Chaz-CR Posted June 24, 2013 Share Posted June 24, 2013 Bueno tengo este problema, tengo un sistema de guardado general pero este no tiene un guardado de ropa cuando tienes a CJ, asi que busque por estos lados y me encontre con uno y todo bien pero a la hora de salir y volver a entrar solo entra con el skin 0 osea el de CJ asi hayas escogido otro skin aleatorio como ejemplo el 235 que tengo que modificarle o quitarle para que no me de ese problema? Gracias! function saveClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) and ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} end end addEventHandler("onPlayerQuit", getRootElement(), saveClothes) function setClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) setElementModel(source,0) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(source, textures[i+1], models[i+1], i) end end outputChatBox("Clothes were added by clothessaver", source, 0, 255, 0) textures = {} models = {} end end addEventHandler("onPlayerLogin", getRootElement(), setClothes) function loadClothes(player) local account = getPlayerAccount(player) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) setElementModel(player,0) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(player, textures[i+1], models[i+1], i) end end outputChatBox("Clothes were added by clothessaver", player, 0, 255, 0) textures = {} models = {} else outputChatBox("Please login!", player, 255, 0, 0) end end addCommandHandler("loadClothes", loadClothes) function saveClothes(player) local account = getPlayerAccount(player) if ( not isGuestAccount(account) ) then if ( getElementModel(player) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(player, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} else outputChatBox("Your skin must be skin 0 (CJ Skin)", player, 255, 0, 0) end else outputChatBox("Please login!", player, 255, 0, 0) end end addCommandHandler("saveClothes", saveClothes) Link to comment
Castillo Posted June 24, 2013 Share Posted June 24, 2013 El problema es que no guarda tu skin? Link to comment
Chaz-CR Posted June 24, 2013 Author Share Posted June 24, 2013 El problema es que cada vez que entro me da el skin 0, incluso si saliste con algun otro Link to comment
Castillo Posted June 24, 2013 Share Posted June 24, 2013 Eso es porque el script que posteaste hace eso, esta linea: setElementModel(source,0) Link to comment
Sasu Posted June 24, 2013 Share Posted June 24, 2013 (edited) Intenta esto: function saveClothes() local account = getPlayerAccount(source) setAccountData(account, "PreviousModel", getElementModel(source)) if ( not isGuestAccount(account) ) and ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} end end addEventHandler("onPlayerQuit", getRootElement(), saveClothes) function setClothes() local account = getPlayerAccount(source) local model = getAccountData(account, "PreviousModel") if ( not isGuestAccount(account) ) if model == 0 then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) setElementModel(source,0) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(source, textures[i+1], models[i+1], i) end end outputChatBox("Clothes were added by clothessaver", source, 0, 255, 0) textures = {} models = {} else setElementModel(source, model) outputChatBox("Clothes were added by clothessaver", source, 0, 255, 0) end end end addEventHandler("onPlayerLogin", getRootElement(), setClothes) function loadClothes(player) local account = getPlayerAccount(player) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) setElementModel(player,0) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(player, textures[i+1], models[i+1], i) end end outputChatBox("Clothes were added by clothessaver", player, 0, 255, 0) textures = {} models = {} else outputChatBox("Please login!", player, 255, 0, 0) end end addCommandHandler("loadClothes", loadClothes) function saveClothes(player) local account = getPlayerAccount(player) if ( not isGuestAccount(account) ) then if ( getElementModel(player) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(player, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} else outputChatBox("Your skin must be skin 0 (CJ Skin)", player, 255, 0, 0) end else outputChatBox("Please login!", player, 255, 0, 0) end end addCommandHandler("saveClothes", saveClothes) Edited June 24, 2013 by Guest Link to comment
Chaz-CR Posted June 24, 2013 Author Share Posted June 24, 2013 Me da problema en la lina 32. Algo relacionado con el then y el if Link to comment
Castillo Posted June 24, 2013 Share Posted June 24, 2013 function saveClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) and ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} end end addEventHandler("onPlayerQuit", getRootElement(), saveClothes) function setClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(source, textures[i+1], models[i+1], i) end end outputChatBox("Clothes were added by clothessaver", source, 0, 255, 0) textures = {} models = {} end end addEventHandler("onPlayerLogin", getRootElement(), setClothes) function loadClothes(player) local account = getPlayerAccount(player) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(player, textures[i+1], models[i+1], i) end end outputChatBox("Clothes were added by clothessaver", player, 0, 255, 0) textures = {} models = {} else outputChatBox("Please login!", player, 255, 0, 0) end end addCommandHandler("loadClothes", loadClothes) function saveClothes(player) local account = getPlayerAccount(player) if ( not isGuestAccount(account) ) then if ( getElementModel(player) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(player, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputDebugString("Clothessaver: Saved clothes") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} else outputChatBox("Your skin must be skin 0 (CJ Skin)", player, 255, 0, 0) end else outputChatBox("Please login!", player, 255, 0, 0) end end addCommandHandler("saveClothes", saveClothes) Link to comment
Sasu Posted June 24, 2013 Share Posted June 24, 2013 Me da problema en la lina 32.Algo relacionado con el then y el if Copialo de nuevo. Ya lo edite. Link to comment
Chaz-CR Posted June 24, 2013 Author Share Posted June 24, 2013 Me sirvio el de Solidsnake muchas gracias a los dos por tomarse el tiempo! Link to comment
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