Banane Posted May 25, 2013 Share Posted May 25, 2013 Hey Guys, I was working on some stuff when I noticed something. If you create a projectile that hits another element right away, the event "onClientProjectileCreation" is not triggered. Is that fixable somehow or just buggy? Banane Link to comment
Moderators IIYAMA Posted May 25, 2013 Moderators Share Posted May 25, 2013 I think a bug. Link to comment
50p Posted May 25, 2013 Share Posted May 25, 2013 Explain a little bit more your case. If it's a bug we'll forward it to the devs. Also, don't forget to make a report on http://bugs.mtasa.com Link to comment
Banane Posted May 25, 2013 Author Share Posted May 25, 2013 For Example, a simple Shooter Map. People in their cars are able to shoot. (createProjectile) When two of these cars are standing in front of each other, like having contact, the projectile will explode pretty fast. In that case, the event is not triggered, even though the projectile was created and even detonated. I also noticed, when this bug is not happening, that there is a lag between the creation of a projectile and the time when this event is triggered. Not that big, but enough to make me noticing it. Banane Link to comment
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