benwilkins Posted July 12, 2013 Share Posted July 12, 2013 Hey, I have looked around the forum for a topic relating to this but I haven't come across one as of yet. Basically, I have some server side vehicle mods on the server, and a few people are asking if we can create a function to toggle the mods for them, so that they can see there own mods. We have quite a few players who really like the server mods so we don't want to remove them, we just want to make everyone happy. Is this possible with MTA at the moment? I was thinking, of a command to set a database entry or setElementData and if that is set to 0, then dont apply the mods for that user? Link to comment
MIKI785 Posted July 12, 2013 Share Posted July 12, 2013 Replacing models is client side... you can make command for restoration of default models. Use engineRestoreModel for that. (Not sure if the function's name's correct, check wiki) Link to comment
bandi94 Posted July 12, 2013 Share Posted July 12, 2013 engineRestoreModel ( int modelID ) Link to comment
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