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Posted

Hello, i have a name tag script but i want to add some thing to it i maked 3 logo's,

here's the lua :

srfont = dxCreateFont("DFHEIMDU_id.ttf",16) 
  
g_Root = getRootElement() 
g_ResRoot = getResourceRootElement(getThisResource()) 
g_Players = getElementsByType('player') 
g_Me = getLocalPlayer() 
  
nametag = {} 
local nametags = {} 
local g_screenX,g_screenY = guiGetScreenSize() 
local bHideNametags = false 
  
local NAMETAG_SCALE = 0.3 --Overall adjustment of the nametag, use this to resize but constrain proportions 
local NAMETAG_ALPHA_DISTANCE = 50 --Distance to start fading out 
local NAMETAG_DISTANCE = 100 --Distance until we're gone 
local NAMETAG_ALPHA = 255 --The overall alpha level of the nametag 
--The following arent actual pixel measurements, they're just proportional constraints 
local NAMETAG_TEXT_BAR_SPACE = 1 
local NAMETAG_WIDTH = 50 
local NAMETAG_HEIGHT = 5 
local NAMETAG_TEXTSIZE = 0.3 
local NAMETAG_OUTLINE_THICKNESS = 1.2 
  
  
-- 
local NAMETAG_ALPHA_DIFF = NAMETAG_DISTANCE - NAMETAG_ALPHA_DISTANCE 
NAMETAG_SCALE = 1/NAMETAG_SCALE * 800 / g_screenY 
  
-- Ensure the name tag doesn't get too big 
local maxScaleCurve = { {0, 0}, {3, 3}, {13, 5} } 
-- Ensure the text doesn't get too small/unreadable 
local textScaleCurve = { {0, 0.8}, {0.8, 1.2}, {99, 99} } 
-- Make the text a bit brighter and fade more gradually 
local textAlphaCurve = { {0, 0}, {25, 100}, {120, 190}, {255, 190} } 
  
setPedTargetingMarkerEnabled ( false )  
  
function nametag.create ( player ) 
    nametags[player] = true 
end 
  
function nametag.destroy ( player ) 
    nametags[player] = nil 
end 
  
addEventHandler ( "onClientPreRender", g_Root, 
    function() 
        if getElementData(getLocalPlayer(), "state.hud") == "disabled" then 
        return 
        end 
        -- Hideous quick fix -- 
        for i,player in ipairs(g_Players) do 
            if isElement(player) then 
                if player ~= g_Me then 
                    setPlayerNametagShowing ( player, false ) 
                    if not nametags[player] then 
                        nametag.create ( player ) 
                    end 
                end 
            end 
        end 
        if bHideNametags then 
            return 
        end 
        local x,y,z = getCameraMatrix() 
    
