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Wheel mods problem


Minotaur

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problem

Hello all. I have one problem whit wheel mod. I creadet lua file and xml file but not good the all wheel is white what is the problem?

  
  
-- start 
  
  
function onResourceStart() 
end 
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart) 
  
--- pojazd 
  
  
  
  
dff = engineLoadDFF ( "wheel_lr1.dff", 1077 ) 
engineReplaceModel ( dff, 1077 )    
  
dff = engineLoadDFF ( "wheel_lr2.dff", 1083 ) 
engineReplaceModel ( dff, 1083 )  
  
dff = engineLoadDFF ( "wheel_lr3.dff", 1078 ) 
engineReplaceModel ( dff, 1078 ) 
  
dff = engineLoadDFF ( "wheel_lr4.dff", 1076 ) 
engineReplaceModel ( dff, 1076 ) 
  
dff = engineLoadDFF ( "wheel_lr5.dff", 1084 ) 
engineReplaceModel ( dff, 1084 ) 
  
dff = engineLoadDFF ( "wheel_sr1.dff", 1079) 
engineReplaceModel ( dff, 1079 )    
  
dff = engineLoadDFF ( "wheel_sr2.dff", 1075 ) 
engineReplaceModel ( dff, 1075 )  
  
dff = engineLoadDFF ( "wheel_sr3.dff", 1073 ) 
engineReplaceModel ( dff, 1073 ) 
  
dff = engineLoadDFF ( "wheel_sr4.dff", 1081 ) 
engineReplaceModel ( dff, 1081 ) 
  
dff = engineLoadDFF ( "wheel_sr5.dff", 1080 ) 
engineReplaceModel ( dff, 1080 ) 
  
dff = engineLoadDFF ( "wheel_sr6.dff", 1073 ) 
engineReplaceModel ( dff, 1073 ) 
  
dff = engineLoadDFF ( "wheel_gn1.dff", 1082) 
engineReplaceModel ( dff, 1082 )    
  
dff = engineLoadDFF ( "wheel_gn2.dff", 1085 ) 
engineReplaceModel ( dff, 1085 )  
  
dff = engineLoadDFF ( "wheel_gn3.dff", 1096) 
engineReplaceModel ( dff, 1096 ) 
  
dff = engineLoadDFF ( "wheel_gn4.dff", 1081 ) 
engineReplaceModel ( dff, 1097 ) 
  
dff = engineLoadDFF ( "wheel_gn5.dff", 1080 ) 
engineReplaceModel ( dff, 1098 ) 
  
  

    type="script" version="1.0.0" /> 
    

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Hello all. I have one problem whit wheel mod. I creadet lua file and xml file but not good the all wheel is white what is the problem?

...

The models are white because you have to load and replace the textures before you replace models.

Link to comment
Hello all. I have one problem whit wheel mod. I creadet lua file and xml file but not good the all wheel is white what is the problem?

...

The models are white because you have to load and replace the textures before you replace models.

and how to?

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Try with this:

Note: I deleted "wheel_sr6.dff" because u repeated the model 1073

And i fixed another errors...

Clientside

function CreateNewWheels()  
dff = engineLoadDFF ( "wheel_lr1.dff", 1077 ) 
engineReplaceModel ( dff, 1077 )   
  
dff = engineLoadDFF ( "wheel_lr2.dff", 1083 ) 
engineReplaceModel ( dff, 1083 ) 
  
dff = engineLoadDFF ( "wheel_lr3.dff", 1078 ) 
engineReplaceModel ( dff, 1078 ) 
  
dff = engineLoadDFF ( "wheel_lr4.dff", 1076 ) 
engineReplaceModel ( dff, 1076 ) 
  
dff = engineLoadDFF ( "wheel_lr5.dff", 1084 ) 
engineReplaceModel ( dff, 1084 ) 
  
dff = engineLoadDFF ( "wheel_sr1.dff", 1079) 
engineReplaceModel ( dff, 1079 )   
  
dff = engineLoadDFF ( "wheel_sr2.dff", 1075 ) 
engineReplaceModel ( dff, 1075 ) 
  
dff = engineLoadDFF ( "wheel_sr3.dff", 1073 ) 
engineReplaceModel ( dff, 1073 ) 
  
dff = engineLoadDFF ( "wheel_sr4.dff", 1081 ) 
engineReplaceModel ( dff, 1081 ) 
  
dff = engineLoadDFF ( "wheel_sr5.dff", 1080 ) 
engineReplaceModel ( dff, 1080 ) 
  
dff = engineLoadDFF ( "wheel_gn1.dff", 1082) 
engineReplaceModel ( dff, 1082 )   
  
dff = engineLoadDFF ( "wheel_gn2.dff", 1085 ) 
engineReplaceModel ( dff, 1085 ) 
  
dff = engineLoadDFF ( "wheel_gn3.dff", 1096) 
engineReplaceModel ( dff, 1096 ) 
  
dff = engineLoadDFF ( "wheel_gn4.dff", 1097 ) 
engineReplaceModel ( dff, 1097 ) 
  
dff = engineLoadDFF ( "wheel_gn5.dff", 1098 ) 
engineReplaceModel ( dff, 1098 ) 
end 
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), CreateNewWheels) 

XML FILE

I seen here u typed "Scrypt", is that correct?. Replace all XML file with this and change the name of the script if it isn't correct

<meta> 
    <info author="Minotaur" name="Wheels" version="1.0.0" type="script"/> 
  
        <script src="scrypt.lua" type="client" /> 
        <file src="wheel_lr1.dff"  type="client"/> 
        <file src="wheel_lr2.dff"  type="client"/> 
        <file src="wheel_lr3.dff"  type="client"/> 
        <file src="wheel_lr4.dff"  type="client"/> 
        <file src="wheel_lr5.dff"  type="client"/> 
        <file src="wheel_gn1.dff"  type="client"/> 
        <file src="wheel_gn2.dff"  type="client"/> 
        <file src="wheel_gn3.dff"  type="client"/> 
        <file src="wheel_gn4.dff"  type="client"/> 
        <file src="wheel_gn5.dff"  type="client"/> 
        <file src="wheel_sr1.dff"  type="client"/> 
        <file src="wheel_sr2.dff"  type="client"/> 
        <file src="wheel_sr3.dff"  type="client"/> 
        <file src="wheel_sr4.dff"  type="client"/> 
        <file src="wheel_sr5.dff"  type="client"/> 
        <file src="wheel_sr6.dff"  type="client"/> 
        <file src="wheel_or1.dff"  type="client"/> 
        <file src="J2_wheels.txd" type="client"/> 
        <file src="veh_mods.ide" /> 
     </meta> 
     
</meta> 
  

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@mcer,

There is no need for type="client" attribute in tag. All the files added as will be downloaded by client unless download="false" is added but only available from 1.4 onward. Still the wheels will be white.

@Minotaur,

txd = engineLoadTXD( "J2_wheels.txd" ); -- this is only needed once for 1 .txd file 
  
-- then before each model replacement: 
engineImportTXD( txd, 1077 ); -- do this for each model ID 
engineImportTXD( txd, 1083 ); -- etc. 

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