RoadRageRR Posted June 13, 2013 Share Posted June 13, 2013 Ok, so I found a cool helicopter and it has 2 .ddf's (1 with the landing gear in and 1 with landing gear out), and I was wondering what else I need to change the texture of it in mid game/flight... I have this so far.... local textureIn = 1 local textureOut = 0 function setTexture( key ) if key == "0" then if textureOut == 0 then textureOut = textureOut + 1 textureIn = textureIn - 1 dff = engineLoadDFF ( "geardown/hunter.dff", 425 ) engineReplaceModel ( dff, 425 ) -->make texture change... end elseif key == "9" then if textureIn == 0 then textureIn = playerGear + 1 textureOut = playerGear - 1 dff = engineLoadDFF ( "gearup/hunter.dff", 425 ) engineReplaceModel ( dff, 425 ) --->make texture change... end end end bindKey( "0", "up", setTexture ) bindKey( "9", "up", setTexture ) Thanks! Link to comment
xXMADEXx Posted June 13, 2013 Share Posted June 13, 2013 Have you tested the code yet? (Please use [lua ] or when posting a script) Not really sure if this will work, but if it dosn't please post any errors (/debugscript 3)[xml]local textureIn = 0 local textureOut = 1 function setTexture( key ) if key == "0" then if textureOut == 0 then -- ( Gear Down ) -- textureOut = 1 textureIn = 0 engineReplaceModel ( engineLoadDFF ( "geardown/hunter.dff", 425 ), 425 ) end elseif key == "9" then if textureIn == 0 then -- ( Gear Up ) -- textureIn = 1 textureOut = 0 engineReplaceModel ( engineLoadDFF ( "gearup/hunter.dff", 425 ), 425 ) end end end bindKey( "0", "up", setTexture ) bindKey( "9", "up", setTexture ) [/xml] Link to comment
PaiN^ Posted June 13, 2013 Share Posted June 13, 2013 I think it's not gona work, Because when you replace/restore a model of a vehicle and you were in it, It will kick you out of it . Link to comment
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