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Àyuda - Barra de vida


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Tengo este codigo que edite para crear una barra de vida encima de un slotbot.. pero nose que pasa que no funciona :/

---BOSS Vida 
local maxDist = 60 
function BossNameTag() 
local witchs = getElementsByType ( "ped",getRootElement(),true ) 
local Px,Py,Pz = getCameraMatrix( ) 
    for theKey,theWitch in ipairs(witchs) do 
        if (isElement(theWitch)) then 
        local Zx,Zy,Zz = getElementPosition( slothbot1 ) 
        local zhx,zhy,zhz = getPedBonePosition(slothbot1,6) 
            if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < maxDist ) then 
                if (getElementData (slothbot1, "slothbot1") == true) then 
                    local sxx,syy = getScreenFromWorldPosition(zhx,zhy,zhz+0.3) 
                    local currentDistance = getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) 
                 
                    local maxHP = exports.extra_health:getElementExtraHealth(slothbot1) 
                    local currentHealth = getElementData(slothbot1, "currenthealth") 
                    if sxx and getElementHealth(slothbot1) > 0 then 
                    sx,sy = sxx-60,syy-10 
                    dxDrawRectangle(sx+5,sy+25,131.0/maxHP*currentHealth,12.0,tocolor(255,0,0,200),false) -- health 
                    dxDrawRectangle(sx,sy,146.0,46.0,tocolor(0,0,0,0),false) --  background 
                    dxDrawRectangle(sx+5,sy+25,131.0,12.0,tocolor(0,0,0,100),false) -- bg health 
                    dxDrawText("BOSS",sx+26,sy,596.0,236.0,tocolor(255,0,0,255),1.0,"default","left","top",false,false,false) -- z name 
                        end 
                    end 
                end 
            end 
end 
end 
addEventHandler("onBotSpawned", root, BossNameTag) 

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No hagas doble post simplemente editalo

Usa el codigo sin modificar y ponele a tu slothbot

setElementData(tu variable del slothbot, "Witch, "true) 

y te va a funcionar

EDIT: Tambien tenes que ponerle esto

setElementData(tu variable del slothbot, "currenthealth", exports.extra_health:getElementExtraHealth(tu variable del slothbot)) 

Link to comment
No hagas doble post simplemente editalo

Usa el codigo sin modificar y ponele a tu slothbot

setElementData(tu variable del slothbot, "Witch, "true) 

y te va a funcionar

EDIT: Tambien tenes que ponerle esto

setElementData(tu variable del slothbot, "currenthealth", exports.extra_health:getElementExtraHealth(tu variable del slothbot)) 

Pues ya lo intente pero no, lo que pasa creo es porque mis slotbot no spawnea al iniciar el recurso, sino a un determinado tiempo.

Sv:

function zona (attacker, weapon, bodypart) 
 if ( isElementWithinColShape ( source, colshape ) ) then 
  zombiesMatados = ( zombiesMatados + 1 ) 
  if ( zombiesMatados == 5 ) then --Numero de Zombis por Matar 
   if ( not isElement ( slothbot1 ) ) then 
    local x, y, z = getElementPosition(attacker) 
    local skin = math.random ( 33, 36 ) 
    slothbot1 = exports [ "slothbot" ]:spawnBot ( x+10, y, z+3, 90, skin, 0, 0, false, weapons [ skin ] or 0, "hunting" ) 
    myBlip = createBlipAttachedTo ( slothbot1, 23 ) 
    setElementData(slothbot1, "Witch", true) 
    setElementData(slothbot1, "currenthealth", exports.extra_health:getElementExtraHealth(slothbot1)) 
    local id = getElementModel ( slothbot1 ) 
    if id == 33 then 
        exports.extra_health:setElementExtraHealth(slothbot1, 30000) 
         
        outputChatBox ( "#ff0000Nemesis: #eeff00S.T.A.R.S!!!", getRootElement(), 255, 255, 255, true) 
    elseif id == 34 then 
     exports.extra_health:setElementExtraHealth(slothbot1, 100000) 
     setElementData(slothbot1, "Witch", true) 
        outputChatBox ( "#ff0000Tyrant a Spawneado, Corre!", getRootElement(), 255, 255, 255, true) 
    elseif id == 35 then 
     exports.extra_health:setElementExtraHealth(slothbot1, 15000) 
      
