K4stic Posted July 10, 2013 Share Posted July 10, 2013 How i can do to know if player change interior? Link to comment
myonlake Posted July 10, 2013 Share Posted July 10, 2013 There is no direct way to check it. You just have to make your own events for those. If you're making your own interior system, I don't think it should be too hard I have suggested a couple events for detection but to be honest they're useless after all (http://bugs.multitheftauto.com/view.php?id=6977). Link to comment
Ab-47 Posted July 10, 2013 Share Posted July 10, 2013 Maybe this could help: getElementInterior Try something like this to get the players interior: local interior = getElementInterior(thePlayer) outputChatBox("This player is in interior:"..interior, thePlayer, 255, 255, 0) Link to comment
myonlake Posted July 10, 2013 Share Posted July 10, 2013 Maybe this could help: getElementInterior Try something like this to get the players interior: local interior = getElementInterior(thePlayer) outputChatBox("This player is in interior:"..interior, thePlayer, 255, 255, 0) That's not what he wanted. He wanted a script that would trigger only when a player has changed interior. For example, I change interior from 0 to 1, it would trigger something in his code. But there is no direct way to do this unless you had your own interior system, which would handle all interior changes itself. Link to comment
iMr.3a[Z]eF Posted July 10, 2013 Share Posted July 10, 2013 will i think you'll use dxDrawText then check of the player interior as @Ab-47 said Ex: function getHisInterior(thePlayer) local i = getElementInterior(thePlayer) local dxDrawText("he is in ".. i .." interior !",815,125,988,188, tocolor(0, 200, 0, 255), 1, "default-bold", "left", "top", false, false, false) end addEventHandler( "onClientResourceStart", resourceRoot, getHisInterior) Link to comment
myonlake Posted July 10, 2013 Share Posted July 10, 2013 will i think you'll use dxDrawText then check of the player interior as @Ab-47 saidEx: function getHisInterior(thePlayer) local i = getElementInterior(thePlayer) local dxDrawText("he is in ".. i .." interior !",815,125,988,188, tocolor(0, 200, 0, 255), 1, "default-bold", "left", "top", false, false, false) end addEventHandler( "onClientResourceStart", resourceRoot, getHisInterior) Once again, he did not ask for that. Secondly, your code makes no sense and is absolutely irrelevant to the issue. Read replies before posting, honestly. Link to comment
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