-.Paradox.- Posted July 1, 2013 Posted July 1, 2013 Hello i have this exp_system and i want two things on it i tryed but not working here is the lua exports.scoreboard:scoreboardAddColumn("ExP") exports.scoreboard:scoreboardAddColumn("Level") local levels = {[1] = 1, [50] = 2, [75] = 3, [240] = 4, [950] = 5, [1200] = 6, [2000] = 7, [5000] = 8, [9963] = 9, [20000] = 10, [100000] = 11} function win(ammo, killer, weapon, bodypart) if (killer and killer ~= source) then local H = getElementData(killer, "ExP") local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) setElementData(killer, "ExP", tonumber(H)+75) if levels[tonumber(H)] then setElementData(killer, "Level", "Lvl ".. tostring(levels[tonumber(H)]) .." !") triggerClientEvent ( killer, "playSound", killer ) end end end addEventHandler( "onPlayerWasted", getRootElement(), win) function onLogin (_,account) setElementData(source, "Level", getAccountData(account, "lvl") or "Level 0 ") setElementData(source, "ExP", getAccountData(account, "exp") or "0") end addEventHandler ("onPlayerLogin", root, onLogin) function saveData(thePlayer, theAccount) if (theAccount and not isGuestAccount(theAccount)) then setAccountData (theAccount, "lvl", getElementData(thePlayer, "Level")) setAccountData (theAccount, "exp", getElementData(thePlayer, "ExP")) end end addEventHandler ("onPlayerQuit", root, function () saveData(source, getPlayerAccount(source)) end) addEventHandler ("onPlayerLogout", root, function (prev) saveData(source, prev) end) I want when player kill somebody he earn Random Experience i tryed adding this but not working math.random ( 5, 35 ) and when he get killed by somebody who had a higher exp he lose like math.random ( -5, -35 ) Thanks for helping If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Castillo Posted July 1, 2013 Posted July 1, 2013 Why is not working? I don't see math.random anywhere on your script either. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
-.Paradox.- Posted July 1, 2013 Author Posted July 1, 2013 that's the original one If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Castillo Posted July 1, 2013 Posted July 1, 2013 The script you've posted works? and you want to add random experience? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
-.Paradox.- Posted July 1, 2013 Author Posted July 1, 2013 Yeh and when player get killed he lost some experience If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Castillo Posted July 1, 2013 Posted July 1, 2013 exports.scoreboard:scoreboardAddColumn("ExP") exports.scoreboard:scoreboardAddColumn("Level") local levels = {[1] = 1, [50] = 2, [75] = 3, [240] = 4, [950] = 5, [1200] = 6, [2000] = 7, [5000] = 8, [9963] = 9, [20000] = 10, [100000] = 11} function win(ammo, killer, weapon, bodypart) if (killer and killer ~= source) then local H = getElementData(killer, "ExP") local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) setElementData(killer, "ExP", tonumber(H)+math.random ( 5, 35 ) ) if levels[tonumber(H)] then setElementData(killer, "Level", "Lvl ".. tostring(levels[tonumber(H)]) .." !") triggerClientEvent ( killer, "playSound", killer ) end end local H = getElementData ( source, "ExP" ) or 0 setElementData ( source, "ExP", tonumber ( H ) - math.random ( 5, 35 ) ) end addEventHandler( "onPlayerWasted", getRootElement(), win) function onLogin (_,account) setElementData(source, "Level", getAccountData(account, "lvl") or "Level 0 ") setElementData(source, "ExP", getAccountData(account, "exp") or "0") end addEventHandler ("onPlayerLogin", root, onLogin) function saveData(thePlayer, theAccount) if (theAccount and not isGuestAccount(theAccount)) then setAccountData (theAccount, "lvl", getElementData(thePlayer, "Level")) setAccountData (theAccount, "exp", getElementData(thePlayer, "ExP")) end end addEventHandler ("onPlayerQuit", root, function () saveData(source, getPlayerAccount(source)) end) addEventHandler ("onPlayerLogout", root, function (prev) saveData(source, prev) end) San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
-.Paradox.- Posted July 1, 2013 Author Posted July 1, 2013 Thanks a lot bro you're the best and one more thing please The command of get player experience dont work function getRep ( commandName, playerName ) if ( playerName ) then local thePlayer = getPlayerFromName ( playerName ) if ( thePlayer ) then local ExP = getElementData ( thePlayer, "ExP" ) outputChatBox ( getPlayerName ( thePlayer ) .." Reputation is ".. ExP "!", source ) else outputChatBox ( "Couldn't find '" .. playerName .. "'", source ) end end end addCommandHandler ( "getrep", getRep ) If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Castillo Posted July 1, 2013 Posted July 1, 2013 Is client side? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
