TheLenn123 Posted June 29, 2013 Share Posted June 29, 2013 Hello, On the most drift servers, if I spawn a vehicle, I spawn in it. If I spawn a vehicle in my own server, it spawns next to me... Is there a script that I spawn in the vehicle when I spawn it? Thanks (My English is not the best, I'm Dutch ) Link to comment
Blaawee Posted June 29, 2013 Share Posted June 29, 2013 Are you using play gamemode ? Link to comment
xXMADEXx Posted June 29, 2013 Share Posted June 29, 2013 (For freeroam) freeroam -> fr_server.lua -> search "vehicle = createVehicle(vehID, vx, vy, vz, 0, 0, vrot)" (Should be line 328) Right below that line put: warpPedIntoVehicle ( source, vehicle ) Link to comment
TheLenn123 Posted July 1, 2013 Author Share Posted July 1, 2013 I shall try it, thanks for the reply! Link to comment
TheLenn123 Posted July 1, 2013 Author Share Posted July 1, 2013 vehicle = createVehicle(vehID, vx, vy, vz, 0, 0, vrot) warpPedIntoVehicle ( source, vehicle ) if (not isElement(vehicle)) then return end I have it like this, but it doesn't work Did I do something wrong? Link to comment
TheLenn123 Posted July 1, 2013 Author Share Posted July 1, 2013 Every time I start the server, the fr_server.lua resets itself... Link to comment
Moderators IIYAMA Posted July 1, 2013 Moderators Share Posted July 1, 2013 everything defined? vehID, vx, vy, vz, 0, 0, vrot Link to comment
TheLenn123 Posted July 1, 2013 Author Share Posted July 1, 2013 Like this? g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_PlayerData = {} g_VehicleData = {} local chatTime = {} local lastChatMessage = {} g_ArmedVehicles = { [425] = true, [447] = true, [520] = true, [430] = true, [464] = true, [432] = true } g_Trailers = { [606] = true, [607] = true, [610] = true, [590] = true, [569] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true } g_RPCFunctions = { addPedClothes = { option = 'clothes', descr = 'Modifying clothes' }, addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, fadeVehiclePassengersCamera = true, fixVehicle = { option = 'repair', descr = 'Repairing vehicles' }, giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' }, giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' }, givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' }, killPed = { option = 'kill', descr = 'Killing yourself' }, removePedClothes = { option = 'clothes', descr = 'Modifying clothes' }, removePedFromVehicle = true, removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' }, removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, setElementPosition = true, setElementInterior = true, setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' }, setMySkin = { option = 'setskin', descr = 'Setting skin' }, setPedAnimation = { option = 'anim', descr = 'Setting an animation' }, setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' }, setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' }, setPedStat = { option = 'stats', descr = 'Changing stats' }, setTime = { option = 'time.set', descr = 'Changing time' }, setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' }, setVehicleColor = true, setVehicleHeadLightColor = true, setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, setVehicleRotation = true, setWeather = { option = 'weather', descr = 'Setting weather' }, spawnMe = true, warpMe = { option = 'warp', descr = 'Warping' } } g_OptionDefaults = { alpha = true, anim = true, clothes = true, createvehicle = true, gamespeed = { enabled = true, min = 0.0, max = 3 }, gravity = { enabled = true, min = 0, max = 0.1 }, jetpack = true, kill = true, lights = true, paintjob = true, repair = true, setskin = true, setstyle = true, spawnmaponstart = true, spawnmapondeath = true, stats = true, time = { set = true, freeze = true }, upgrades = true, warp = true, weapons = { enabled = true, vehiclesenabled = true, disallowed = {} }, weather = true, welcometextonstart = true, vehicles = { maxidletime = 60000, idleexplode = true, maxperplayer = 2, disallowed = {} } } function getOption(optionName) local option = get(optionName:gsub('%.', '/')) if option then if option == 'true' then option = true elseif option == 'false' then option = false end return option end option = g_OptionDefaults for i,part in ipairs(optionName:split('.')) do option = option[part] end return option end addEventHandler('onResourceStart', g_ResRoot, function() table.each(getElementsByType('player'), joinHandler) end ) function joinHandler(player) if not player then player = source end local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255) setPlayerNametagColor(player, r, g, b) g_PlayerData[player] = { vehicles = {} } g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b) if