        for player in pairs(nametags) do 
            while true do 
                if not isElement(player) then break end 
                if getElementDimension(player) ~= getElementDimension(g_Me) then break end 
                local px,py,pz = getElementPosition ( player ) 
                if not isLineOfSightClear(x, y, z, px, py, pz, true, false, false, true, false, true) then break end 
                local pdistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) 
                if pdistance <= NAMETAG_DISTANCE then 
                    --Get screenposition 
                    local sx,sy = getScreenFromWorldPosition ( px, py, pz+0.95, 0.06 ) 
                    if not sx or not sy then break end 
                    --Calculate our components 
                    local scale = 1/(NAMETAG_SCALE * (pdistance / NAMETAG_DISTANCE)) 
                    local alpha = ((pdistance - NAMETAG_ALPHA_DISTANCE) / NAMETAG_ALPHA_DIFF) 
                    alpha = (alpha < 0) and NAMETAG_ALPHA or NAMETAG_ALPHA-(alpha*NAMETAG_ALPHA) 
                    scale = math.evalCurve(maxScaleCurve,scale) 
                    local textscale = math.evalCurve(textScaleCurve,scale) 
                    local textalpha = math.evalCurve(textAlphaCurve,alpha) 
                    local outlineThickness = NAMETAG_OUTLINE_THICKNESS*(scale) 
                    --Draw our text 
                    local playerName = getPlayerName(player):gsub("#%x%x%x%x%x%x","") 
                    local r,g,b = getPlayerNametagColor(player) 
                    local offset = (scale) * NAMETAG_TEXT_BAR_SPACE/2 
                    local w = dxGetTextWidth(playerName, textscale * NAMETAG_TEXTSIZE, srfont) / 2 
                    dxDrawText ( playerName, sx, sy - offset, sx, sy - offset, tocolor(0,0,0,255), textscale*NAMETAG_TEXTSIZE, srfont, "center", "bottom", false, false, false, true, true ) 
                    dxDrawText ( getPlayerName(player), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, srfont, "center", "bottom", false, false, false, true, true ) 
                    local drawX = sx - NAMETAG_WIDTH*scale/2 
                    drawY = sy + offset 
                    local width,height =  NAMETAG_WIDTH*scale, NAMETAG_HEIGHT*scale 
                    local imageSize = dxGetFontHeight ( textscale*NAMETAG_TEXTSIZE, srfont ) 
                    local imageWidth = dxGetTextWidth ( playerName, textscale*NAMETAG_TEXTSIZE, srfont )/2 
                        if getElementData(player, "reputation.class") and fileExists ( ":reputation/class/classicon_"..getElementData(player, "reputation.class")..".png" ) then 
                        dxDrawImage ( sx - imageWidth - imageSize - 1*scale, sy - imageSize, imageSize, imageSize, ":reputation/class/classicon_"..getElementData(player, "reputation.class")..".png" ) 
                        end 
                    dxDrawRectangle ( drawX, drawY, width, height, tocolor(0,0,0,50) ) 
                    --Next the inner background 
                    local health 
                    local p 
                    local r,g 
                    health = getElementHealth ( player ) 
                    health = math.max(health, 0)/100 
                    p = -510*(health^2) 
                    r,g = math.max(math.min(p + 255*health + 255, 255), 0), math.max(math.min(p + 765*health, 255), 0) 
                    if health > 1.0 then 
                        health = 1.0 
                    end 
                    dxDrawRectangle (   drawX + outlineThickness, 
                                        drawY + outlineThickness, 
                                        width - outlineThickness*2, 
                                        height - outlineThickness*2, 
                                        tocolor(0,0,0,50) 
                                    ) 
                    --Finally, the actual health 
                    dxDrawRectangle (   drawX + outlineThickness, 
                                        drawY + outlineThickness, 
                                        health*(width - outlineThickness*2), 
                                        height - outlineThickness*2, 
                                        tocolor(255,0,0,150) 
                                    )           
                end 
                break 
            end 
        end 
    end 
) 
  
  
---------------THE FOLLOWING IS THE MANAGEMENT OF NAMETAGS----------------- 
addEventHandler('onClientResourceStart', g_Root, 
    function() 
        for i,player in ipairs(getElementsByType"player") do 
            if player ~= g_Me then 
                nametag.create ( player ) 
            end 
        end 
    end 
) 
  
addEventHandler ( "onClientPlayerJoin", g_Root, 
    function() 
        if source == g_Me then return end 
        setPlayerNametagShowing ( source, false ) 
        nametag.create ( source ) 
    end 
) 
  
addEventHandler ( "onClientPlayerQuit", g_Root, 
    function() 
        nametag.destroy ( source ) 
    end 
) 
  
-- Math functions 
function math.lerp(from,to,alpha) 
    return from + (to-from) * alpha 
end 
  
-- curve is { {x1, y1}, {x2, y2}, {x3, y3} ... } 
function math.evalCurve( curve, input ) 
    -- First value 
    if input[1][1] then 
        return curve[1][2] 
    end 
    -- Interp value 
    for idx=2,#curve do 
        if input[idx][1] then 
            local x1 = curve[idx-1][1] 
            local y1 = curve[idx-1][2] 
            local x2 = curve[idx][1] 
            local y2 = curve[idx][2] 
            -- Find pos between input points 
            local alpha = (input - x1)/(x2 - x1); 
            -- Map to output points 
            return math.lerp(y1,y2,alpha) 
        end 
    end 
    -- Last value 
    return curve[#curve][2] 
end 
  
