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Exp system


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I have another trouble if player like example have in experience 112 he don't move to level 1.

P.S : It was working fine.

here's the lua

exports.scoreboard:scoreboardAddColumn("Level") 
local levels = {[100] = 1, [200] = 2, [300] = 3, [400] = 4, [500] = 5, [1000] = 6, [2500] = 7, [5000] = 8, [7000] = 9, [10000] = 10, [15000] = 11, [20000] = 12, [30000] = 13, [55000] = 14, [65000] = 15}  
function win(ammo, killer, weapon, bodypart) 
    if (killer and killer ~= source) then 
        local H = getElementData(killer, "ExP") 
        local S = getElementData(killer, "Level") 
        local killer1 = getPlayerName(killer) 
        local noob = getPlayerName(source) 
        setElementData(killer, "ExP", tonumber(H)+math.random ( 10, 80 ) ) 
        if levels[tonumber(H)] then 
            setElementData(killer, "Level", "Lvl ".. tostring(levels[tonumber(H)]) .." ! ") 
            triggerClientEvent ( killer, "playSound", killer ) 
        end 
    end 
    local H = getElementData ( source, "ExP" ) or 0 
    setElementData ( source, "ExP", tonumber ( H ) - math.random ( 5, 50 ) ) 
end 
addEventHandler( "onPlayerWasted", getRootElement(), win) 
  
function onLogin (_,account) 
    setElementData(source, "Level", getAccountData(account, "lvl") or "0") 
    setElementData(source, "ExP", getAccountData(account, "exp") or "0") 
end 
addEventHandler ("onPlayerLogin", root, onLogin) 
  
function saveData(thePlayer, theAccount) 
    if (theAccount and not isGuestAccount(theAccount)) then 
        setAccountData (theAccount, "lvl", getElementData(thePlayer, "Level")) 
        setAccountData (theAccount, "exp", getElementData(thePlayer, "ExP")) 
    end 
end 
  
addEventHandler ("onPlayerQuit", root, function () saveData(source, getPlayerAccount(source)) end) 
addEventHandler ("onPlayerLogout", root, function (prev) saveData(source, prev) end) 

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