xXMADEXx Posted June 9, 2013 Share Posted June 9, 2013 Hello guys, im making my medic job, but i have two problems... The spray can makes the source do the stupid gagging animation, and I tried using "cancelEvent( )" but, it didn't work... It also takes a little bit of the sources health, so if the're health is like 5, they will die if I try to heal them. Code: ----------------------------- -- Player Healing -- ----------------------------- addEventHandler ( "onPlayerDamage", root, function ( attacker, weapon, loss ) if ( attacker ) then if ( getElementData ( attacker, "Job" ) == "Medic" ) then if ( weapon == 41 ) then if ( getElementHealth ( source ) < 100 ) then cancelEvent ( ) setElementHealth ( source, getElementHealth ( source ) + 15 ) givePlayerMoney ( attacker, 200 ) exports["SRNCore"]:sendClientMessage ( attacker, "You've healed "..getPlayerName ( source ), 0, 255, 0 ) exports["SRNCore"]:sendClientMessage ( source, getPlayerName ( attacker ).." has healed you.", 0, 255, 0 ) else exports["SRNCore"]:sendClientMessage ( attacker, getPlayerName ( source ).." dosn't need healing.", 255, 0, 0 ) cancelEvent ( ) end end end end end ) Link to comment
Mega9 Posted June 9, 2013 Share Posted June 9, 2013 Use onClientPlayerWeaponFire -- then trigger s. function to heal onClientPlayerDamage -- for cancelEvent Link to comment
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