     outputChatBox("[bOSS]:Boss low spawned", getRootElement(), 155, 155, 155, false) 
    elseif id == 36 then 
     exports.extra_health:setElementExtraHealth(slothbot1, 400000) 
      
     outputChatBox("Lincker a Spawneado...", getRootElement(), 155, 155, 155, false) 
    end 
            end 
        end 
    end 
end 
  
addEventHandler ( "onZombieWasted", getRootElement(), zona ) 
  

cl:

---- 
local maxDist = 60 
function witchNameTag() 
local witchs = getElementsByType ( "ped",getRootElement(),true ) 
local Px,Py,Pz = getCameraMatrix( ) 
    for theKey,theWitch in ipairs(witchs) do 
        if (isElement(theWitch)) then 
        local Zx,Zy,Zz = getElementPosition( theWitch ) 
        local zhx,zhy,zhz = getPedBonePosition(theWitch,6) 
            if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < maxDist ) then 
                if (getElementData (theWitch, "Witch") == true) then 
                    local sxx,syy = getScreenFromWorldPosition(zhx,zhy,zhz+0.3) 
                    local currentDistance = getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) 
                    --local zombieHealth = getElementHealth(theWitch) 
                    local maxHP = exports.extra_health:getElementExtraHealth(theWitch) 
                    local currentHealth = getElementData(theWitch, "currenthealth") 
                    if sxx and getElementHealth(theWitch) > 0 then 
                    sx,sy = sxx-60,syy-10 
                    dxDrawRectangle(sx+5,sy+25,131.0/maxHP*currentHealth,12.0,tocolor(255,0,0,200),false) -- health 
                    dxDrawRectangle(sx,sy,146.0,46.0,tocolor(0,0,0,0),false) --  background 
                    dxDrawRectangle(sx+5,sy+25,131.0,12.0,tocolor(0,0,0,100),false) -- bg health 
                    dxDrawText("Witch",sx+26,sy,596.0,236.0,tocolor(255,0,0,255),1.0,"default","left","top",false,false,false) -- z name 
                        end 
                    end 
                end 
            end 
end 
end 
addEventHandler("onClientRender", root, witchNameTag) 

Link to comment
function zona (attacker, weapon, bodypart) 
 if ( isElementWithinColShape ( source, colshape ) ) then 
  zombiesMatados = ( zombiesMatados + 1 ) 
  if ( zombiesMatados == 5 ) then --Numero de Zombis por Matar 
   if ( not isElement ( slothbot1 ) ) then 
    local x, y, z = getElementPosition(attacker) 
    local skin = math.random ( 33, 36 ) 
   if slothbot1 = exports [ "slothbot" ]:spawnBot ( x+10, y, z+3, 90, skin, 0, 0, false, weapons [ skin ] or 0, "hunting" ) then 
   triggerClientEvent("spawneo". getRootElement()) 
    myBlip = createBlipAttachedTo ( slothbot1, 23 ) 
    setElementData(slothbot1, "Witch", true) 
    setElementData(slothbot1, "currenthealth", exports.extra_health:getElementExtraHealth(slothbot1)) 
    local id = getElementModel ( slothbot1 ) 
    if id == 33 then 
        exports.extra_health:setElementExtraHealth(slothbot1, 30000) 
        
        outputChatBox ( "#ff0000Nemesis: #eeff00S.T.A.R.S!!!", getRootElement(), 255, 255, 255, true) 
    elseif id == 34 then 
     exports.extra_health:setElementExtraHealth(slothbot1, 100000) 
     setElementData(slothbot1, "Witch", true) 
        outputChatBox ( "#ff0000Tyrant a Spawneado, Corre!", getRootElement(), 255, 255, 255, true) 
    elseif id == 35 then 
     exports.extra_health:setElementExtraHealth(slothbot1, 15000) 
      
     outputChatBox("[bOSS]:Boss low spawned", getRootElement(), 155, 155, 155, false) 
    elseif id == 36 then 
     exports.extra_health:setElementExtraHealth(slothbot1, 400000) 
      
