sossa Posted June 8, 2013 Share Posted June 8, 2013 hola Alguien me Podria Ayudar A Como Configurar Este resource Enves De Skin Sea Por team ELITE = createColCuboid ( 97.3376, 1800.0384, -32.0937, 250, 280, 120 ) createBlip ( 193.248, 1890.01, 17.234, 47 ) g_root = getRootElement () --rocketOne = createMarker ( -2931.5136, 454.4492, 17.3671, "corona", 1.5, 255, 0, 0, 150 ) --test marker --rocketTwo = createMarker ( -2931.5932, 487.1994, 17.3671, "corona", 1.5, 255, 0, 0, 150 ) --test marker function hit ( pla, dim ) if getElementType ( pla ) == "player" then local vehicle = getPlayerOccupiedVehicle ( pla ) if vehicle or not vehicle then local skin = getPlayerSkin ( pla ) if skin == 287 then outputChatBox ( "Bienvenido, "..getClientName(pla).."!", pla, 0, 150, 0 ) else setElementData ( pla, "inRestrictedArea", "true" ) triggerClientEvent ( pla, "destroyTrepassor", g_root, pla ) outputChatBox ( "***Area Restringida***", pla, 255, 0, 0 ) outputChatBox ( "* "..getClientName(pla).." A Entrado En la Zona Restringida!", g_root, 255, 0, 0 ) end end end end addEventHandler ( "onColShapeHit", ELITE, hit ) function leave ( pla, dim ) if getElementType ( pla ) == "player" then local vehicle = getPlayerOccupiedVehicle ( pla ) if vehicle or not vehicle then local skin = getPlayerSkin ( pla ) if skin == 287 then outputChatBox ( "Adios!", pla, 0, 100, 0 ) else setElementData ( pla, "inRestrictedArea", "false" ) triggerClientEvent ( pla, "destroyTimers", g_root, pla ) outputDebugString ( "*"..getClientName(pla).." Esta invadiendo Zona" ) end end end end addEventHandler ( "onColShapeLeave", ELITE, leave ) Link to comment
Sasu Posted June 8, 2013 Share Posted June 8, 2013 (edited) ELITE = createColCuboid ( 97.3376, 1800.0384, -32.0937, 250, 280, 120 ) createBlip ( 193.248, 1890.01, 17.234, 47 ) g_root = getRootElement () --rocketOne = createMarker ( -2931.5136, 454.4492, 17.3671, "corona", 1.5, 255, 0, 0, 150 ) --test marker --rocketTwo = createMarker ( -2931.5932, 487.1994, 17.3671, "corona", 1.5, 255, 0, 0, 150 ) --test marker function hit ( pla, dim ) if getElementType ( pla ) == "player" then local vehicle = getPlayerOccupiedVehicle ( pla ) if vehicle or not vehicle then local team = getPlayerTeam(pla) if ( not team ) then return end if team and getTeamName(team) == "NOMBREDETEAM" then outputChatBox ( "Bienvenido, "..getPlayerName(pla).."!", pla, 0, 150, 0 ) else setElementData ( pla, "inRestrictedArea", "true" ) triggerClientEvent ( pla, "destroyTrepassor", g_root, pla ) outputChatBox ( "***Area Restringida***", pla, 255, 0, 0 ) outputChatBox ( "* "..getPlayerName(pla).." A Entrado En la Zona Restringida!", g_root, 255, 0, 0 ) end end end end addEventHandler ( "onColShapeHit", ELITE, hit ) function leave ( pla, dim ) if getElementType ( pla ) == "player" then local vehicle = getPlayerOccupiedVehicle ( pla ) if vehicle or not vehicle then local team = getPlayerTeam(pla) if ( not team ) then return end if team and getTeamName(team) == "NOMBREDETEAM" then outputChatBox ( "Adios!", pla, 0, 100, 0 ) else setElementData ( pla, "inRestrictedArea", "false" ) triggerClientEvent ( pla, "destroyTimers", g_root, pla ) outputDebugString ( "*"..getPlayerName(pla).." Esta invadiendo Zona" ) end end end end addEventHandler ( "onColShapeLeave", ELITE, leave ) Edited June 9, 2013 by Guest Link to comment
