Minotaur Posted June 16, 2013 Posted June 16, 2013 Hello all. I have one problem whit wheel mod. I creadet lua file and xml file but not good the all wheel is white what is the problem? -- start function onResourceStart() end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart) --- pojazd dff = engineLoadDFF ( "wheel_lr1.dff", 1077 ) engineReplaceModel ( dff, 1077 ) dff = engineLoadDFF ( "wheel_lr2.dff", 1083 ) engineReplaceModel ( dff, 1083 ) dff = engineLoadDFF ( "wheel_lr3.dff", 1078 ) engineReplaceModel ( dff, 1078 ) dff = engineLoadDFF ( "wheel_lr4.dff", 1076 ) engineReplaceModel ( dff, 1076 ) dff = engineLoadDFF ( "wheel_lr5.dff", 1084 ) engineReplaceModel ( dff, 1084 ) dff = engineLoadDFF ( "wheel_sr1.dff", 1079) engineReplaceModel ( dff, 1079 ) dff = engineLoadDFF ( "wheel_sr2.dff", 1075 ) engineReplaceModel ( dff, 1075 ) dff = engineLoadDFF ( "wheel_sr3.dff", 1073 ) engineReplaceModel ( dff, 1073 ) dff = engineLoadDFF ( "wheel_sr4.dff", 1081 ) engineReplaceModel ( dff, 1081 ) dff = engineLoadDFF ( "wheel_sr5.dff", 1080 ) engineReplaceModel ( dff, 1080 ) dff = engineLoadDFF ( "wheel_sr6.dff", 1073 ) engineReplaceModel ( dff, 1073 ) dff = engineLoadDFF ( "wheel_gn1.dff", 1082) engineReplaceModel ( dff, 1082 ) dff = engineLoadDFF ( "wheel_gn2.dff", 1085 ) engineReplaceModel ( dff, 1085 ) dff = engineLoadDFF ( "wheel_gn3.dff", 1096) engineReplaceModel ( dff, 1096 ) dff = engineLoadDFF ( "wheel_gn4.dff", 1081 ) engineReplaceModel ( dff, 1097 ) dff = engineLoadDFF ( "wheel_gn5.dff", 1080 ) engineReplaceModel ( dff, 1098 ) type="script" version="1.0.0" />
mcer Posted June 17, 2013 Posted June 17, 2013 Replace all files with You forgot to put the type =" client "/>
iPrestege Posted June 17, 2013 Posted June 17, 2013 Replace all files with You forgot to put the type =" client "/> Doesn't matter .
mcer Posted June 17, 2013 Posted June 17, 2013 Replace all files with You forgot to put the type =" client "/> Doesn't matter . I remember i had problem with this.
mcer Posted June 17, 2013 Posted June 17, 2013 one possibility is that the DFF's are in one folder and not mentioned in the scripts.
PaiN^ Posted June 17, 2013 Posted June 17, 2013 Some of the dff models ( the ones he's replacing ) are set to the same ID, That isn't allowed !
50p Posted June 17, 2013 Posted June 17, 2013 Hello all. I have one problem whit wheel mod. I creadet lua file and xml file but not good the all wheel is white what is the problem?... The models are white because you have to load and replace the textures before you replace models.
Minotaur Posted June 17, 2013 Author Posted June 17, 2013 https://www.facebook.com/photo.php?fbid=405806516199718&set=a.405806586199711.1073741826.100003111197642&type=1&theater This is the problem and the client reply is not good and thank you the help
Minotaur Posted June 17, 2013 Author Posted June 17, 2013 Hello all. I have one problem whit wheel mod. I creadet lua file and xml file but not good the all wheel is white what is the problem?... The models are white because you have to load and replace the textures before you replace models. and how to?
mcer Posted June 17, 2013 Posted June 17, 2013 Try with this: Note: I deleted "wheel_sr6.dff" because u repeated the model 1073 And i fixed another errors... Clientside function CreateNewWheels() dff = engineLoadDFF ( "wheel_lr1.dff", 1077 ) engineReplaceModel ( dff, 1077 ) dff = engineLoadDFF ( "wheel_lr2.dff", 1083 ) engineReplaceModel ( dff, 1083 ) dff = engineLoadDFF ( "wheel_lr3.dff", 1078 ) engineReplaceModel ( dff, 1078 ) dff = engineLoadDFF ( "wheel_lr4.dff", 1076 ) engineReplaceModel ( dff, 1076 ) dff = engineLoadDFF ( "wheel_lr5.dff", 1084 ) engineReplaceModel ( dff, 1084 ) dff = engineLoadDFF ( "wheel_sr1.dff", 1079) engineReplaceModel ( dff, 1079 ) dff = engineLoadDFF ( "wheel_sr2.dff", 1075 ) engineReplaceModel ( dff, 1075 ) dff = engineLoadDFF ( "wheel_sr3.dff", 1073 ) engineReplaceModel ( dff, 1073 ) dff = engineLoadDFF ( "wheel_sr4.dff", 1081 ) engineReplaceModel ( dff, 1081 ) dff = engineLoadDFF ( "wheel_sr5.dff", 1080 ) engineReplaceModel ( dff, 1080 ) dff = engineLoadDFF ( "wheel_gn1.dff", 1082) engineReplaceModel ( dff, 1082 ) dff = engineLoadDFF ( "wheel_gn2.dff", 1085 ) engineReplaceModel ( dff, 1085 ) dff = engineLoadDFF ( "wheel_gn3.dff", 1096) engineReplaceModel ( dff, 1096 ) dff = engineLoadDFF ( "wheel_gn4.dff", 1097 ) engineReplaceModel ( dff, 1097 ) dff = engineLoadDFF ( "wheel_gn5.dff", 1098 ) engineReplaceModel ( dff, 1098 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), CreateNewWheels) XML FILE I seen here u typed "Scrypt", is that correct?. Replace all XML file with this and change the name of the script if it isn't correct <meta> <info author="Minotaur" name="Wheels" version="1.0.0" type="script"/> <script src="scrypt.lua" type="client" /> <file src="wheel_lr1.dff" type="client"/> <file src="wheel_lr2.dff" type="client"/> <file src="wheel_lr3.dff" type="client"/> <file src="wheel_lr4.dff" type="client"/> <file src="wheel_lr5.dff" type="client"/> <file src="wheel_gn1.dff" type="client"/> <file src="wheel_gn2.dff" type="client"/> <file src="wheel_gn3.dff" type="client"/> <file src="wheel_gn4.dff" type="client"/> <file src="wheel_gn5.dff" type="client"/> <file src="wheel_sr1.dff" type="client"/> <file src="wheel_sr2.dff" type="client"/> <file src="wheel_sr3.dff" type="client"/> <file src="wheel_sr4.dff" type="client"/> <file src="wheel_sr5.dff" type="client"/> <file src="wheel_sr6.dff" type="client"/> <file src="wheel_or1.dff" type="client"/> <file src="J2_wheels.txd" type="client"/> <file src="veh_mods.ide" /> </meta> </meta>
50p Posted June 17, 2013 Posted June 17, 2013 @mcer, There is no need for type="client" attribute in tag. All the files added as will be downloaded by client unless download="false" is added but only available from 1.4 onward. Still the wheels will be white. @Minotaur, txd = engineLoadTXD( "J2_wheels.txd" ); -- this is only needed once for 1 .txd file -- then before each model replacement: engineImportTXD( txd, 1077 ); -- do this for each model ID engineImportTXD( txd, 1083 ); -- etc.
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