     outputChatBox("Lincker a Spawneado...", getRootElement(), 155, 155, 155, false) 
                         end 
                     end 
                end 
           end 
      end 
end 
addEventHandler ( "onZombieWasted", getRootElement(), zona ) 

local maxDist = 60 
function witchNameTag() 
local witchs = getElementsByType ( "ped",getRootElement(),true ) 
local Px,Py,Pz = getCameraMatrix( ) 
    for theKey,theWitch in ipairs(witchs) do 
        if (isElement(theWitch)) then 
        local Zx,Zy,Zz = getElementPosition( theWitch ) 
        local zhx,zhy,zhz = getPedBonePosition(theWitch,6) 
            if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < maxDist ) then 
                if (getElementData (theWitch, "Witch") == true) then 
                    local sxx,syy = getScreenFromWorldPosition(zhx,zhy,zhz+0.3) 
                    local currentDistance = getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) 
                    local maxHP = exports.extra_health:getElementExtraHealth(theWitch) 
                    local currentHealth = getElementData(theWitch, "currenthealth") 
                    if sxx and getElementHealth(theWitch) > 0 then 
                    sx,sy = sxx-60,syy-10 
                    dxDrawRectangle(sx+5,sy+25,131.0/maxHP*currentHealth,12.0,tocolor(255,0,0,200),false) 
                    dxDrawRectangle(sx,sy,146.0,46.0,tocolor(0,0,0,0),false) 
                    dxDrawRectangle(sx+5,sy+25,131.0,12.0,tocolor(0,0,0,100),false) 
                    dxDrawText("Witch",sx+26,sy,596.0,236.0,tocolor(255,0,0,255),1.0,"default","left","top",false,false,false) 
                        end 
                    end 
                end 
            end 
end 
end 
addEvent("spawneo", true) 
addeventHandler("spawneo", getRootElement(), witchNameTag) 
addEventHandler( "onClientRender", root, witchNameTag ) 
          setTimer( function () removeEventHandler("spawneo", root, witchNameTag) end , 1000, 1 ) 

creo que esta mal pero probalo jaja

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function zona (attacker, weapon, bodypart) 
 if ( isElementWithinColShape ( source, colshape ) ) then 
  zombiesMatados = ( zombiesMatados + 1 ) 
  if ( zombiesMatados == 5 ) then --Numero de Zombis por Matar 
   if ( not isElement ( slothbot1 ) ) then 
    local x, y, z = getElementPosition(attacker) 
    local skin = math.random ( 33, 36 ) 
   if slothbot1 = exports [ "slothbot" ]:spawnBot ( x+10, y, z+3, 90, skin, 0, 0, false, weapons [ skin ] or 0, "hunting" ) then 
   triggerClientEvent("spawneo". getRootElement()) 
    myBlip = createBlipAttachedTo ( slothbot1, 23 ) 
    setElementData(slothbot1, "Witch", true) 
    setElementData(slothbot1, "currenthealth", exports.extra_health:getElementExtraHealth(slothbot1)) 
    local id = getElementModel ( slothbot1 ) 
    if id == 33 then 
        exports.extra_health:setElementExtraHealth(slothbot1, 30000) 
        
        outputChatBox ( "#ff0000Nemesis: #eeff00S.T.A.R.S!!!", getRootElement(), 255, 255, 255, true) 
    elseif id == 34 then 
     exports.extra_health:setElementExtraHealth(slothbot1, 100000) 
     setElementData(slothbot1, "Witch", true) 
        outputChatBox ( "#ff0000Tyrant a Spawneado, Corre!", getRootElement(), 255, 255, 255, true) 
    elseif id == 35 then 
     exports.extra_health:setElementExtraHealth(slothbot1, 15000) 
      
     outputChatBox("[bOSS]:Boss low spawned", getRootElement(), 155, 155, 155, false) 
    elseif id == 36 then 
     exports.extra_health:setElementExtraHealth(slothbot1, 400000) 
      
