-.Paradox.- Posted July 1, 2013 Posted July 1, 2013 Hello i have this exp_system and i want two things on it i tryed but not working here is the lua exports.scoreboard:scoreboardAddColumn("ExP") exports.scoreboard:scoreboardAddColumn("Level") local levels = {[1] = 1, [50] = 2, [75] = 3, [240] = 4, [950] = 5, [1200] = 6, [2000] = 7, [5000] = 8, [9963] = 9, [20000] = 10, [100000] = 11} function win(ammo, killer, weapon, bodypart) if (killer and killer ~= source) then local H = getElementData(killer, "ExP") local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) setElementData(killer, "ExP", tonumber(H)+75) if levels[tonumber(H)] then setElementData(killer, "Level", "Lvl ".. tostring(levels[tonumber(H)]) .." !") triggerClientEvent ( killer, "playSound", killer ) end end end addEventHandler( "onPlayerWasted", getRootElement(), win) function onLogin (_,account) setElementData(source, "Level", getAccountData(account, "lvl") or "Level 0 ") setElementData(source, "ExP", getAccountData(account, "exp") or "0") end addEventHandler ("onPlayerLogin", root, onLogin) function saveData(thePlayer, theAccount) if (theAccount and not isGuestAccount(theAccount)) then setAccountData (theAccount, "lvl", getElementData(thePlayer, "Level")) setAccountData (theAccount, "exp", getElementData(thePlayer, "ExP")) end end addEventHandler ("onPlayerQuit", root, function () saveData(source, getPlayerAccount(source)) end) addEventHandler ("onPlayerLogout", root, function (prev) saveData(source, prev) end) I want when player kill somebody he earn Random Experience i tryed adding this but not working math.random ( 5, 35 ) and when he get killed by somebody who had a higher exp he lose like math.random ( -5, -35 ) Thanks for helping
Castillo Posted July 1, 2013 Posted July 1, 2013 Why is not working? I don't see math.random anywhere on your script either.
Castillo Posted July 1, 2013 Posted July 1, 2013 The script you've posted works? and you want to add random experience?
-.Paradox.- Posted July 1, 2013 Author Posted July 1, 2013 Yeh and when player get killed he lost some experience
Castillo Posted July 1, 2013 Posted July 1, 2013 exports.scoreboard:scoreboardAddColumn("ExP") exports.scoreboard:scoreboardAddColumn("Level") local levels = {[1] = 1, [50] = 2, [75] = 3, [240] = 4, [950] = 5, [1200] = 6, [2000] = 7, [5000] = 8, [9963] = 9, [20000] = 10, [100000] = 11} function win(ammo, killer, weapon, bodypart) if (killer and killer ~= source) then local H = getElementData(killer, "ExP") local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) setElementData(killer, "ExP", tonumber(H)+math.random ( 5, 35 ) ) if levels[tonumber(H)] then setElementData(killer, "Level", "Lvl ".. tostring(levels[tonumber(H)]) .." !") triggerClientEvent ( killer, "playSound", killer ) end end local H = getElementData ( source, "ExP" ) or 0 setElementData ( source, "ExP", tonumber ( H ) - math.random ( 5, 35 ) ) end addEventHandler( "onPlayerWasted", getRootElement(), win) function onLogin (_,account) setElementData(source, "Level", getAccountData(account, "lvl") or "Level 0 ") setElementData(source, "ExP", getAccountData(account, "exp") or "0") end addEventHandler ("onPlayerLogin", root, onLogin) function saveData(thePlayer, theAccount) if (theAccount and not isGuestAccount(theAccount)) then setAccountData (theAccount, "lvl", getElementData(thePlayer, "Level")) setAccountData (theAccount, "exp", getElementData(thePlayer, "ExP")) end end addEventHandler ("onPlayerQuit", root, function () saveData(source, getPlayerAccount(source)) end) addEventHandler ("onPlayerLogout", root, function (prev) saveData(source, prev) end)