g_FrozenTime then clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) end if getOption('welcometextonstart') then outputChatBox('Welcome to Freeroam', player, 0, 255, 0) outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0) end end addEventHandler('onPlayerJoin', g_Root, joinHandler) addEvent('onLoadedAtClient', true) addEventHandler('onLoadedAtClient', g_ResRoot, function(player) if getOption('spawnmaponstart') and isPedDead(player) then clientCall(player, 'showWelcomeMap') end end, false ) addEventHandler('onPlayerWasted', g_Root, function() if not getOption('spawnmapondeath') then return end local player = source setTimer( function() if isPedDead(player) then clientCall(player, 'showMap') end end, 2000, 1 ) end ) addEvent('onClothesInit', true) addEventHandler('onClothesInit', g_Root, function() local result = {} local texture, model -- get all clothes result.allClothes = {} local typeGroup, index for type=0,17 do typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}} table.insert(result.allClothes, typeGroup) index = 0 texture, model = getClothesByTypeIndex(type, index) while texture do table.insert(typeGroup.children, {id = index, texture = texture, model = model}) index = index + 1 texture, model = getClothesByTypeIndex(type, index) end end -- get current player clothes { type = {texture=texture, model=model} } result.playerClothes = {} for type=0,17 do texture, model = getPedClothes(source, type) if texture then result.playerClothes[type] = {texture = texture, model = model} end end triggerClientEvent(source, 'onClientClothesInit', source, result) end ) addEvent('onPlayerGravInit', true) addEventHandler('onPlayerGravInit', g_Root, function() triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source)) end ) function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 100) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function spawnMe(x, y, z) if not x then x, y, z = getElementPosition(source) end if isPedTerminated(source) then repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288)) else spawnPlayer(source, x, y, z, 0, getPedSkin(source)) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function warpMe(targetPlayer) if isPedDead(source) then spawnMe() end local vehicle = getPedOccupiedVehicle(targetPlayer) if not vehicle then -- target player is not in a vehicle - just warp next to him local x, y, z = getElementPosition(targetPlayer) clientCall(source, 'setPlayerPosition', x + 2, y, z) else -- target player is in a vehicle - warp into it if there's space left if getPedOccupiedVehicle(source) then --removePlayerFromVehicle(source) outputChatBox('Get out of your vehicle first.', source) return end local numseats = getVehicleMaxPassengers(vehicle) for i=0,numseats do if not getVehicleOccupant(vehicle, i) then if isPedDead(source) then local x, y, z = getElementPosition(vehicle) spawnMe(x + 4, y, z + 1) end warpPedIntoVehicle(source, vehicle, i) return end end outputChatBox('No free seats left in ' .. getPlayerName(targetPlayer) .. '\'s vehicle.', source, 255, 0, 0) end local interior = getElementInterior(targetPlayer) setElementInterior(source, interior) setCameraInterior(source, interior) end function giveMeWeapon(weapon, amount) if weapon and weapon > 50 then return end if table.find(getOption('weapons.disallowed'), weapon) then errMsg((getWeaponNameFromID(weapon) or tostring(weapon)) .. 's are not allowed', source) else giveWeapon(source, weapon, amount, true) end end function giveMeVehicles(vehicles) if type(vehicles) == 'number' then vehicles = { vehicles } end local px, py, pz, prot local radius = 3 local playerVehicle = getPedOccupiedVehicle(source) if playerVehicle and isElement(playerVehicle) then px, py, pz = getElementPosition(playerVehicle) prot, prot, prot = getVehicleRotation(playerVehicle) else px, py, pz = getElementPosition(source) prot = getPedRotation(source) end local offsetRot = math.rad(prot) local vx = px + radius * math.cos(offsetRot) local vy = py + radius * math.sin(offsetRot) local vz = pz + 2 local vrot = prot local vehicleList = g_PlayerData[source].vehicles local vehicle if ( not vehicles ) then return end for i,vehID in ipairs(vehicles) do if vehID < 400 or vehID > 611 then errMsg(vehID ..' is incorrect vehicle model', source) elseif not table.find(getOption('vehicles.disallowed'), vehID) then if #vehicleList >= getOption('vehicles.maxperplayer') then unloadVehicle(vehicleList[1]) end vehicle = createVehicle(vehID, vx, vy, vz, 0, 0, vrot) if (not isElement(vehicle)) then return end setElementInterior(vehicle, getElementInterior(source)) setElementDimension(vehicle, getElementDimension(source)) table.insert(vehicleList, vehicle) g_VehicleData[vehicle] = { creator = source, timers = {} } if vehID == 464 then warpPedIntoVehicle(source, vehicle) elseif not g_Trailers[vehID] then if getOption('vehicles.idleexplode') then g_VehicleData[vehicle].timers.fire = setTimer(commitArsonOnVehicle, getOption('vehicles.maxidletime'), 1, vehicle) end g_VehicleData[vehicle].timers.destroy = setTimer(unloadVehicle, getOption('vehicles.maxidletime') + (getOption('vehicles.idleexplode') and 10000 or 0), 1, vehicle) end vx = vx + 4 vz = vz + 4 else errMsg(getVehicleNameFromModel(vehID):gsub('y$', 'ie') .. 