     outputChatBox("Lincker a Spawneado...", getRootElement(), 155, 155, 155, false) 
                         end 
                     end 
                end 
           end 
      end 
end 
addEventHandler ( "onZombieWasted", getRootElement(), zona ) 

local maxDist = 60 
function witchNameTag() 
local witchs = getElementsByType ( "ped",getRootElement(),true ) 
local Px,Py,Pz = getCameraMatrix( ) 
    for theKey,theWitch in ipairs(witchs) do 
        if (isElement(theWitch)) then 
        local Zx,Zy,Zz = getElementPosition( theWitch ) 
        local zhx,zhy,zhz = getPedBonePosition(theWitch,6) 
            if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < maxDist ) then 
                if (getElementData (theWitch, "Witch") == true) then 
                    local sxx,syy = getScreenFromWorldPosition(zhx,zhy,zhz+0.3) 
                    local currentDistance = getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) 
                    local maxHP = exports.extra_health:getElementExtraHealth(theWitch) 
                    local currentHealth = getElementData(theWitch, "currenthealth") 
                    if sxx and getElementHealth(theWitch) > 0 then 
                    sx,sy = sxx-60,syy-10 
                    dxDrawRectangle(sx+5,sy+25,131.0/maxHP*currentHealth,12.0,tocolor(255,0,0,200),false) 
                    dxDrawRectangle(sx,sy,146.0,46.0,tocolor(0,0,0,0),false) 
                    dxDrawRectangle(sx+5,sy+25,131.0,12.0,tocolor(0,0,0,100),false) 
                    dxDrawText("Witch",sx+26,sy,596.0,236.0,tocolor(255,0,0,255),1.0,"default","left","top",false,false,false) 
                        end 
                    end 
                end 
            end 
end 
end 
addEvent("spawneo", true) 
addeventHandler("spawneo", getRootElement(), witchNameTag) 
addEventHandler( "onClientRender", root, witchNameTag ) 
          setTimer( function () removeEventHandler("spawneo", root, witchNameTag) end , 1000, 1 ) 

creo que esta mal pero probalo jaja

lo probe y no funciono me tiraba error en el if y esto, ademas del evento tambien :/

if slothbot1 = exports [ "slothbot" ]:spawnBot ( x+10, y, z+3, 90, skin, 0, 0, false, weapons [ skin ] or 0, "hunting" ) then 
   triggerClientEvent("spawneo". getRootElement()) 

Link to comment
slothbot1 = exports [ "slothbot" ]:spawnBot ( x+10, y, z+3, 90, skin, 0, 0, false, weapons [ skin ] or 0, "hunting" ) 
if slothbot1 then 
   triggerClientEvent("spawneo", getRootElement()) 

Link to comment
slothbot1 = exports [ "slothbot" ]:spawnBot ( x+10, y, z+3, 90, skin, 0, 0, false, weapons [ skin ] or 0, "hunting" ) 
if slothbot1 then 
   triggerClientEvent("spawneo", getRootElement()) 

me sale este error:

MTQx0VZ.png

EDIT: El problema era que estaba una letra en minusculas pero ahora me sale este error:

4nEgbwl.png

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Cuando estas poniendo la element data: "currentHealth"?
if slothbot1 then 
   triggerClientEvent("spawneo", getRootElement()) 
    myBlip = createBlipAttachedTo ( slothbot1, 23 ) 
   setElementData(slothbot1, "Witch", true) 
        setElementData(localPed, "currenthealth", exports.extra_health:getElementExtraHealth(slothbot1)) 
    local id = getElementModel ( slothbot1 ) 

en el Server. intente en el client cambiando

local currentHealth = exports.extra_health:getElementExtraHealth(slothbot1) 

y aparece la barra llena pero no disminuye.. eo Slot muere y la barra sigue igual.

Link to comment
Cuando estas poniendo la element data: "currentHealth"?
if slothbot1 then 
   triggerClientEvent("spawneo", getRootElement()) 
    myBlip = createBlipAttachedTo ( slothbot1, 23 ) 
   setElementData(slothbot1, "Witch", true) 
        setElementData(localPed, "currenthealth", exports.extra_health:getElementExtraHealth(slothbot1)) 
    local id = getElementModel ( slothbot1 ) 

en el Server. intente en el client cambiando

local currentHealth = exports.extra_health:getElementExtraHealth(slothbot1) 

y aparece la barra llena pero no disminuye.. eo Slot muere y la barra sigue igual.

