Narutimmy Posted June 20, 2013 Share Posted June 20, 2013 Hola bueno tengo una ligera ideade como podria pero quiero preguntarles... como puedo hacer que al subir de nivel se te agreguen por ejemplo 5 puntos a nose Rifles.... y que tanto daño mas aria un rifle con solo aumentarle 5? me dan una idea o le inicio para yo seguirle... gracias Link to comment
StanMarsh Posted June 20, 2013 Share Posted June 20, 2013 Hola bueno tengo una ligera ideade como podria pero quiero preguntarles... como puedo hacer que al subir de nivel se te agreguen por ejemplo 5 puntos a nose Rifles.... y que tanto daño mas aria un rifle con solo aumentarle 5? me dan una idea o le inicio para yo seguirle... gracias Osea Quieres Que al levelear te aumente ciertos puntos a un arma especifica? Link to comment
Narutimmy Posted June 20, 2013 Author Share Posted June 20, 2013 Hola bueno tengo una ligera ideade como podria pero quiero preguntarles... como puedo hacer que al subir de nivel se te agreguen por ejemplo 5 puntos a nose Rifles.... y que tanto daño mas aria un rifle con solo aumentarle 5? me dan una idea o le inicio para yo seguirle... gracias Osea Quieres Que al levelear te aumente ciertos puntos a un arma especifica? Algo asi: as leveado a nivel 2 m4 mejorada en 5 puntos rifle mejorado en 10 mp5 en 6 y asi al nivel 100 que seria el maximo Link to comment
StanMarsh Posted June 20, 2013 Share Posted June 20, 2013 Hola bueno tengo una ligera ideade como podria pero quiero preguntarles... como puedo hacer que al subir de nivel se te agreguen por ejemplo 5 puntos a nose Rifles.... y que tanto daño mas aria un rifle con solo aumentarle 5? me dan una idea o le inicio para yo seguirle... gracias Osea Quieres Que al levelear te aumente ciertos puntos a un arma especifica? Algo asi: as leveado a nivel 2 m4 mejorada en 5 puntos rifle mejorado en 10 mp5 en 6 y asi al nivel 100 que seria el maximo onPlayerLevelUP Link to comment
Narutimmy Posted June 20, 2013 Author Share Posted June 20, 2013 Creo seria algo asi... function propiedades () local elev = tonumber ( getElementData ( thePlayer, "level" ) ) or 0 if elev = 1 then setWeaponProperty ( 30, "pro", "damage", 70 ) outputChatBox("Ak-47 +10 Puntos en Skills", getRootElement(), 255, 0, 0, true) elseif elev = 2 then setWeaponProperty ( 30, "pro", "maximum_clip_ammo", 50 ) setWeaponProperty ( 30, "pro", "accuracy", 50 ) outputChatBox("Ak-47 +10 Puntos en Daño", getRootElement(), 255, 0, 0, true) outputChatBox("Ak-47 +10 Puntos en Punteria", getRootElement(), 255, 0, 0, true) end end addEventHandler ( "onPlayerLevelUP", resourceRoot, propiedades ) voy bien? Link to comment
NodZen Posted June 20, 2013 Share Posted June 20, 2013 Si no me equivoco tienes que usar exports... Ademas estas usando en el chat getRootElement(), no tendria que mostrarle solo al player que subió? exports.exp_system:getPlayerLevel Link to comment
Narutimmy Posted June 20, 2013 Author Share Posted June 20, 2013 Si no me equivoco tienes que usar exports... Ademas estas usando en el chat getRootElement(), no tendria que mostrarle solo al player que subió? exports.exp_system:getPlayerLevel Esque aun me confundo con la forma de usar el chat, y sobre el level nop lo obtengo via getElementData de la misma manera que uso para restingir veiculos asi obtengoel nivel actual. pero tengo un problema... como se cuales son las propiedades iniciales de las armas y que cada nivel solo aumente 5 de daño por ejemplo Link to comment
NodZen Posted June 20, 2013 Share Posted June 20, 2013 Si no me equivoco tienes que usar exports... Ademas estas usando en el chat getRootElement(), no tendria que mostrarle solo al player que subió? exports.exp_system:getPlayerLevel Esque aun me confundo con la forma de usar el chat, y sobre el level nop lo obtengo via getElementData de la misma manera que uso para restingir veiculos asi obtengoel nivel actual. pero tengo un problema... como se cuales son las propiedades iniciales de las armas y que cada nivel solo aumente 5 de daño por ejemplo Creo que el arma está en default... Link to comment
Narutimmy Posted June 20, 2013 Author Share Posted June 20, 2013 Si no me equivoco tienes que usar exports... Ademas estas usando en el chat getRootElement(), no tendria que mostrarle solo al player que subió? exports.exp_system:getPlayerLevel Esque aun me confundo con la forma de usar el chat, y sobre el level nop lo obtengo via getElementData de la misma manera que uso para restingir veiculos asi obtengoel nivel actual. pero tengo un problema... como se cuales son las propiedades iniciales de las armas y que cada nivel solo aumente 5 de daño por ejemplo Creo que el arma está en default... lo que pasa es que por ejemplo yo a la silend le pongo: setWeaponProperty ( 23, "pro", "damage", 50 ) pero en lugar de quitarte 50 puntos te quita mas de 100, osea te mata de 1 tiro Link to comment
Narutimmy Posted June 20, 2013 Author Share Posted June 20, 2013 Bueno... esto fue lo que ise: function propiedades () local level = tonumber ( getElementData ( source, "level" ) ) or 0 if (level == 5) then ---M60--- setPedStat(thePlayer, 77, 50) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 50) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 50) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 50) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 50) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 50) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 50) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 50) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 50) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 10 ) then ---M60--- setPedStat(thePlayer, 77, 100) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 100) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 100) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 100) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 100) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 100) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 100) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 100) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 100) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 15 ) then ---M60--- setPedStat(thePlayer, 77, 150) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 150) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 150) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 150) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 150) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 150) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 150) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 150) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 150) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 20 ) then ---M60--- setPedStat(thePlayer, 77, 200) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 200) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 200) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 200) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 200) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 200) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 200) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 200) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 200) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 25 ) then ---M60--- setPedStat(thePlayer, 77, 250) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 250) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 250) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 250) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 250) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 250) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 250) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 250) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 250) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 30 ) then ---M60--- setPedStat(thePlayer, 77, 300) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 300) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 300) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 300) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 300) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 300) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 300) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 300) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 300) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 35 ) then ---M60--- setPedStat(thePlayer, 77, 350) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 350) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 350) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 350) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 350) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 350) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 350) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 350) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 350) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 40 ) then ---M60--- setPedStat(thePlayer, 77, 400) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 400) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 400) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 400) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 400) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 400) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 400) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 400) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 400) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 45 ) then ---M60--- setPedStat(thePlayer, 77, 450) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 450) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 450) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 450) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 450) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 450) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 450) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- Link to comment
StanMarsh Posted June 20, 2013 Share Posted June 20, 2013 Bueno... esto fue lo que ise: function propiedades () local level = tonumber ( getElementData ( source, "level" ) ) or 0 if (level == 5) then ---M60--- setPedStat(thePlayer, 77, 50) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 50) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 50) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 50) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 50) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 50) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 50) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 50) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 50) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 10 ) then ---M60--- setPedStat(thePlayer, 77, 100) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 100) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 100) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 100) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 100) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 100) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 100) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 100) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 100) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 15 ) then ---M60--- setPedStat(thePlayer, 77, 150) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 150) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 150) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 150) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 150) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 150) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 150) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 150) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 150) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 20 ) then ---M60--- setPedStat(thePlayer, 77, 200) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 200) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 200) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 200) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 200) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 200) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 200) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 200) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 200) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 25 ) then ---M60--- setPedStat(thePlayer, 77, 250) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 250) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 250) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 250) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 250) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 250) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 250) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 250) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 250) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 30 ) then ---M60--- setPedStat(thePlayer, 77, 300) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 300) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 300) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 300) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 300) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 300) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 300) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 300) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 300) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 35 ) then ---M60--- setPedStat(thePlayer, 77, 350) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 350) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 350) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 350) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 350) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 350) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 350) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 350) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 350) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 40 ) then ---M60--- setPedStat(thePlayer, 77, 400) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 400) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 400) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 400) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 400) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 400) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 400) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 400) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 400) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 45 ) then ---M60--- setPedStat(thePlayer, 77, 450) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 450) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 450) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 450) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 450) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 450) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- Link to comment