function dxDrawColorText(str, ax, ay, bx, by, color, scale, font,alignX,alignY,clip, wordBreak, postGUI) 
  local pat = "(.-)#(%x%x%x%x%x%x)" 
  local s, e, cap, col = str:find(pat, 1) 
  local last = 1 
  while s do 
    if s ~= 1 or cap ~= "" then  
      local w = dxGetTextWidth(cap, scale, font) 
      dxDrawText(cap, ax, ay, ax + w, by, color, scale, font,alignX,alignY,clip, wordBreak, postGUI) 
      ax = ax + w 
      color = tocolor(tonumber("0x"..string.sub(col, 1, 2)), tonumber("0x"..string.sub(col, 3, 4)), tonumber("0x"..string.sub(col, 5, 6)), 255) 
    end 
    last = e+1 
    s, e, cap, col = str:find(pat, last) 
  end 
  if last <= #str then 
    cap = str:sub(last) 
    local w = dxGetTextWidth(cap, scale, font) 
    dxDrawText(cap, ax, ay, ax + w, by, color, scale, font,alignX,alignY,clip, wordBreak, postGUI) 
  end 
end  
  

here's the part that i added but not working

                    local width,height =  NAMETAG_WIDTH*scale, NAMETAG_HEIGHT*scale 
                    local imageSize = dxGetFontHeight ( textscale*NAMETAG_TEXTSIZE, srfont ) 
                    local imageWidth = dxGetTextWidth ( playerName, textscale*NAMETAG_TEXTSIZE, srfont )/2 
                        if getElementData(player, "reputation.class") and fileExists ( ":reputation/class/classicon_"..getElementData(player, "reputation.class")..".png" ) then 
                        dxDrawImage ( sx - imageWidth - imageSize - 1*scale, sy - imageSize, imageSize, imageSize, ":reputation/class/classicon_"..getElementData(player, "reputation.class")..".png" ) 
                        end 

please help here is the logo like Example if player was in Admin acl then show this logo next to his nametag

http://postimg.org/image/mlsia4nov/0d437f50/

If it was moderator then show this logo:

http://postimg.org/image/5roqdsazd/698b7c5f/

if it was a normal player then show this logo :

http://postimg.org/image/683p3drnn/c7512e0a/

please help here is a simple picture about the script

http://postimg.org/image/k3cbjzkz1/

Thanks

If you're looking for a cheap paid scripter, don't hesitate to contact me.

Great minds discuss ideas, Average minds discuss events and small minds discuss people.

Posted

No helps ?

If you're looking for a cheap paid scripter, don't hesitate to contact me.

Great minds discuss ideas, Average minds discuss events and small minds discuss people.

Posted
No helps ?

u must used :mrgreen:

loadstring 

تذكر عند تصفحك للأنترنت قوله تعالى: (( وهو معكم أين ما كنتم والله بما تعملون بصير )) ا

Posted

i already tryed it, actually i guess it need a lua too :'(

If you're looking for a cheap paid scripter, don't hesitate to contact me.

Great minds discuss ideas, Average minds discuss events and small minds discuss people.

Posted

Anything else ?

If you're looking for a cheap paid scripter, don't hesitate to contact me.

Great minds discuss ideas, Average minds discuss events and small minds discuss people.

Posted
i already tryed it, actually i guess it need a lua too :'(

your code ?

تذكر عند تصفحك للأنترنت قوله تعالى: (( وهو معكم أين ما كنتم والله بما تعملون بصير )) ا

Posted

I'll ask castillo he always find errors on this things

If you're looking for a cheap paid scripter, don't hesitate to contact me.

Great minds discuss ideas, Average minds discuss events and small minds discuss people.

Posted
Hello, i have a name tag script but i want to add some thing to it i maked 3 logo's,

here's the lua :

srfont = dxCreateFont("DFHEIMDU_id.ttf",16) 
  
g_Root = getRootElement() 
g_ResRoot = getResourceRootElement(getThisResource()) 
g_Players = getElementsByType('player') 
g_Me = getLocalPlayer() 
  
nametag = {} 
local nametags = {} 
local g_screenX,g_screenY = guiGetScreenSize() 
local bHideNametags = false 
  
local NAMETAG_SCALE = 0.3 --Overall adjustment of the nametag, use this to resize but constrain proportions 
local NAMETAG_ALPHA_DISTANCE = 50 --Distance to start fading out 
local NAMETAG_DISTANCE = 100 --Distance until we're gone 
local NAMETAG_ALPHA = 255 --The overall alpha level of the nametag 
--The following arent actual pixel measurements, they're just proportional constraints 
local NAMETAG_TEXT_BAR_SPACE = 1 
local NAMETAG_WIDTH = 50 
local NAMETAG_HEIGHT = 5 
local NAMETAG_TEXTSIZE = 0.3 
local NAMETAG_OUTLINE_THICKNESS = 1.2 
  