No Lees lo que digo te dije que pongas el code sin modificar

        setElementData(slothbot1, "currenthealth", exports.extra_health:getElementExtraHealth(slothbot1)) 
local currentHealth = getElementData(theWitch, "currenthealth") 

creo que tendrias que empesar a scriptear

Link to comment
Cuando estas poniendo la element data: "currentHealth"?
if slothbot1 then 
   triggerClientEvent("spawneo", getRootElement()) 
    myBlip = createBlipAttachedTo ( slothbot1, 23 ) 
   setElementData(slothbot1, "Witch", true) 
        setElementData(localPed, "currenthealth", exports.extra_health:getElementExtraHealth(slothbot1)) 
    local id = getElementModel ( slothbot1 ) 

en el Server. intente en el client cambiando

local currentHealth = exports.extra_health:getElementExtraHealth(slothbot1) 

y aparece la barra llena pero no disminuye.. eo Slot muere y la barra sigue igual.

No Lees lo que digo te dije que pongas el code sin modificar

        setElementData(slothbot1, "currenthealth", exports.extra_health:getElementExtraHealth(slothbot1)) 
local currentHealth = getElementData(theWitch, "currenthealth") 

creo que tendrias que empesar a scriptear

El escrip sin modificar es este:

sv-

function Boss () 
                    blip = {} 
                    marker = {} 
        local localPed = createPed( 33, -175.610, 57.66, 3.2 ) 
        local health = exports.extra_health:setElementExtraHealth ( localPed, 1000 ) 
        setElementModel ( localPed, 33 ) 
        setPedAnimation(localPed, "ped", "cower", -1, true, true, false) 
        setElementData(localPed, "type", "RealWitch") 
        setPedStat(localPed, 24, 1000) 
        RealWitch = localPed 
        blip[1] = (createBlipAttachedTo ( localPed, 0 )) 
            triggerClientEvent ( "witchsound", root )  
                setElementData(localPed, "currenthealth", exports.extra_health:getElementExtraHealth(RealWitch)) 
                setElementData(localPed, "Witch", true) 
    end 
addEventHandler("onResourceStart", resourceRoot, Boss)  
addEvent("onWitchReady", true) 

cl-

local maxDist = 60 
function witchNameTag() 
local witchs = getElementsByType ( "ped",getRootElement(),true ) 
local Px,Py,Pz = getCameraMatrix( ) 
    for theKey,theWitch in ipairs(witchs) do 
        if (isElement(theWitch)) then 
        local Zx,Zy,Zz = getElementPosition( theWitch ) 
        local zhx,zhy,zhz = getPedBonePosition(theWitch,6) 
            if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < maxDist ) then 
                if (getElementData (theWitch, "Witch") == true) then 
                    local sxx,syy = getScreenFromWorldPosition(zhx,zhy,zhz+0.3) 
                    local currentDistance = getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) 
                    --local zombieHealth = getElementHealth(theWitch) 
                    local maxHP = exports.extra_health:getElementExtraHealth(theWitch) 
                    local currentHealth = getElementData(theWitch, "currenthealth") 
                    if sxx and getElementHealth(theWitch) > 0 then 
                    sx,sy = sxx-60,syy-10 
                    dxDrawRectangle(sx+5,sy+25,131.0/maxHP*currentHealth,12.0,tocolor(255,0,0,200),false) -- health 
                    dxDrawRectangle(sx,sy,146.0,46.0,tocolor(0,0,0,0),false) --  background 
                    dxDrawRectangle(sx+5,sy+25,131.0,12.0,tocolor(0,0,0,100),false) -- bg health 
                    dxDrawText("Witch",sx+26,sy,596.0,236.0,tocolor(255,0,0,255),1.0,"default","left","top",false,false,false) -- z name 
                        end 
                    end 
                end 
            end 
end 
end 
addEventHandler("onClientRender", root, witchNameTag) 
  

y al mio solo le agregue lo que dijistes pero no funciona, como lo piblique arrivva si funciona pero tira ese error del currenthealth