's are not allowed', source) end end end _setPlayerGravity = setPedGravity function setPedGravity(player, grav) if grav < getOption('gravity.min') then errMsg(('Minimum allowed gravity is %.5f'):format(getOption('gravity.min')), player) elseif grav > getOption('gravity.max') then errMsg(('Maximum allowed gravity is %.5f'):format(getOption('gravity.max')), player) else _setPlayerGravity(player, grav) end end function setMyGameSpeed(speed) if speed < getOption('gamespeed.min') then errMsg(('Minimum allowed gamespeed is %.5f'):format(getOption('gamespeed.min')), source) elseif speed > getOption('gamespeed.max') then errMsg(('Maximum allowed gamespeed is %.5f'):format(getOption('gamespeed.max')), source) else clientCall(source, 'setGameSpeed', speed) end end function setTimeFrozen(state) if state then g_FrozenTime = { getTime() } g_FrozenWeather = getWeather() clientCall(g_Root, 'setTimeFrozen', state, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) else if g_FrozenTime then setTime(unpack(g_FrozenTime)) g_FrozenTime = nil setWeather(g_FrozenWeather) g_FrozenWeather = nil end clientCall(g_Root, 'setTimeFrozen', state) end end function fadeVehiclePassengersCamera(toggle) local vehicle = getPedOccupiedVehicle(source) if not vehicle then return end local player for i=0,getVehicleMaxPassengers(vehicle) do player = getVehicleOccupant(vehicle, i) if player then fadeCamera(player, toggle) end end end addEventHandler('onPlayerChat', g_Root, function(msg, type) if type == 0 then cancelEvent() if chatTime[source] and chatTime[source] + tonumber(get("*chat/mainChatDelay")) > getTickCount() then outputChatBox("Stop spamming main chat!", source, 255, 0, 0) return else chatTime[source] = getTickCount() end if get("*chat/blockRepeatMessages") == "true" and lastChatMessage[source] and lastChatMessage[source] == msg then outputChatBox("Stop repeating yourself!", source, 255, 0, 0) return else lastChatMessage[source] = msg end local r, g, b = getPlayerNametagColor(source) outputChatBox(getPlayerName(source) .. ': #FFFFFF' .. msg:gsub('#%x%x%x%x%x%x', ''), g_Root, r, g, b, true) outputServerLog( "CHAT: " .. getPlayerName(source) .. ": " .. msg ) end end ) addEventHandler('onVehicleEnter', g_Root, function(player, seat) if not g_VehicleData[source] then return end if g_VehicleData[source].timers.fire then killTimer(g_VehicleData[source].timers.fire) g_VehicleData[source].timers.fire = nil end if g_VehicleData[source].timers.destroy then killTimer(g_VehicleData[source].timers.destroy) g_VehicleData[source].timers.destroy = nil end if not getOption('weapons.vehiclesenabled') and g_ArmedVehicles[getElementModel(source)] then toggleControl(player, 'vehicle_fire', false) toggleControl(player, 'vehicle_secondary_fire', false) end end ) addEventHandler('onVehicleExit', g_Root, function(player, seat) if not g_VehicleData[source] then return end if not g_VehicleData[source].timers.fire then for i=0,getVehicleMaxPassengers(source) or 1 do if getVehicleOccupant(source, i) then return end end if getOption('vehicles.idleexplode') then g_VehicleData[source].timers.fire = setTimer(commitArsonOnVehicle, getOption('vehicles.maxidletime'), 1, source) end g_VehicleData[source].timers.destroy = setTimer(unloadVehicle, getOption('vehicles.maxidletime') + (getOption('vehicles.idleexplode') and 10000 or 0), 1, source) end if g_ArmedVehicles[getElementModel(source)] then toggleControl(player, 'vehicle_fire', true) toggleControl(player, 'vehicle_secondary_fire', true) end end ) function commitArsonOnVehicle(vehicle) g_VehicleData[vehicle].timers.fire = nil setElementHealth(vehicle, 0) end addEventHandler('onVehicleExplode', g_Root, function() if not g_VehicleData[source] then return end if g_VehicleData[source].timers.fire then killTimer(g_VehicleData[source].timers.fire) g_VehicleData[source].timers.fire = nil end if not g_VehicleData[source].timers.destroy then g_VehicleData[source].timers.destroy = setTimer(unloadVehicle, 5000, 1, source) end end ) function unloadVehicle(vehicle) if not g_VehicleData[vehicle] then return end for name,timer in