sossa Posted June 8, 2013 Author Share Posted June 8, 2013 Un Amigo Me Estaba Ayudando Y mira ComO Lo iso ELITE = createColCuboid ( 97.3376, 1800.0384, -32.0937, 250, 280, 120 ) createBlip ( 193.248, 1890.01, 17.234, 47 ) g_root = getRootElement () --rocketOne = createMarker ( -2931.5136, 454.4492, 17.3671, "corona", 1.5, 255, 0, 0, 150 ) --test marker --rocketTwo = createMarker ( -2931.5932, 487.1994, 17.3671, "corona", 1.5, 255, 0, 0, 150 ) --test marker function hit ( pla, dim ) if getElementType ( pla ) == "player" then local vehicle = getPlayerOccupiedVehicle ( pla ) if vehicle or not vehicle then local ELITE = {["[ELITE]"] = true} if getElementType ( hitElement ) == "player" and getPlayerTeam ( hitElement ) and teams[getTeamName(getPlayerTeam ( hitElement ))] then outputChatBox ( "Bienvenido, "..getClientName(pla).."!", pla, 0, 150, 0 ) else setElementData ( pla, "inRestrictedArea", "true" ) triggerClientEvent ( pla, "destroyTrepassor", g_root, pla ) outputChatBox ( "***Area Restringida***", pla, 255, 0, 0 ) outputChatBox ( "* "..getClientName(pla).." A Entrado En la Zona Restringida!", g_root, 255, 0, 0 ) end end end end addEventHandler ( "onColShapeHit", ELITE, hit ) function leave ( pla, dim ) if getElementType ( pla ) == "player" then local vehicle = getPlayerOccupiedVehicle ( pla ) if vehicle or not vehicle then local ELITE = {["[ELITE]"] = true} if getElementType ( leaveElement ) =="player" and getPlayerTeam ( leaveElement ) and teams [getTeamName(getPlayerTeam ( leaveElement ))] then outputChatBox ( "Adios!", pla, 0, 100, 0 ) else setElementData ( pla, "inRestrictedArea", "false" ) triggerClientEvent ( pla, "destroyTimers", g_root, pla ) outputDebugString ( "*"..getClientName(pla).." Esta invadiendo Zona" ) end end end end addEventHandler ( "onColShapeLeave", ELITE, leave ) Link to comment
AlvareZ_ Posted June 9, 2013 Share Posted June 9, 2013 aqui entran los que estan en el team ELITE ELITE = createColCuboid ( 97.3376, 1800.0384, -32.0937, 250, 280, 120 ) createBlip ( 193.248, 1890.01, 17.234, 47 ) g_root = getRootElement () --rocketOne = createMarker ( -2931.5136, 454.4492, 17.3671, "corona", 1.5, 255, 0, 0, 150 ) --test marker --rocketTwo = createMarker ( -2931.5932, 487.1994, 17.3671, "corona", 1.5, 255, 0, 0, 150 ) --test marker function hit ( pla, dim ) if getElementType ( pla ) == "player" then local vehicle = getPlayerOccupiedVehicle ( pla ) if vehicle or not vehicle then local ELITE = {["[ELITE]"] = true} if getElementType ( hitElement ) == "player" then local playerTeam = getPlayerTeam ( source ) if ( playerTeam == "ELITE" ) then outputChatBox ( "Bienvenido, "..getClientName(pla).."!", pla, 0, 150, 0 ) else setElementData ( pla, "inRestrictedArea", "true" ) triggerClientEvent ( pla, "destroyTrepassor", g_root, pla ) outputChatBox ( "***Area Restringida***", pla, 255, 0, 0 ) outputChatBox ( "* "..getClientName(pla).." A Entrado En la Zona Restringida!", g_root, 255, 0, 0 ) end end end end end addEventHandler ( "onColShapeHit", ELITE, hit ) function leave ( pla, dim ) if getElementType ( pla ) == "player" then local vehicle = getPlayerOccupiedVehicle ( pla ) if vehicle or not vehicle then local ELITE = {["[ELITE]"] = true} if getElementType ( leaveElement ) =="player" and getPlayerTeam ( leaveElement ) and teams [getTeamName(getPlayerTeam ( leaveElement ))] then outputChatBox ( "Adios!", pla, 0, 100, 0 ) else setElementData ( pla, "inRestrictedArea", "false" ) triggerClientEvent ( pla, "destroyTimers", g_root, pla ) outputDebugString ( "*"..getClientName(pla).." Esta invadiendo Zona" ) end end end end addEventHandler ( "onColShapeLeave", ELITE, leave ) Link to comment
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