  
-- 
local NAMETAG_ALPHA_DIFF = NAMETAG_DISTANCE - NAMETAG_ALPHA_DISTANCE 
NAMETAG_SCALE = 1/NAMETAG_SCALE * 800 / g_screenY 
  
-- Ensure the name tag doesn't get too big 
local maxScaleCurve = { {0, 0}, {3, 3}, {13, 5} } 
-- Ensure the text doesn't get too small/unreadable 
local textScaleCurve = { {0, 0.8}, {0.8, 1.2}, {99, 99} } 
-- Make the text a bit brighter and fade more gradually 
local textAlphaCurve = { {0, 0}, {25, 100}, {120, 190}, {255, 190} } 
  
setPedTargetingMarkerEnabled ( false )  
  
function nametag.create ( player ) 
    nametags[player] = true 
end 
  
function nametag.destroy ( player ) 
    nametags[player] = nil 
end 
  
addEventHandler ( "onClientPreRender", g_Root, 
    function() 
        if getElementData(getLocalPlayer(), "state.hud") == "disabled" then 
        return 
        end 
        -- Hideous quick fix -- 
        for i,player in ipairs(g_Players) do 
            if isElement(player) then 
                if player ~= g_Me then 
                    setPlayerNametagShowing ( player, false ) 
                    if not nametags[player] then 
                        nametag.create ( player ) 
                    end 
                end 
            end 
        end 
        if bHideNametags then 
            return 
        end 
        local x,y,z = getCameraMatrix() 
    
        for player in pairs(nametags) do 
            while true do 
                if not isElement(player) then break end 
                if getElementDimension(player) ~= getElementDimension(g_Me) then break end 
                local px,py,pz = getElementPosition ( player ) 
                if not isLineOfSightClear(x, y, z, px, py, pz, true, false, false, true, false, true) then break end 
                local pdistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) 
                if pdistance <= NAMETAG_DISTANCE then 
                    --Get screenposition 
                    local sx,sy = getScreenFromWorldPosition ( px, py, pz+0.95, 0.06 ) 
                    if not sx or not sy then break end 
                    --Calculate our components 
                    local scale = 1/(NAMETAG_SCALE * (pdistance / NAMETAG_DISTANCE)) 
                    local alpha = ((pdistance - NAMETAG_ALPHA_DISTANCE) / NAMETAG_ALPHA_DIFF) 
                    alpha = (alpha < 0) and NAMETAG_ALPHA or NAMETAG_ALPHA-(alpha*NAMETAG_ALPHA) 
                    scale = math.evalCurve(maxScaleCurve,scale) 
                    local textscale = math.evalCurve(textScaleCurve,scale) 
                    local textalpha = math.evalCurve(textAlphaCurve,alpha) 
                    local outlineThickness = NAMETAG_OUTLINE_THICKNESS*(scale) 
                    --Draw our text 
                    local playerName = getPlayerName(player):gsub("#%x%x%x%x%x%x","") 
                    local r,g,b = getPlayerNametagColor(player) 
                    local offset = (scale) * NAMETAG_TEXT_BAR_SPACE/2 
                    local w = dxGetTextWidth(playerName, textscale * NAMETAG_TEXTSIZE, srfont) / 2 
                    dxDrawText ( playerName, sx, sy - offset, sx, sy - offset, tocolor(0,0,0,255), textscale*NAMETAG_TEXTSIZE, srfont, "center", "bottom", false, false, false, true, true ) 
                    dxDrawText ( getPlayerName(player), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, srfont, "center", "bottom", false, false, false, true, true ) 
                    local drawX = sx - NAMETAG_WIDTH*scale/2 
                    drawY = sy + offset 
                    local width,height =  NAMETAG_WIDTH*scale, NAMETAG_HEIGHT*scale 
                    local imageSize = dxGetFontHeight ( textscale*NAMETAG_TEXTSIZE, srfont ) 
                    local imageWidth = dxGetTextWidth ( playerName, textscale*NAMETAG_TEXTSIZE, srfont )/2 
                        if getElementData(player, "reputation.class") and fileExists ( ":reputation/class/classicon_"..getElementData(player, "reputation.class")..".png" ) then 
                        dxDrawImage ( sx - imageWidth - imageSize - 1*scale, sy - imageSize, imageSize, imageSize, ":reputation/class/classicon_"..getElementData(player, "reputation.class")..".png" ) 
                        end 
                    dxDrawRectangle ( drawX, drawY, width, height, tocolor(0,0,0,50) ) 
                    --Next the inner background 
                    local health 
                    local p 
                    local r,g 
                    health = getElementHealth ( player ) 
                    health = math.max(health, 0)/100 
                    p = -510*(health^2) 
                    r,g = math.max(math.min(p + 255*health + 255, 255), 0), math.max(math.min(p + 765*health, 255), 0) 
                    if health > 1.0 then 
                        health = 1.0 
                    end 
                    dxDrawRectangle (   drawX + outlineThickness, 
                                        drawY + outlineThickness, 
                                        width - outlineThickness*2, 
                                        height - outlineThickness*2, 
                                        tocolor(0,0,0,50) 
                                    ) 
                    --Finally, the actual health 
                    dxDrawRectangle (   drawX + outlineThickness, 
                                        drawY + outlineThickness, 
                                        health*(width - outlineThickness*2), 
                                        height - outlineThickness*2, 
                                        tocolor(255,0,0,150) 
                                    )           
                end 
                break 
            end 
        end 
    end 
) 
  