pairs(g_VehicleData[vehicle].timers) do if isTimer(timer) then killTimer(timer) end g_VehicleData[vehicle].timers[name] = nil end local creator = g_VehicleData[vehicle].creator if g_PlayerData[creator] then table.removevalue(g_PlayerData[creator].vehicles, vehicle) end g_VehicleData[vehicle] = nil if isElement(vehicle) then destroyElement(vehicle) end end function quitHandler(player) if type(player) ~= 'userdata' then player = source end if g_PlayerData[player].blip and isElement(g_PlayerData[player].blip) then destroyElement(g_PlayerData[player].blip) end table.each(g_PlayerData[player].vehicles, unloadVehicle) g_PlayerData[player] = nil chatTime[player] = nil lastChatMessage[player] = nil end addEventHandler('onPlayerQuit', g_Root, quitHandler) addEventHandler('onResourceStop', g_ResRoot, function() for player,data in pairs(g_PlayerData) do quitHandler(player) end end ) addEvent('onServerCall', true) addEventHandler('onServerCall', g_Root, function(fnName, ...) local fnInfo = g_RPCFunctions[fnName] if fnInfo and ((type(fnInfo) == 'boolean' and fnInfo) or (type(fnInfo) == 'table' and getOption(fnInfo.option))) then local fn = _G for i,pathpart in ipairs(fnName:split('.')) do fn = fn[pathpart] end fn(...) elseif type(fnInfo) == 'table' then errMsg(fnInfo.descr .. ' is not allowed', source) end end ) function clientCall(player, fnName, ...) triggerClientEvent(player, 'onClientCall', g_ResRoot, fnName, ...) end Link to comment
iPrestege Posted July 1, 2013 Share Posted July 1, 2013 464 You want to warp the player if the vehicle id was 464? Link to comment
TheLenn123 Posted July 1, 2013 Author Share Posted July 1, 2013 No, I want to spawn in every vehicle I spawn... I'm new to scripting, so I don't really know much about it. Link to comment
TheLenn123 Posted July 1, 2013 Author Share Posted July 1, 2013 I posted the standard fr_server.lua, so I changed nothing. 464 is the RC Baron, you always spawn directly in that plane. Here is the changed fr_server.lua: g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_PlayerData = {} g_VehicleData = {} local chatTime = {} local lastChatMessage = {} g_ArmedVehicles = { [425] = true, [447] = true, [520] = true, [430] = true, [464] = true, [432] = true } g_Trailers = { [606] = true, [607] = true, [610] = true, [590] = true, [569] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true } g_RPCFunctions = { addPedClothes = { option = 'clothes', descr = 'Modifying clothes' }, addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, fadeVehiclePassengersCamera = true, fixVehicle = { option = 'repair', descr = 'Repairing vehicles' }, giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' }, giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' }, givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' }, killPed = { option = 'kill', descr = 'Killing yourself' }, removePedClothes = { option = 'clothes', descr = 'Modifying clothes' }, removePedFromVehicle = true, removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' }, removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, setElementPosition = true, setElementInterior = true, setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' }, setMySkin = { option = 'setskin', descr = 'Setting skin' }, setPedAnimation = { option = 'anim', descr = 'Setting an animation' }, setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' }, setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' }, setPedStat = { option = 'stats', descr = 'Changing stats' }, setTime = { option = 'time.set', descr = 'Changing time' }, setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' }, setVehicleColor = true, setVehicleHeadLightColor = true, setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, setVehicleRotation = true, setWeather = { option = 'weather', descr = 'Setting weather' }, spawnMe = true, warpMe = { option = 'warp', descr = 'Warping' } } g_OptionDefaults = { alpha = true, anim = true, clothes = true, createvehicle = true, gamespeed = { enabled = true, min = 0.0, max = 3 }, gravity = { enabled = true, min = 0, max = 0.1 }, jetpack = true, kill = true, lights = true, paintjob = true, repair = true, setskin = true, setstyle = true, spawnmaponstart = true, spawnmapondeath = true, stats = true, time = { set = true, freeze = true }, upgrades = true, warp = true, weapons = { enabled = true, vehiclesenabled = true, disallowed = {} }, weather = true, welcometextonstart = true, vehicles = { maxidletime = 60000, idleexplode = true, maxperplayer = 2, disallowed = {} } } function getOption(optionName) local option = get(optionName:gsub('%.', '/')) if option then if option == 'true' then option = true elseif option == 'false' then