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drawData exporting [Help]


Sande

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Posted

Can someone make this code work, im starter and i dont know how make it work.

Thaanks.

addEventHandler ( "onClientPlayerChangeNick", root, 
function ( oldNick, newNick ) 
nickData = "* " .. oldNick .. " is now known as " .. newNick .. "." 
exports["drawData"]:outputDraw ( nickData, 255, 100, 100, false ) 
end 
) 
addEventHandler ( "onClientPlayerJoin", root, 
function ( thePlayer ) 
onlineData = "* " .. Online Players: .. getElementsByType('player')) .. "." 
exports["drawData"]:outputDraw ( onlineData, 255, 100, 100, false ) 
end 
) 
addEventHandler ( "onClientPlayerQuit", root, 
function ( thePlayer ) 
onlineData = "* " .. Online Players: .. getElementsByType('player')) .. "." 
exports["drawData"]:outputDraw ( onlineData, 255, 100, 100, false ) 
end 
) 

Posted
addEventHandler ( "onClientPlayerChangeNick", root, 
    function ( oldNick, newNick ) 
            local nickData = "* " .. oldNick .. " is now known as " .. newNick .. "." 
            exports["drawData"]:outputDraw ( nickData, 255, 100, 100, false ) 
end 
) 
addEventHandler ( "onClientPlayerJoin", root, 
    function (  ) 
        local onlineData = "* Online Players: "..#getElementsByType( "player" ) .. "." 
        exports["drawData"]:outputDraw ( onlineData, 255, 100, 100, false ) 
end 
) 
addEventHandler ( "onClientPlayerQuit", root, 
    function (  ) 
        local onlineData = "* Online Players: "..#getElementsByType( "player" ) .. "." 
        exports["drawData"]:outputDraw ( onlineData, 255, 100, 100, false ) 
  
end 
) 

Try this client side .

Posted

Server:

  
addEventHandler("onPlayerLogin", root, 
    function() 
        triggerClientEvent("loginDraw", source) 
    end 
) 
  
addEventHandler("onPlayerLogout", root, 
    function() 
        triggerClientEvent("logoutDraw", source) 
    end 
) 
  

Client:

  
addEvent("loginDraw", true) 
addEventHandler("loginDraw", root, 
    function() 
        local data = getPlayerName(source).." has logged in!" 
        exports["drawData"]:outputDraw(data, 255, 100, 100, false) 
    end 
) 
  
addEvent("logoutDraw", true) 
addEventHandler("logoutDraw", root, 
    function() 
        local data = getPlayerName(source).." has logged out!" 
        exports["drawData"]:outputDraw(data, 255, 100, 100, false) 
    end 
) 
  

Posted
Server:
  
addEventHandler("onPlayerLogin", root, 
    function() 
        triggerClientEvent("loginDraw", source) 
    end 
) 
  
addEventHandler("onPlayerLogout", root, 
    function() 
        triggerClientEvent("logoutDraw", source) 
    end 
) 
  

Client:

  
addEvent("loginDraw", true) 
addEventHandler("loginDraw", root, 
    function() 
        local data = getPlayerName(source).." has logged in!" 
        exports["drawData"]:outputDraw(data, 255, 100, 100, false) 
    end 
) 
  
addEvent("logoutDraw", true) 
addEventHandler("logoutDraw", root, 
    function() 
        local data = getPlayerName(source).." has logged out!" 
        exports["drawData"]:outputDraw(data, 255, 100, 100, false) 
    end 
) 
  

bool triggerClientEvent ( [element sendTo=getRootElement()], string name, element theElement, [arguments...] ) 

Posted
Server:
  
addEventHandler("onPlayerLogin", root, 
    function() 
        triggerClientEvent("loginDraw", source) 
    end 
) 
  
addEventHandler("onPlayerLogout", root, 
    function() 
        triggerClientEvent("logoutDraw", source) 
    end 
) 
  

Client:

  
addEvent("loginDraw", true) 
addEventHandler("loginDraw", root, 
    function() 
        local data = getPlayerName(source).." has logged in!" 
        exports["drawData"]:outputDraw(data, 255, 100, 100, false) 
    end 
) 
  
addEvent("logoutDraw", true) 
addEventHandler("logoutDraw", root, 
    function() 
        local data = getPlayerName(source).." has logged out!" 
        exports["drawData"]:outputDraw(data, 255, 100, 100, false) 
    end 
) 
  

bool triggerClientEvent ( [element sendTo=getRootElement()], string name, element theElement, [arguments...] ) 

What? "sendTo" argument is optional. And I'm sure he wants to show text to all players.

Posted (edited)
Server:
  
addEventHandler("onPlayerLogin", root, 
    function() 
        triggerClientEvent("loginDraw", source) 
    end 
) 
  
addEventHandler("onPlayerLogout", root, 
    function() 
        triggerClientEvent("logoutDraw", source) 
    end 
) 
  

Client:

  
addEvent("loginDraw", true) 
addEventHandler("loginDraw", root, 
    function() 
        local data = getPlayerName(source).." has logged in!" 
        exports["drawData"]:outputDraw(data, 255, 100, 100, false) 
    end 
) 
  
addEvent("logoutDraw", true) 
addEventHandler("logoutDraw", root, 
    function() 
        local data = getPlayerName(source).." has logged out!" 
        exports["drawData"]:outputDraw(data, 255, 100, 100, false) 
    end 
) 
  

bool triggerClientEvent ( [element sendTo=getRootElement()], string name, element theElement, [arguments...] ) 

What? "sendTo" argument is optional. And I'm sure he wants to show text to all players.

Yes because that if you don't set the first argument to source it will be set to root automatically.

P.S : Sorry i was thinking he want it to the player only.

Edited by Guest
Posted

If you set source, it will be sent only to player who has logged in. Root will send to everyone. I'm sure he wants to send text to all players, not only one.

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