-.Paradox.- Posted July 1, 2013 Author Posted July 1, 2013 Thanks a lot bro you're the best and one more thing please The command of get player experience dont work function getRep ( commandName, playerName ) if ( playerName ) then local thePlayer = getPlayerFromName ( playerName ) if ( thePlayer ) then local ExP = getElementData ( thePlayer, "ExP" ) outputChatBox ( getPlayerName ( thePlayer ) .." Reputation is ".. ExP "!", source ) else outputChatBox ( "Couldn't find '" .. playerName .. "'", source ) end end end addCommandHandler ( "getrep", getRep )
-.Paradox.- Posted July 1, 2013 Author Posted July 1, 2013 (edited) yes can i remove " Lvl " and "!" from setElementData(killer, "Level", "Lvl ".. tostring(levels[tonumber(H)]) .." !") because when i remove it the script being crashed Edited July 1, 2013 by Guest
Castillo Posted July 1, 2013 Posted July 1, 2013 function getRep ( _, playerName ) if ( playerName ) then local thePlayer = getPlayerFromName ( playerName ) if ( thePlayer ) then local ExP = getElementData ( thePlayer, "ExP" ) or 0 outputChatBox ( getPlayerName ( thePlayer ) .." Reputation is ".. tostring ( ExP ) .."!" ) else outputChatBox ( "Couldn't find '" .. playerName .. "'", source ) end end end addCommandHandler ( "getrep", getRep )
-.Paradox.- Posted July 4, 2013 Author Posted July 4, 2013 Castillo, i tryed this but not working can you fix it please This for set player exp addCommandHandler ( "setexp", function ( thePlayer, commandName, theExP ) local theExP = tonumber ( theExP ) or 0 exports.exp_system:setPlayerExP ( thePlayer, theExP ) end ) and this for set player level addCommandHandler ( "setlevel", function ( thePlayer, commandName, theLevel ) local theLevel = tonumber ( theLevel ) or 1 exports.exp_system:setPlayerLevel ( thePlayer, theLEvel ) end )
-.Paradox.- Posted July 4, 2013 Author Posted July 4, 2013 no errors function ( thePlayer, commandName, theLevel , playerName) what about this ?
Castillo Posted July 4, 2013 Posted July 4, 2013 The resource "exp_system" has these exported functions?
-.Paradox.- Posted July 4, 2013 Author Posted July 4, 2013 yes on meta function="getPlayerLevel" type="server" /> -- arguments: thePlayer --> function="setPlayerLevel" type="server" /> -- arguments: thePlayer, theLevel --> function="getPlayerEXP" type="server" /> -- arguments: thePlayer --> function="setPlayerEXP" type="server" /> -- arguments: thePlayer, theExperience --> function="addPlayerEXP" type="server" /> -- arguments: thePlayer, theExperience --> function="getAccountLevel" type="server" /> -- arguments: theAccount --> function="setAccountLevel" type="server" /> -- arguments: theAccount, theLevel --> function="getAccountEXP" type="server" /> -- arguments: theAccount --> function="setAccountEXP" type="server" /> -- arguments: theAccount, theExperience --> function="addAccountEXP" type="server" /> -- arguments: theAccount, theExperience --> function="getLevelData" type="server" /> -- arguments: theLevel -->
-.Paradox.- Posted July 4, 2013 Author Posted July 4, 2013 Oh ok, i will try it it set exp only for me not for other players
-.Paradox.- Posted July 4, 2013 Author Posted July 4, 2013 ok but there isnt a solution for set player exp ?
Castillo Posted July 4, 2013 Posted July 4, 2013 addCommandHandler ( "setexp", function ( thePlayer, _, who, theExP ) local theExP = tonumber ( theExP ) or 0 local playerWho = getPlayerFromName ( who ) if ( playerWho ) then exports.exp_system:setPlayerEXP ( playerWho, theExP ) end end )
-.Paradox.- Posted July 4, 2013 Author Posted July 4, 2013 https://forum.multitheftauto.com/viewtop ... 1339a7be73
-.Paradox.- Posted July 6, 2013 Author Posted July 6, 2013 and if i want change levels to like Example Level 1 : Rookie Level 2 : Amateur Level 3 : Semi-pro Level 4 : Pro Level 5 : ELITE Level 6 : Boss can you help me ?
فاّرس Posted July 6, 2013 Posted July 6, 2013 and if i want change levels to like Example Level 1 : Rookie Level 2 : Amateur Level 3 : Semi-pro Level 4 : Pro Level 5 : ELITE Level 6 : Boss can you help me ? Do you want set the player level if write [[command]] ? or do you want set the level name ?
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