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[Ayuda] setWeaponProperty Por Niveles


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Hola bueno tengo una ligera ideade como podria pero quiero preguntarles... como puedo hacer que al subir de nivel se te agreguen por ejemplo 5 puntos a nose Rifles.... y que tanto daño mas aria un rifle con solo aumentarle 5? me dan una idea o le inicio para yo seguirle... gracias

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Hola bueno tengo una ligera ideade como podria pero quiero preguntarles... como puedo hacer que al subir de nivel se te agreguen por ejemplo 5 puntos a nose Rifles.... y que tanto daño mas aria un rifle con solo aumentarle 5? me dan una idea o le inicio para yo seguirle... gracias

Osea Quieres Que al levelear te aumente ciertos puntos a un arma especifica?

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Hola bueno tengo una ligera ideade como podria pero quiero preguntarles... como puedo hacer que al subir de nivel se te agreguen por ejemplo 5 puntos a nose Rifles.... y que tanto daño mas aria un rifle con solo aumentarle 5? me dan una idea o le inicio para yo seguirle... gracias

Osea Quieres Que al levelear te aumente ciertos puntos a un arma especifica?

Algo asi:

as leveado a nivel 2

m4 mejorada en 5 puntos

rifle mejorado en 10

mp5 en 6

y asi

al nivel 100 que seria el maximo

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Hola bueno tengo una ligera ideade como podria pero quiero preguntarles... como puedo hacer que al subir de nivel se te agreguen por ejemplo 5 puntos a nose Rifles.... y que tanto daño mas aria un rifle con solo aumentarle 5? me dan una idea o le inicio para yo seguirle... gracias

Osea Quieres Que al levelear te aumente ciertos puntos a un arma especifica?

Algo asi:

as leveado a nivel 2

m4 mejorada en 5 puntos

rifle mejorado en 10

mp5 en 6

y asi

al nivel 100 que seria el maximo

onPlayerLevelUP

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Creo seria algo asi...

function propiedades () 
local elev = tonumber ( getElementData ( thePlayer, "level" ) ) or 0 
if elev = 1 then 
setWeaponProperty ( 30, "pro", "damage", 70 ) 
outputChatBox("Ak-47 +10 Puntos en Skills", getRootElement(), 255, 0, 0, true) 
elseif elev = 2 then 
setWeaponProperty ( 30, "pro", "maximum_clip_ammo", 50 ) 
setWeaponProperty ( 30, "pro", "accuracy", 50 ) 
outputChatBox("Ak-47 +10 Puntos en Daño", getRootElement(), 255, 0, 0, true) 
outputChatBox("Ak-47 +10 Puntos en Punteria", getRootElement(), 255, 0, 0, true) 
end 
end 
addEventHandler ( "onPlayerLevelUP", resourceRoot, propiedades ) 

voy bien?

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Si no me equivoco tienes que usar exports... Ademas estas usando en el chat getRootElement(), no tendria que mostrarle solo al player que subió?

exports.exp_system:getPlayerLevel 

Esque aun me confundo con la forma de usar el chat, y sobre el level nop lo obtengo via getElementData de la misma manera que uso para restingir veiculos asi obtengoel nivel actual. pero tengo un problema...

como se cuales son las propiedades iniciales de las armas y que cada nivel solo aumente 5 de daño por ejemplo :S

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Si no me equivoco tienes que usar exports... Ademas estas usando en el chat getRootElement(), no tendria que mostrarle solo al player que subió?

exports.exp_system:getPlayerLevel 

Esque aun me confundo con la forma de usar el chat, y sobre el level nop lo obtengo via getElementData de la misma manera que uso para restingir veiculos asi obtengoel nivel actual. pero tengo un problema...

como se cuales son las propiedades iniciales de las armas y que cada nivel solo aumente 5 de daño por ejemplo :S

Creo que el arma está en default...

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Si no me equivoco tienes que usar exports... Ademas estas usando en el chat getRootElement(), no tendria que mostrarle solo al player que subió?

exports.exp_system:getPlayerLevel 

Esque aun me confundo con la forma de usar el chat, y sobre el level nop lo obtengo via getElementData de la misma manera que uso para restingir veiculos asi obtengoel nivel actual. pero tengo un problema...

como se cuales son las propiedades iniciales de las armas y que cada nivel solo aumente 5 de daño por ejemplo :S

Creo que el arma está en default...

lo que pasa es que por ejemplo yo a la silend le pongo:

setWeaponProperty ( 23, "pro", "damage", 50 ) 

pero en lugar de quitarte 50 puntos te quita mas de 100, osea te mata de 1 tiro :S

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Bueno... esto fue lo que ise:

function propiedades () 
local level =  tonumber ( getElementData ( source, "level" ) ) or 0
if (level == 5)  then
 