option = false end return option end option = g_OptionDefaults for i,part in ipairs(optionName:split('.')) do option = option[part] end return option end addEventHandler('onResourceStart', g_ResRoot, function() table.each(getElementsByType('player'), joinHandler) end ) function joinHandler(player) if not player then player = source end local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255) setPlayerNametagColor(player, r, g, b) g_PlayerData[player] = { vehicles = {} } g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b) if g_FrozenTime then clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) end if getOption('welcometextonstart') then outputChatBox('Welcome to Freeroam', player, 0, 255, 0) outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0) end end addEventHandler('onPlayerJoin', g_Root, joinHandler) addEvent('onLoadedAtClient', true) addEventHandler('onLoadedAtClient', g_ResRoot, function(player) if getOption('spawnmaponstart') and isPedDead(player) then clientCall(player, 'showWelcomeMap') end end, false ) addEventHandler('onPlayerWasted', g_Root, function() if not getOption('spawnmapondeath') then return end local player = source setTimer( function() if isPedDead(player) then clientCall(player, 'showMap') end end, 2000, 1 ) end ) addEvent('onClothesInit', true) addEventHandler('onClothesInit', g_Root, function() local result = {} local texture, model -- get all clothes result.allClothes = {} local typeGroup, index for type=0,17 do typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}} table.insert(result.allClothes, typeGroup) index = 0 texture, model = getClothesByTypeIndex(type, index) while texture do table.insert(typeGroup.children, {id = index, texture = texture, model = model}) index = index + 1 texture, model = getClothesByTypeIndex(type, index) end end -- get current player clothes { type = {texture=texture, model=model} } result.playerClothes = {} for type=0,17 do texture, model = getPedClothes(source, type) if texture then result.playerClothes[type] = {texture = texture, model = model} end end triggerClientEvent(source, 'onClientClothesInit', source, result) end ) addEvent('onPlayerGravInit', true) addEventHandler('onPlayerGravInit', g_Root, function() triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source)) end ) function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 100) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function spawnMe(x, y, z) if not x then x, y, z = getElementPosition(source) end if isPedTerminated(source) then repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288)) else spawnPlayer(source, x, y, z, 0, getPedSkin(source)) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function warpMe(targetPlayer) if isPedDead(source) then spawnMe() end local vehicle = getPedOccupiedVehicle(targetPlayer) if not vehicle then -- target player is not in a vehicle - just warp next to him local x, y, z = getElementPosition(targetPlayer) clientCall(source, 'setPlayerPosition', x + 2, y, z) else -- target player is in a vehicle - warp into it if there's space left if getPedOccupiedVehicle(source) then --removePlayerFromVehicle(source) outputChatBox('Get out of your vehicle first.', source) return end local numseats = getVehicleMaxPassengers(vehicle) for i=0,numseats do if not getVehicleOccupant(vehicle, i) then if isPedDead(source) then local x, y, z = getElementPosition(vehicle) spawnMe(x + 4, y, z + 1) end warpPedIntoVehicle(source, vehicle, i) return end end outputChatBox('No free seats left in ' .. getPlayerName(targetPlayer) .. '\'s vehicle.', source, 255, 0, 0) end local interior = getElementInterior(targetPlayer) setElementInterior(source, interior) setCameraInterior(source, interior) end function giveMeWeapon(weapon, amount) if weapon and weapon > 50 then return end if table.find(getOption('weapons.disallowed'), weapon) then errMsg((getWeaponNameFromID(weapon) or tostring(weapon)) .. 's are not allowed', source) else giveWeapon(source, weapon, amount, true) end end function giveMeVehicles(vehicles) if type(vehicles) == 'number' then vehicles = { vehicles } end local px, py, pz, prot local radius = 3 local playerVehicle = getPedOccupiedVehicle(source) if playerVehicle and isElement(playerVehicle) then px, py, pz = getElementPosition(playerVehicle) prot, prot, prot = getVehicleRotation(playerVehicle) else px, py, pz = getElementPosition(source) prot = getPedRotation(source) end local offsetRot = math.rad(prot) local vx = px + radius * math.cos(offsetRot) local vy = py + radius * math.sin(offsetRot) local vz = pz + 2 local vrot = prot local vehicleList = g_PlayerData[source].vehicles local vehicle if ( not vehicles ) then