-.Paradox.- Posted July 1, 2013 Author Posted July 1, 2013 (edited) yes can i remove " Lvl " and "!" from setElementData(killer, "Level", "Lvl ".. tostring(levels[tonumber(H)]) .." !") because when i remove it the script being crashed Edited July 1, 2013 by Guest If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Castillo Posted July 1, 2013 Posted July 1, 2013 function getRep ( _, playerName ) if ( playerName ) then local thePlayer = getPlayerFromName ( playerName ) if ( thePlayer ) then local ExP = getElementData ( thePlayer, "ExP" ) or 0 outputChatBox ( getPlayerName ( thePlayer ) .." Reputation is ".. tostring ( ExP ) .."!" ) else outputChatBox ( "Couldn't find '" .. playerName .. "'", source ) end end end addCommandHandler ( "getrep", getRep ) San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
-.Paradox.- Posted July 4, 2013 Author Posted July 4, 2013 Castillo, i tryed this but not working can you fix it please This for set player exp addCommandHandler ( "setexp", function ( thePlayer, commandName, theExP ) local theExP = tonumber ( theExP ) or 0 exports.exp_system:setPlayerExP ( thePlayer, theExP ) end ) and this for set player level addCommandHandler ( "setlevel", function ( thePlayer, commandName, theLevel ) local theLevel = tonumber ( theLevel ) or 1 exports.exp_system:setPlayerLevel ( thePlayer, theLEvel ) end ) If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Castillo Posted July 4, 2013 Posted July 4, 2013 Errors on debugscript? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
-.Paradox.- Posted July 4, 2013 Author Posted July 4, 2013 no errors function ( thePlayer, commandName, theLevel , playerName) what about this ? If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Castillo Posted July 4, 2013 Posted July 4, 2013 The resource "exp_system" has these exported functions? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
-.Paradox.- Posted July 4, 2013 Author Posted July 4, 2013 yes on meta function="getPlayerLevel" type="server" /> -- arguments: thePlayer --> function="setPlayerLevel" type="server" /> -- arguments: thePlayer, theLevel --> function="getPlayerEXP" type="server" /> -- arguments: thePlayer --> function="setPlayerEXP" type="server" /> -- arguments: thePlayer, theExperience --> function="addPlayerEXP" type="server" /> -- arguments: thePlayer, theExperience --> function="getAccountLevel" type="server" /> -- arguments: theAccount --> function="setAccountLevel" type="server" /> -- arguments: theAccount, theLevel --> function="getAccountEXP" type="server" /> -- arguments: theAccount --> function="setAccountEXP" type="server" /> -- arguments: theAccount, theExperience --> function="addAccountEXP" type="server" /> -- arguments: theAccount, theExperience --> function="getLevelData" type="server" /> -- arguments: theLevel --> If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Castillo Posted July 4, 2013 Posted July 4, 2013 It's "setPlayerEXP" not "setPlayerExP". San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
-.Paradox.- Posted July 4, 2013 Author Posted July 4, 2013 Oh ok, i will try it it set exp only for me not for other players If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Castillo Posted July 4, 2013 Posted July 4, 2013 That's because it's what the script does. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
-.Paradox.- Posted July 4, 2013 Author Posted July 4, 2013 ok but there isnt a solution for set player exp ? If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Castillo Posted July 4, 2013 Posted July 4, 2013 addCommandHandler ( "setexp", function ( thePlayer, _, who, theExP ) local theExP = tonumber ( theExP ) or 0 local playerWho = getPlayerFromName ( who ) if ( playerWho ) then exports.exp_system:setPlayerEXP ( playerWho, theExP ) end end ) San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
-.Paradox.- Posted July 4, 2013 Author Posted July 4, 2013 thanks but what about the music script If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Castillo Posted July 4, 2013 Posted July 4, 2013 What music script? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
-.Paradox.- Posted July 4, 2013 Author Posted July 4, 2013 https://forum.multitheftauto.com/viewtop ... 1339a7be73 If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
-.Paradox.- Posted July 6, 2013 Author Posted July 6, 2013 and if i want change levels to like Example Level 1 : Rookie Level 2 : Amateur Level 3 : Semi-pro Level 4 : Pro Level 5 : ELITE Level 6 : Boss can you help me ? If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
فاّرس Posted July 6, 2013 Posted July 6, 2013 and if i want change levels to like Example Level 1 : Rookie Level 2 : Amateur Level 3 : Semi-pro Level 4 : Pro Level 5 : ELITE Level 6 : Boss can you help me ? Do you want set the player level if write [[command]] ? or do you want set the level name ? Sha67 سابقاً
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now