-.Paradox.- Posted July 8, 2013 Author Posted July 8, 2013 ok If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
-.Paradox.- Posted July 8, 2013 Author Posted July 8, 2013 function="getPlayerLevel" type="server" /> function="setPlayerLevel" type="server" /> function="getPlayerExP" type="server" /> function="setPlayerExP" type="server" /> function="getLevelData" type="server" /> like that ? If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Castillo Posted July 8, 2013 Posted July 8, 2013 No, you must MAKE the functions in the SCRIPT. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
-.Paradox.- Posted July 11, 2013 Author Posted July 11, 2013 I have another trouble if player like example have in experience 112 he don't move to level 1. P.S : It was working fine. here's the lua exports.scoreboard:scoreboardAddColumn("Level") local levels = {[100] = 1, [200] = 2, [300] = 3, [400] = 4, [500] = 5, [1000] = 6, [2500] = 7, [5000] = 8, [7000] = 9, [10000] = 10, [15000] = 11, [20000] = 12, [30000] = 13, [55000] = 14, [65000] = 15} function win(ammo, killer, weapon, bodypart) if (killer and killer ~= source) then local H = getElementData(killer, "ExP") local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) setElementData(killer, "ExP", tonumber(H)+math.random ( 10, 80 ) ) if levels[tonumber(H)] then setElementData(killer, "Level", "Lvl ".. tostring(levels[tonumber(H)]) .." ! ") triggerClientEvent ( killer, "playSound", killer ) end end local H = getElementData ( source, "ExP" ) or 0 setElementData ( source, "ExP", tonumber ( H ) - math.random ( 5, 50 ) ) end addEventHandler( "onPlayerWasted", getRootElement(), win) function onLogin (_,account) setElementData(source, "Level", getAccountData(account, "lvl") or "0") setElementData(source, "ExP", getAccountData(account, "exp") or "0") end addEventHandler ("onPlayerLogin", root, onLogin) function saveData(thePlayer, theAccount) if (theAccount and not isGuestAccount(theAccount)) then setAccountData (theAccount, "lvl", getElementData(thePlayer, "Level")) setAccountData (theAccount, "exp", getElementData(thePlayer, "ExP")) end end addEventHandler ("onPlayerQuit", root, function () saveData(source, getPlayerAccount(source)) end) addEventHandler ("onPlayerLogout", root, function (prev) saveData(source, prev) end) If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
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