return end for i,vehID in ipairs(vehicles) do if vehID < 400 or vehID > 611 then errMsg(vehID ..' is incorrect vehicle model', source) elseif not table.find(getOption('vehicles.disallowed'), vehID) then if #vehicleList >= getOption('vehicles.maxperplayer') then unloadVehicle(vehicleList[1]) end vehicle = createVehicle(vehID, vx, vy, vz, 0, 0, vrot) warpPedIntoVehicle ( source, vehicle ) if (not isElement(vehicle)) then return end setElementInterior(vehicle, getElementInterior(source)) setElementDimension(vehicle, getElementDimension(source)) table.insert(vehicleList, vehicle) g_VehicleData[vehicle] = { creator = source, timers = {} } if vehID == 464 then warpPedIntoVehicle(source, vehicle) elseif not g_Trailers[vehID] then if getOption('vehicles.idleexplode') then g_VehicleData[vehicle].timers.fire = setTimer(commitArsonOnVehicle, getOption('vehicles.maxidletime'), 1, vehicle) end g_VehicleData[vehicle].timers.destroy = setTimer(unloadVehicle, getOption('vehicles.maxidletime') + (getOption('vehicles.idleexplode') and 10000 or 0), 1, vehicle) end vx = vx + 4 vz = vz + 4 else errMsg(getVehicleNameFromModel(vehID):gsub('y$', 'ie') .. 's are not allowed', source) end end end _setPlayerGravity = setPedGravity function setPedGravity(player, grav) if grav < getOption('gravity.min') then errMsg(('Minimum allowed gravity is %.5f'):format(getOption('gravity.min')), player) elseif grav > getOption('gravity.max') then errMsg(('Maximum allowed gravity is %.5f'):format(getOption('gravity.max')), player) else _setPlayerGravity(player, grav) end end function setMyGameSpeed(speed) if speed < getOption('gamespeed.min') then errMsg(('Minimum allowed gamespeed is %.5f'):format(getOption('gamespeed.min')), source) elseif speed > getOption('gamespeed.max') then errMsg(('Maximum allowed gamespeed is %.5f'):format(getOption('gamespeed.max')), source) else clientCall(source, 'setGameSpeed', speed) end end function setTimeFrozen(state) if state then g_FrozenTime = { getTime() } g_FrozenWeather = getWeather() clientCall(g_Root, 'setTimeFrozen', state, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) else if g_FrozenTime then setTime(unpack(g_FrozenTime)) g_FrozenTime = nil setWeather(g_FrozenWeather) g_FrozenWeather = nil end clientCall(g_Root, 'setTimeFrozen', state) end end function fadeVehiclePassengersCamera(toggle) local vehicle = getPedOccupiedVehicle(source) if not vehicle then return end local player for i=0,getVehicleMaxPassengers(vehicle) do player = getVehicleOccupant(vehicle, i) if player then fadeCamera(player, toggle) end end end addEventHandler('onPlayerChat', g_Root, function(msg, type) if type == 0 then cancelEvent() if chatTime[source] and chatTime[source] + tonumber(get("*chat/mainChatDelay")) > getTickCount() then outputChatBox("Stop spamming main chat!", source, 255, 0, 0) return else chatTime[source] = getTickCount() end if get("*chat/blockRepeatMessages") == "true" and lastChatMessage[source] and lastChatMessage[source] == msg then outputChatBox("Stop repeating yourself!", source, 255, 0, 0) return else lastChatMessage[source] = msg end local r, g, b = getPlayerNametagColor(source) outputChatBox(getPlayerName(source) .. ': #FFFFFF' .. msg:gsub('#%x%x%x%x%x%x', ''), g_Root, r, g, b, true) outputServerLog( "CHAT: " .. getPlayerName(source) .. ": " .. msg ) end end ) addEventHandler('onVehicleEnter', g_Root, function(player, seat) if not g_VehicleData[source] then return end if g_VehicleData[source].timers.fire then killTimer(g_VehicleData[source].timers.fire) g_VehicleData[source].timers.fire = nil end if g_VehicleData[source].timers.destroy then killTimer(g_VehicleData[source].timers.destroy) g_VehicleData[source].timers.destroy = nil end if not getOption('weapons.vehiclesenabled') and g_ArmedVehicles[getElementModel(source)] then toggleControl(player, 'vehicle_fire', false) toggleControl(player, 'vehicle_secondary_fire', false) end end ) addEventHandler('onVehicleExit', g_Root, function(player, seat) if not g_VehicleData[source] then return end if not g_VehicleData[source].timers.fire then for i=0,getVehicleMaxPassengers(source) or 1 do if getVehicleOccupant(source, i) then return end end if getOption('vehicles.idleexplode') then g_VehicleData[source].timers.fire = setTimer(commitArsonOnVehicle, getOption('vehicles.maxidletime'), 1, source) end g_VehicleData[source].timers.destroy = setTimer(unloadVehicle, getOption('vehicles.maxidletime') + (getOption('vehicles.idleexplode') and 10000 or 0), 1, source) end if g_ArmedVehicles[getElementModel(source)] then toggleControl(player, 'vehicle_fire', true) toggleControl(player, 'vehicle_secondary_fire', true) end end ) function