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Help Please


PutQ

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Posted (edited)

Hello,

I want to make a dxDrawText which shows you the drug time remaining, please help me, and the problem is the debugstring doesn't show me any bug in the script.

local screenX,screenY = guiGetScreenSize() 
local bgWidth,bgHeight = 100, 20 
  
function msToTimeStr(ms,showCS) 
    if not ms then 
        return '' 
    end 
    if ms < 0 then 
        if showCS then 
            return "0:00:00" 
        else  
            return "0:00" 
        end 
    end 
    local centiseconds = tostring(math.floor(math.fmod(ms, 1000)/10)) 
    if #centiseconds == 1 then 
        centiseconds = '0' .. centiseconds 
    end 
    local s = math.floor(ms / 1000) 
    local seconds = tostring(math.fmod(s, 60)) 
    if #seconds == 1 then 
        seconds = '0' .. seconds 
    end 
    local minutes = tostring(math.floor(s / 60)) 
     
    if showCS then 
        return minutes .. ':' .. seconds .. ':' .. centiseconds 
    else 
        return minutes .. ':' .. seconds 
    end 
end 
  
  
addEventHandler ( "onClientRender", rootElement, 
    function() 
        for timer,data in pairs(missionTimers) do 
            if not data.frozen then 
                local msPassed = getTickCount() - data.originalTick 
                local color = tocolor(255,255,255,255) 
                if data.countdown then 
                    msPassed = data.duration - msPassed 
                    if msPassed <= data.hurrytime then 
                        color = tocolor ( 255,0,0,255 ) 
                    end 
                end 
                local x,y = toposition(data.x,data.y) 
                local scale = data.scale or 1 
                if data.bg then 
                    local width,height = bgWidth*scale,bgHeight*scale 
                    dxDrawImage ( x-width*0.5, y-height*0.5, width, height, "timeleft.png" ) 
                end 
                dxDrawText ( msToTimeStr(msPassed,data.showCS),  
                    x,  
                    y,  
                    x,  
                    y,  
                    color,  
                    scale,  
                    data.font or "default-bold",  
                    "center",  
                    "center" ) 
            end 
        end 
    end 
) 
function updateTime() 
    local tick = getTickCount() 
    local msPassed = tick - g_StartTick 
    if not isPlayerFinished(g_Me) then 
        guiSetText(g_GUI.timepassed, msToTimeStr(msPassed)) 
    end 
    local timeLeft = g_Duration - msPassed 
    if g_HurryDuration and g_GUI.hurry == nil and timeLeft <= g_HurryDuration then 
        startHurry() 
    end 
    guiSetText(g_GUI.timeleft, msToTimeStr(timeLeft > 0 and timeLeft or 0)) 
end 
  
function toposition(x,y) 
    local finalX,finalY = x,y 
    if x > 1 then --Is X bigger than 1?  If so we've got an absolute position 
        finalX = x 
    elseif x < -1 then --We have a reversed absolute position 
        finalX = screenX - x 
    elseif x > 0 then --We have a relative position 
        finalX = screenX * x 
    else --We have a reversed relative position 
        finalX = screenX - (screenX * x) 
    end 
    -- 
    if y > 1 then --Is Y bigger than 1?  If so we've got an absolute position 
        finalY = y 
    elseif y < -1 then --We have a reversed absolute position 
        finalY = screenY - y 
    elseif x > 0 then --We have a relative position 
        finalY = screenY * y 
    else --We have a reversed relative position 
        finalY = screenY - (screenY * y) 
    end 
    return finalX,finalY 
end 

Edited by Guest
Posted

He's talking about my drug script (available on community), asked him to post on the forums, thought it'd be something supersimple, looks like it isn't

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Posted

This seems like you've copied parts from race resource and merged it with something else.

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