PutQ Posted June 11, 2013 Share Posted June 11, 2013 (edited) Hello, I want to make a dxDrawText which shows you the drug time remaining, please help me, and the problem is the debugstring doesn't show me any bug in the script. local screenX,screenY = guiGetScreenSize() local bgWidth,bgHeight = 100, 20 function msToTimeStr(ms,showCS) if not ms then return '' end if ms < 0 then if showCS then return "0:00:00" else return "0:00" end end local centiseconds = tostring(math.floor(math.fmod(ms, 1000)/10)) if #centiseconds == 1 then centiseconds = '0' .. centiseconds end local s = math.floor(ms / 1000) local seconds = tostring(math.fmod(s, 60)) if #seconds == 1 then seconds = '0' .. seconds end local minutes = tostring(math.floor(s / 60)) if showCS then return minutes .. ':' .. seconds .. ':' .. centiseconds else return minutes .. ':' .. seconds end end addEventHandler ( "onClientRender", rootElement, function() for timer,data in pairs(missionTimers) do if not data.frozen then local msPassed = getTickCount() - data.originalTick local color = tocolor(255,255,255,255) if data.countdown then msPassed = data.duration - msPassed if msPassed <= data.hurrytime then color = tocolor ( 255,0,0,255 ) end end local x,y = toposition(data.x,data.y) local scale = data.scale or 1 if data.bg then local width,height = bgWidth*scale,bgHeight*scale dxDrawImage ( x-width*0.5, y-height*0.5, width, height, "timeleft.png" ) end dxDrawText ( msToTimeStr(msPassed,data.showCS), x, y, x, y, color, scale, data.font or "default-bold", "center", "center" ) end end end ) function updateTime() local tick = getTickCount() local msPassed = tick - g_StartTick if not isPlayerFinished(g_Me) then guiSetText(g_GUI.timepassed, msToTimeStr(msPassed)) end local timeLeft = g_Duration - msPassed if g_HurryDuration and g_GUI.hurry == nil and timeLeft <= g_HurryDuration then startHurry() end guiSetText(g_GUI.timeleft, msToTimeStr(timeLeft > 0 and timeLeft or 0)) end function toposition(x,y) local finalX,finalY = x,y if x > 1 then --Is X bigger than 1? If so we've got an absolute position finalX = x elseif x < -1 then --We have a reversed absolute position finalX = screenX - x elseif x > 0 then --We have a relative position finalX = screenX * x else --We have a reversed relative position finalX = screenX - (screenX * x) end -- if y > 1 then --Is Y bigger than 1? If so we've got an absolute position finalY = y elseif y < -1 then --We have a reversed absolute position finalY = screenY - y elseif x > 0 then --We have a relative position finalY = screenY * y else --We have a reversed relative position finalY = screenY - (screenY * y) end return finalX,finalY end Edited June 11, 2013 by Guest Link to comment
dzek (varez) Posted June 11, 2013 Share Posted June 11, 2013 He's talking about my drug script (available on community), asked him to post on the forums, thought it'd be something supersimple, looks like it isn't Link to comment
Castillo Posted June 11, 2013 Share Posted June 11, 2013 This seems like you've copied parts from race resource and merged it with something else. Link to comment
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