commitArsonOnVehicle(vehicle) g_VehicleData[vehicle].timers.fire = nil setElementHealth(vehicle, 0) end addEventHandler('onVehicleExplode', g_Root, function() if not g_VehicleData[source] then return end if g_VehicleData[source].timers.fire then killTimer(g_VehicleData[source].timers.fire) g_VehicleData[source].timers.fire = nil end if not g_VehicleData[source].timers.destroy then g_VehicleData[source].timers.destroy = setTimer(unloadVehicle, 5000, 1, source) end end ) function unloadVehicle(vehicle) if not g_VehicleData[vehicle] then return end for name,timer in pairs(g_VehicleData[vehicle].timers) do if isTimer(timer) then killTimer(timer) end g_VehicleData[vehicle].timers[name] = nil end local creator = g_VehicleData[vehicle].creator if g_PlayerData[creator] then table.removevalue(g_PlayerData[creator].vehicles, vehicle) end g_VehicleData[vehicle] = nil if isElement(vehicle) then destroyElement(vehicle) end end function quitHandler(player) if type(player) ~= 'userdata' then player = source end if g_PlayerData[player].blip and isElement(g_PlayerData[player].blip) then destroyElement(g_PlayerData[player].blip) end table.each(g_PlayerData[player].vehicles, unloadVehicle) g_PlayerData[player] = nil chatTime[player] = nil lastChatMessage[player] = nil end addEventHandler('onPlayerQuit', g_Root, quitHandler) addEventHandler('onResourceStop', g_ResRoot, function() for player,data in pairs(g_PlayerData) do quitHandler(player) end end ) addEvent('onServerCall', true) addEventHandler('onServerCall', g_Root, function(fnName, ...) local fnInfo = g_RPCFunctions[fnName] if fnInfo and ((type(fnInfo) == 'boolean' and fnInfo) or (type(fnInfo) == 'table' and getOption(fnInfo.option))) then local fn = _G for i,pathpart in ipairs(fnName:split('.')) do fn = fn[pathpart] end fn(...) elseif type(fnInfo) == 'table' then errMsg(fnInfo.descr .. ' is not allowed', source) end end ) function clientCall(player, fnName, ...) triggerClientEvent(player, 'onClientCall', g_ResRoot, fnName, ...) end Link to comment
iPrestege Posted July 1, 2013 Share Posted July 1, 2013 Please use lua tags so i can help you . Link to comment
TheLenn123 Posted July 1, 2013 Author Share Posted July 1, 2013 Sorry, g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_PlayerData = {} g_VehicleData = {} local chatTime = {} local lastChatMessage = {} g_ArmedVehicles = { [425] = true, [447] = true, [520] = true, [430] = true, [464] = true, [432] = true } g_Trailers = { [606] = true, [607] = true, [610] = true, [590] = true, [569] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true } g_RPCFunctions = { addPedClothes = { option = 'clothes', descr = 'Modifying clothes' }, addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, fadeVehiclePassengersCamera = true, fixVehicle = { option = 'repair', descr = 'Repairing vehicles' }, giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' }, giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' }, givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' }, killPed = { option = 'kill', descr = 'Killing yourself' }, removePedClothes = { option = 'clothes', descr = 'Modifying clothes' }, removePedFromVehicle = true, removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' }, removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, setElementPosition = true, setElementInterior = true, setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' }, setMySkin = { option = 'setskin', descr = 'Setting skin' }, setPedAnimation = { option = 'anim', descr = 'Setting an animation' }, setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' }, setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' }, setPedStat = { option = 'stats', descr = 'Changing stats' }, setTime = { option = 'time.set', descr = 'Changing time' }, setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' }, setVehicleColor = true, setVehicleHeadLightColor = true, setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, setVehicleRotation = true, setWeather = { option = 'weather', descr = 'Setting weather' }, spawnMe = true, warpMe = { option = 'warp', descr = 'Warping' } } g_OptionDefaults = { alpha = true, anim = true, clothes = true, createvehicle = true, gamespeed = { enabled = true, min = 0.0, max = 3 }, gravity = { enabled = true, min = 0, max = 0.1 }, jetpack = true, kill = true, lights = true, paintjob = true, repair = true, setskin = true, setstyle = true, spawnmaponstart = true, spawnmapondeath = true, stats = true, time = { set = true, freeze = true }, upgrades = true, warp = true, weapons = { enabled = true, vehiclesenabled = true, disallowed = {} }, weather = true, welcometextonstart = true, vehicles = { maxidletime = 60000, idleexplode = true, maxperplayer = 2, disallowed = {} } } function getOption(optionName) local option = get(optionName:gsub('%.', '/')) if option then if option == 'true' then option = true elseif option == 'false' then option = false end return option end option = g_OptionDefaults for i,part in ipairs(optionName:split('.')) do option = option[part] end return option end addEventHandler('onResourceStart', g_ResRoot, function() table.each(getElementsByType('player'), joinHandler) end ) function joinHandler(player) if not player then player = source end local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255) setPlayerNametagColor(player, r, g, b) g_PlayerData[player] = { vehicles = {} } g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b) if g_FrozenTime then clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) end if getOption('welcometextonstart') then outputChatBox('Welcome to Freeroam', player, 0, 255, 0) outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0) end end addEventHandler('onPlayerJoin', g_Root, joinHandler) addEvent('onLoadedAtClient', true) addEventHandler('onLoadedAtClient', g_ResRoot, function(player) if getOption('spawnmaponstart') and isPedDead(player) then clientCall(player, 'showWelcomeMap') end end, false ) addEventHandler('onPlayerWasted', g_Root, function() if not getOption('spawnmapondeath') then return end local player = source setTimer( function() if isPedDead(player) then clientCall(player, 'showMap') end end, 2000, 1 ) end ) addEvent('onClothesInit', true) addEventHandler('onClothesInit', g_Root, function() local result = {} local texture, model -- get all clothes result.allClothes = {} local typeGroup, index for type=0,17 do typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}} table.insert(result.allClothes, typeGroup) index = 0 texture, model = getClothesByTypeIndex(type, index) while texture do table.insert(typeGroup.children, {id = index, texture = texture, model = model}) index = index + 1 texture, model = getClothesByTypeIndex(type, index) end end -- get current player clothes { type = {texture=texture, model=model} } result.playerClothes = {} for type=0,17 do texture, model = getPedClothes(source, type) if texture then result.playerClothes[type] = {texture = texture, model = model} end end triggerClientEvent(source, 'onClientClothesInit', source, result) end ) addEvent('onPlayerGravInit', true) addEventHandler('onPlayerGravInit', g_Root, function() triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source)) end ) function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 100) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function spawnMe(x, y, z) if not x then x, y, z = getElementPosition(source) end if isPedTerminated(source) then repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288)) else spawnPlayer(source, x, y, z, 0, getPedSkin(source)) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function warpMe(targetPlayer) Link to comment
Castillo Posted July 1, 2013 Share Posted July 1, 2013 Every time I start the server, the fr_server.lua resets itself... What do you mean by "resets itself"? Link to comment
TheLenn123 Posted July 1, 2013 Author Share Posted July 1, 2013 Every time I start the server, the fr_server.lua resets itself... What do you mean by "resets itself"? Every time I change/add someting in the fr_server.lua, it removes the added/changed things so it's standard again. Is the file blocked? Link to comment
Castillo Posted July 1, 2013 Share Posted July 1, 2013 That doesn't make any sense, you put it as .ZIP or folder? Link to comment
TheLenn123 Posted July 1, 2013 Author Share Posted July 1, 2013 It's a normal folder: C:\Program Files (x86)\MTA San Andreas 1.3\server\mods\deathmatch\resource-cache\unzipped\freeroam Link to comment
Castillo Posted July 1, 2013 Share Posted July 1, 2013 Oh, that's the problem, you're editing the wrong file, you have to edit the one at: "server\mods\deathmatch\resources\[gameplay]\freeroam\" Link to comment
TheLenn123 Posted July 1, 2013 Author Share Posted July 1, 2013 Yes! It works now, thanks for helping me! Link to comment
TheLenn123 Posted July 2, 2013 Author Share Posted July 2, 2013 I have another problem with the car spawning. If I ride in a car for 5/10 minutes, the car despawns... Link to comment
Castillo Posted July 2, 2013 Share Posted July 2, 2013 Are you sure that the vehicle was spawned by you and not another player? Link to comment
TheLenn123 Posted July 2, 2013 Author Share Posted July 2, 2013 It was spawned by me. It's weird, I play on my server with my friends, they didn't get this problem yet... Link to comment
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