Sasu Posted July 2, 2013 Posted July 2, 2013 --Server local adminACL = { "Admin", "SuperModerator", "Moderator", "Console" } addCommandHandler("update", function(source) local playerAcc = getPlayerAccount(source) local accName = getAccountName(playerAcc) for _, objects in ipairs(adminACL) do if isObjectInACLGroup ("user."..accName, aclGetGroup ( objects ) ) then triggerClientEvent(source, "onAdminCommandUpdate", source) end end end ) --Client addEvent("onAdminCommandUpdate", true) addEventHandler("onAdminCommandUpdate", root, function() guiSetVisible(updatePanel, true) showCursor(true) end ) I don't know why this scripts works in my local server and when I upload to another server dont work . Can you say me why?
Castillo Posted July 2, 2013 Posted July 2, 2013 Why do you say that? the loop will check if you're on one of these groups.
iMr.3a[Z]eF Posted July 2, 2013 Posted July 2, 2013 Why do you say that? the loop will check if you're on one of these groups. this will works as far as i know -- server local adminACL = {} adminACL[1] = { "Admin" } adminACL[2] = { "SuperModerator" } adminACL[3] = { "Moderator" } adminACL[4] = { "Console" } addCommandHandler("update", function(source) local playerAcc = getPlayerAccount(source) local accName = getAccountName(playerAcc) for _, objects in ipairs(adminACL) do if isObjectInACLGroup ("user."..accName, aclGetGroup ( adminACL[1] ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( adminACL[2] ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( adminACL[3] ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( adminACL[4] ) ) then triggerClientEvent(source, "onAdminCommandUpdate", source) end end end ) --Client addEvent("onAdminCommandUpdate", true) addEventHandler("onAdminCommandUpdate", root, function() guiSetVisible(updatePanel, true) showCursor(true) end )
Sasu Posted July 2, 2013 Author Posted July 2, 2013 Why do you say that? the loop will check if you're on one of these groups. this will works as far as i know -- server local adminACL = {} adminACL[1] = { "Admin" } adminACL[2] = { "SuperModerator" } adminACL[3] = { "Moderator" } adminACL[4] = { "Console" } addCommandHandler("update", function(source) local playerAcc = getPlayerAccount(source) local accName = getAccountName(playerAcc) for _, objects in ipairs(adminACL) do if isObjectInACLGroup ("user."..accName, aclGetGroup ( adminACL[1] ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( adminACL[2] ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( adminACL[3] ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( adminACL[4] ) ) then triggerClientEvent(source, "onAdminCommandUpdate", source) end end end ) --Client addEvent("onAdminCommandUpdate", true) addEventHandler("onAdminCommandUpdate", root, function() guiSetVisible(updatePanel, true) showCursor(true) end ) So I dont need the table -.- . Anyway I have just resolved. --Server local adminACL = { "Admin", "SuperModerator", "Moderator", "Console" } addEvent("updateOn", true) addEventHandler("updateOn", root, function() local playerAcc = getPlayerAccount(source) local accName = getAccountName(playerAcc) for _, objects in ipairs(adminACL) do if isObjectInACLGroup ("user."..accName, aclGetGroup ( objects ) ) then triggerClientEvent(source, "onAdminCommandUpdate", source) end end end ) --Client addEvent("onAdminCommandUpdate", true) addEventHandler("onAdminCommandUpdate", root, function() guiSetVisible(updatePanel, true) showCursor(true) end ) addCommandHandler("update", function() triggerServerEvent("updateOn", localPlayer) end )
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