventHandler,6000,1,"onClientRender", root, renderPlayerLeft ) 
end) 
  
addEventHandler ( "onClientPlayerChangeNick", root,function ( oldNick, newNick ) 
    message.nick = "#ffffff" ..oldNick.. " #ffffffis now known as #ffffff" ..newNick 
    addEventHandler ( "onClientRender", root, renderPlayerNick ) 
    setTimer(removeEventHandler,6000,1,"onClientRender", root, renderPlayerNick ) 
end) 
  
addEvent( "onPlayerLogin", true ) 
addEvent( "onPlayerLogout", true ) 
  
addEventHandler( "onPlayerLogin", root, function( player ) 
    message.login = "#ffffff"..getPlayerName (player) .. " #ffffffhas successfully logged in!" 
    addEventHandler ( "onClientRender", root, renderPlayerLogin ) 
    setTimer(removeEventHandler,6000,1,"onClientRender", root, renderPlayerLogin ) 
end) 
  
addEventHandler( "onPlayerLogout", root, function( player ) 
    message.login = "#ffffff"..getPlayerName (player) .. " #ffffffhas successfully logged out!" 
    addEventHandler ( "onClientRender", root, renderPlayerLogin ) 
    setTimer(removeEventHandler,6000,1,"onClientRender", root, renderPlayerLogin ) 
end) 

Posted

No point on using dxDrawColorText, you can use the colorCoded argument from dxDrawText.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted (edited)

Sorry for the delay in responding, well I could make join and quit nick worked more login still does not work

Edited by Guest
Posted

Because there's no such event: "onClientPlayerLogin".

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

That's a server side event, you must trigger to client side with triggerClientEvent.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Add this on the client script:

addEvent ( "onClientPlayerLogin", true ) 

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

You're welcome.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

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