---M60---
setPedStat(thePlayer, 77, 50)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 50)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 50)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 50)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 50)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 50)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 50)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 50)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 50)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
 
elseif (level == 10 ) then
---M60---
setPedStat(thePlayer, 77, 100)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 100)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 100)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 100)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 100)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 100)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 100)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 100)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 100)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 15 ) then
---M60---
setPedStat(thePlayer, 77, 150)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 150)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 150)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 150)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 150)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 150)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 150)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 150)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 150)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 20 ) then
---M60---
setPedStat(thePlayer, 77, 200)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 200)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 200)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 200)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 200)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 200)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 200)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 200)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 200)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 25 ) then
---M60---
setPedStat(thePlayer, 77, 250)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 250)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 250)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 250)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 250)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 250)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 250)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 250)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 250)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 30 ) then
---M60---
setPedStat(thePlayer, 77, 300)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 300)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 300)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 300)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 300)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 300)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 300)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 300)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 300)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 35 ) then
---M60---
setPedStat(thePlayer, 77, 350)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 350)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 350)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 350)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 350)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 350)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 350)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 350)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 350)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 40 ) then
---M60---
setPedStat(thePlayer, 77, 400)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 400)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 400)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 400)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 400)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 400)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 400)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 400)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 400)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 45 ) then
---M60---
setPedStat(thePlayer, 77, 450)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 450)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 450)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 450)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 450)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 450)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 450)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
Link to comment
Bueno... esto fue lo que ise:
function propiedades () 
local level =  tonumber ( getElementData ( source, "level" ) ) or 0
if (level == 5)  then
 
---M60---
setPedStat(thePlayer, 77, 50)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 50)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 50)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 50)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 50)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 50)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 50)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 50)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 50)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
 
elseif (level == 10 ) then
---M60---
setPedStat(thePlayer, 77, 100)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 100)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 100)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 100)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 100)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 100)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 100)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 100)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 100)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 15 ) then
---M60---
setPedStat(thePlayer, 77, 150)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 150)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 150)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 150)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 150)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 150)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 150)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 150)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 150)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 20 ) then
---M60---
setPedStat(thePlayer, 77, 200)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 200)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 200)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 200)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 200)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 200)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 200)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 200)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 200)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 25 ) then
---M60---
setPedStat(thePlayer, 77, 250)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 250)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 250)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 250)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 250)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 250)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 250)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 250)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 250)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 30 ) then
---M60---
setPedStat(thePlayer, 77, 300)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 300)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 300)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 300)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 300)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 300)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 300)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 300)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 300)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 35 ) then
---M60---
setPedStat(thePlayer, 77, 350)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 350)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 350)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 350)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 350)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 350)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 350)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 350)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 350)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 40 ) then
---M60---
setPedStat(thePlayer, 77, 400)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 400)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 400)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 400)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 400)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 400)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 400)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 400)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 400)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 45 ) then
---M60---
setPedStat(thePlayer, 77, 450)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 450)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 450)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 450)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 450)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 450)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
Link to comment
Bueno... esto fue lo que ise:
function propiedades () 
local level =  tonumber ( getElementData ( source, "level" ) ) or 0
if (level == 5)  then
 
---M60---
setPedStat(thePlayer, 77, 50)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 50)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 50)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 50)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 50)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 50)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 50)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 50)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 50)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
 
elseif (level == 10 ) then
---M60---
setPedStat(thePlayer, 77, 100)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 100)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 100)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 100)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 100)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 100)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 100)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 100)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 100)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 15 ) then
---M60---
setPedStat(thePlayer, 77, 150)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 150)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 150)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 150)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 150)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 150)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 150)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 150)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 150)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 20 ) then
---M60---
setPedStat(thePlayer, 77, 200)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 200)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 200)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 200)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 200)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 200)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 200)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 200)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 200)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 25 ) then
---M60---
setPedStat(thePlayer, 77, 250)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 250)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 250)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 250)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 250)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 250)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 250)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 250)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 250)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 30 ) then
---M60---
setPedStat(thePlayer, 77, 300)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 300)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 300)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 300)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 300)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 300)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 300)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 300)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 300)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 35 ) then
---M60---
setPedStat(thePlayer, 77, 350)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 350)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 350)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 350)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 350)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 350)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 350)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 350)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 350)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 40 ) then
---M60---
setPedStat(thePlayer, 77, 400)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 400)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 400)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 400)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 400)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 400)
outputChatBox("+5 Skills Pistola", getLocalPlayer(), 0, 255, 0, true)   
---Deagle---
setPedStat(thePlayer, 71, 400)
outputChatBox("+5 Skills Deagle", getLocalPlayer(), 0, 255, 0, true)
---Shotgun---
setPedStat(thePlayer, 72, 400)
outputChatBox("+5 Skills Shotgun", getLocalPlayer(), 0, 255, 0, true)
---UMP---
setPedStat(thePlayer, 76, 400)
outputChatBox("+5 Skills UMP", getLocalPlayer(), 0, 255, 0, true)
elseif (level == 45 ) then
---M60---
setPedStat(thePlayer, 77, 450)
outputChatBox("+5 Skills M60", getLocalPlayer(), 0, 255, 0, true)
--AA12---
setPedStat(thePlayer, 74, 450)
outputChatBox("+5 Skills AA-12", getLocalPlayer(), 0, 255, 0, true)
--Sniper---
setPedStat(thePlayer, 79, 450)
outputChatBox("+5 Skills Sniper/Rifle", getLocalPlayer(), 0, 255, 0, true)
---M4---
setPedStat(thePlayer, 78, 450)
outputChatBox("+5 Skills Lanzagranadas", getLocalPlayer(), 0, 255, 0, true)
---Silend---
setPedStat(thePlayer, 70, 450)
outputChatBox("+5 Skills Silend", getLocalPlayer(), 0, 255, 0, true)
---Pistola---
setPedStat(thePlayer, 69, 450)
Link to comment
setPedStat es para que puedas llevar dos armas y correr mientras apuntas ( con algunas nada mas ) .

entonses... no se puede? que tal si uso setelementheath (creo asi se escribe luego lo busco) y con los If ago que dependiendo el nivel y el arma aga un daño extra?

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