Narutimmy Posted June 20, 2013 Author Share Posted June 20, 2013 Bueno... esto fue lo que ise: function propiedades () local level = tonumber ( getElementData ( source, "level" ) ) or 0 if (level == 5) then ---M60--- setPedStat(thePlayer, 77, 50) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 50) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 50) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 50) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 50) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 50) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 50) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 50) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 50) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 10 ) then ---M60--- setPedStat(thePlayer, 77, 100) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 100) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 100) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 100) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 100) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 100) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 100) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 100) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 100) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 15 ) then ---M60--- setPedStat(thePlayer, 77, 150) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 150) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 150) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 150) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 150) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 150) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 150) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 150) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 150) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 20 ) then ---M60--- setPedStat(thePlayer, 77, 200) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 200) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 200) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 200) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 200) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 200) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 200) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 200) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 200) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 25 ) then ---M60--- setPedStat(thePlayer, 77, 250) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 250) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 250) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 250) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 250) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 250) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 250) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 250) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 250) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 30 ) then ---M60--- setPedStat(thePlayer, 77, 300) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 300) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 300) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 300) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 300) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 300) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 300) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 300) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 300) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 35 ) then ---M60--- setPedStat(thePlayer, 77, 350) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 350) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 350) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 350) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 350) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 350) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 350) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 350) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 350) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 40 ) then ---M60--- setPedStat(thePlayer, 77, 400) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 400) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 400) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 400) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 400) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 400) outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true) ---Deagle--- setPedStat(thePlayer, 71, 400) outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true) ---Shotgun--- setPedStat(thePlayer, 72, 400) outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true) ---UMP--- setPedStat(thePlayer, 76, 400) outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true) elseif (level == 45 ) then ---M60--- setPedStat(thePlayer, 77, 450) outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true) --AA12--- setPedStat(thePlayer, 74, 450) outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true) --Sniper--- setPedStat(thePlayer, 79, 450) outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true) ---M4--- setPedStat(thePlayer, 78, 450) outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true) ---Silend--- setPedStat(thePlayer, 70, 450) outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true) ---Pistola--- setPedStat(thePlayer, 69, 450) Link to comment
StanMarsh Posted June 20, 2013 Share Posted June 20, 2013 si se esta aumentando la habilidad el arma se volvera mas poderosa pero si es el daño posiblemente Link to comment
Castillo Posted June 20, 2013 Share Posted June 20, 2013 setWeaponProperty es global, no se puede usar para un solo jugador. Link to comment
Narutimmy Posted June 20, 2013 Author Share Posted June 20, 2013 setWeaponProperty es global, no se puede usar para un solo jugador. por eso cambie a setPedStat pero no funciona el scrip, llegasa nivel 5 y nada ni el mensaje sale, y no ahi error en el debug Link to comment
Castillo Posted June 20, 2013 Share Posted June 20, 2013 setPedStat es para que puedas llevar dos armas y correr mientras apuntas ( con algunas nada mas ) . Link to comment
Narutimmy Posted June 20, 2013 Author Share Posted June 20, 2013 setPedStat es para que puedas llevar dos armas y correr mientras apuntas ( con algunas nada mas ) . entonses... no se puede? que tal si uso setelementheath (creo asi se escribe luego lo busco) y con los If ago que dependiendo el nivel y el arma aga un daño extra? Link to comment
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