  
---------------THE FOLLOWING IS THE MANAGEMENT OF NAMETAGS----------------- 
addEventHandler('onClientResourceStart', g_Root, 
    function() 
        for i,player in ipairs(getElementsByType"player") do 
            if player ~= g_Me then 
                nametag.create ( player ) 
            end 
        end 
    end 
) 
  
addEventHandler ( "onClientPlayerJoin", g_Root, 
    function() 
        if source == g_Me then return end 
        setPlayerNametagShowing ( source, false ) 
        nametag.create ( source ) 
    end 
) 
  
addEventHandler ( "onClientPlayerQuit", g_Root, 
    function() 
        nametag.destroy ( source ) 
    end 
) 
  
-- Math functions 
function math.lerp(from,to,alpha) 
    return from + (to-from) * alpha 
end 
  
-- curve is { {x1, y1}, {x2, y2}, {x3, y3} ... } 
function math.evalCurve( curve, input ) 
    -- First value 
    if input[1][1] then 
        return curve[1][2] 
    end 
    -- Interp value 
    for idx=2,#curve do 
        if input[idx][1] then 
            local x1 = curve[idx-1][1] 
            local y1 = curve[idx-1][2] 
            local x2 = curve[idx][1] 
            local y2 = curve[idx][2] 
            -- Find pos between input points 
            local alpha = (input - x1)/(x2 - x1); 
            -- Map to output points 
            return math.lerp(y1,y2,alpha) 
        end 
    end 
    -- Last value 
    return curve[#curve][2] 
end 
  
function dxDrawColorText(str, ax, ay, bx, by, color, scale, font,alignX,alignY,clip, wordBreak, postGUI) 
  local pat = "(.-)#(%x%x%x%x%x%x)" 
  local s, e, cap, col = str:find(pat, 1) 
  local last = 1 
  while s do 
    if s ~= 1 or cap ~= "" then  
      local w = dxGetTextWidth(cap, scale, font) 
      dxDrawText(cap, ax, ay, ax + w, by, color, scale, font,alignX,alignY,clip, wordBreak, postGUI) 
      ax = ax + w 
      color = tocolor(tonumber("0x"..string.sub(col, 1, 2)), tonumber("0x"..string.sub(col, 3, 4)), tonumber("0x"..string.sub(col, 5, 6)), 255) 
    end 
    last = e+1 
    s, e, cap, col = str:find(pat, last) 
  end 
  if last <= #str then 
    cap = str:sub(last) 
    local w = dxGetTextWidth(cap, scale, font) 
    dxDrawText(cap, ax, ay, ax + w, by, color, scale, font,alignX,alignY,clip, wordBreak, postGUI) 
  end 
end  
  