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Server:

function zona ( attacker, weapon, bodypart ) 
    if ( isElementWithinColShape ( source, colshape ) ) then 
        zombiesMatados = ( zombiesMatados + 1 ) 
        if ( zombiesMatados == 5 ) then --Numero de Zombis por Matar 
            if ( not isElement ( slothbot1 ) ) then 
                local x, y, z = getElementPosition(attacker) 
                local skin = math.random ( 33, 36 ) 
                slothbot1 = exports [ "slothbot" ]:spawnBot ( -175.610, 57.66, 3.2, 0, skin, 0, 0, _, _, "hunting" ) 
                myBlip = createBlipAttachedTo ( slothbot1, 23 ) 
                setElementData(slothbot1, "Witch", true) 
                local id = getElementModel ( slothbot1 ) 
                if id == 33 then 
                    exports.extra_health:setElementExtraHealth(slothbot1, 30000)    
                    outputChatBox ( "#ff0000Nemesis: #eeff00S.T.A.R.S!!!", getRootElement(), 255, 255, 255, true) 
                elseif id == 34 then 
                    exports.extra_health:setElementExtraHealth(slothbot1, 100000) 
                    outputChatBox ( "#ff0000Tyrant a Spawneado, Corre!", getRootElement(), 255, 255, 255, true) 
                elseif id == 35 then 
                    exports.extra_health:setElementExtraHealth(slothbot1, 15000) 
                    outputChatBox("[bOSS]:Boss low spawned", getRootElement(), 155, 155, 155, false) 
                elseif id == 36 then 
                    exports.extra_health:setElementExtraHealth(slothbot1, 400000) 
                    outputChatBox("Lincker a Spawneado...", getRootElement(), 155, 155, 155, false) 
                end 
                setElementData( slothbot1, "currenthealth", exports.extra_health:getElementExtraHealth( slothbot1 ) )  
            end 
        end 
    end 
end  
addEventHandler ( "onZombieWasted", getRootElement(), zona ) 

Client:

local maxDist = 60 
function witchNameTag() 
local witchs = getElementsByType ( "ped",getRootElement(),true ) 
local Px,Py,Pz = getCameraMatrix( ) 
    for theKey,theWitch in ipairs(witchs) do 
        if ( isElement( theWitch ) ) then 
        local Zx,Zy,Zz = getElementPosition( theWitch ) 
        local zhx,zhy,zhz = getPedBonePosition( theWitch,6 ) 
            if (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz ) < maxDist ) then 
                if ( getElementData (theWitch, "Witch") == true) then 
                    local sxx,syy = getScreenFromWorldPosition(zhx,zhy,zhz+0.3) 
                    local currentDistance = getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) 
                    --local zombieHealth = getElementHealth(theWitch) 
                    local maxHP = exports.extra_health:getElementExtraHealth(theWitch) 
                    local currentHealth = getElementData(theWitch, "currenthealth") 
                    if sxx and getElementHealth(theWitch) > 0 then 
                    sx,sy = sxx-60,syy-10 
                    dxDrawRectangle(sx+5,sy+25,131.0/maxHP*currentHealth,12.0,tocolor(255,0,0,200),false) -- health 
                    dxDrawRectangle(sx,sy,146.0,46.0,tocolor(0,0,0,0),false) --  background 
                    dxDrawRectangle(sx+5,sy+25,131.0,12.0,tocolor(0,0,0,100),false) -- bg health 
                    dxDrawText("Witch",sx+26,sy,596.0,236.0,tocolor(255,0,0,255),1.0,"default","left","top",false,false,false) -- z name 
                    end 
                end 
            end 
        end 
    end 
end 
addEventHandler( "onClientRender", root, witchNameTag ) 

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Bueno creo el error solo era la Ubicacion de la

setElementData( slothbot1, "currenthealth", exports.extra_health:getElementExtraHealth( slothbot1 ) ) 

ya todo bien, el problema es que la barra en lugar de hacerse mas pequeña al bajarle vida el Slotbot.... se ase mas y mas grande :S

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