here's the part that i added but not working

                    local width,height =  NAMETAG_WIDTH*scale, NAMETAG_HEIGHT*scale 
                    local imageSize = dxGetFontHeight ( textscale*NAMETAG_TEXTSIZE, srfont ) 
                    local imageWidth = dxGetTextWidth ( playerName, textscale*NAMETAG_TEXTSIZE, srfont )/2 
                        if getElementData(player, "reputation.class") and fileExists ( ":reputation/class/classicon_"..getElementData(player, "reputation.class")..".png" ) then 
                        dxDrawImage ( sx - imageWidth - imageSize - 1*scale, sy - imageSize, imageSize, imageSize, ":reputation/class/classicon_"..getElementData(player, "reputation.class")..".png" ) 
                        end 

please help here is the logo like Example if player was in Admin acl then show this logo next to his nametag

http://postimg.org/image/mlsia4nov/0d437f50/

If it was moderator then show this logo:

http://postimg.org/image/5roqdsazd/698b7c5f/

if it was a normal player then show this logo :

http://postimg.org/image/683p3drnn/c7512e0a/

please help here is a simple picture about the script

http://postimg.org/image/k3cbjzkz1/

Thanks

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Great minds discuss ideas, Average minds discuss events and small minds discuss people.

  • 4 weeks later...
Posted

BUMP

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Posted

I didn't made yet i was thinking about using

  
     local acc = getPlayerAccount( player ) 
      if acc and not isGuestAccount( acc ) then 
         if isObjectInACLGroup ( "user.".. getAccountName( acc ), aclGetGroup ( "Admin" ) ) then 
  

and

dxDrawImage 

But i dont know what event i must add.

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Posted

Ok, what about using attachobject

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Posted

Do this:

When the player logins, check his/her ACL group, then set the element data, then on the client side you can use that element data to see if the player is an admin/moderator/etc.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Ok, and can you help me with a code or some functions i could use for.

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Great minds discuss ideas, Average minds discuss events and small minds discuss people.

Posted

Why cant use dxDraw image?

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Great minds discuss ideas, Average minds discuss events and small minds discuss people.

Posted

You need to use dxDrawImage as well.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Okay thanks.

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Posted

I tryed to make it but i guess there is something missing, here is the code

addEventHandler("onPlayerLogin", root, 
function ( thePlayer ) 
    local accName = getAccountName ( getPlayerAccount ( thePlayer ) )  
    if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then  
        setElementData(source, "Classicon", tostring(":experience\Class\Classicon_admin.png" ))                                       
    end 
    if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Moderator" ) ) then  
        setElementData(source, "Classicon", tostring(":experience\Class\Classicon_mod.png" ))                                       
    end 
    if isGuestAccount ( account ) then 
        setElementData(source, "Classicon",":experience\Class\Classicon_player.png") 
    end 
end 

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Great minds discuss ideas, Average minds discuss events and small minds discuss people.

Posted

thePlayer at line 3 will return the player's previous account. Use source instead.

Please do not PM me with scripting related question nor support, use the forums instead.

Posted

Like that?

addEventHandler("onPlayerLogin", root, 
function ( thePlayer ) 
    local accName = getAccountName ( getPlayerAccount ( source ) ) 
    if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then 
        setElementData(source, "Classicon", tostring(":experience\class\classicon_admin.png" ))                                       
    end 
    if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Moderator" ) ) then 
        setElementData(source, "Classicon", tostring(":experience\class\classicon_mod.png" ))                                       
    end 
    if isGuestAccount ( account ) then 
        setElementData(source, "Classicon",":experience\class\classicon_player.png") 
    end 
end 

And thank you

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Great minds discuss ideas, Average minds discuss events and small minds discuss people.

Posted

Not working please help

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Great minds discuss ideas, Average minds discuss events and small minds discuss people.

Posted
You need to use dxDrawImage as well.

Soldsnake14 say you to use dxDrawImage...

dxDrawImage -- for it , you need  
triggerClientEvent 
onClientRender 

XajVsWV.png

168_zps269f1907.gif[Dev]BloWnRPG - We BloW the World [1%]168_zps269f1907.gif

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